Deadly Reflex 6 Beta - The Official Bug Report Thread

Post » Wed Sep 01, 2010 12:41 pm

Of course: thank you for your great work.

Source of some problems with using this mod seems to be meshes\Characters\_1stperson\skeleton.nif missing. When I first instaled DR6 Wrye Bash skipped this file (Coronerras Maximum Compatibility Skeletons had higher priority I think). This resulted in camera 3 meters above ground and being unable to see my hands, weapons etc. When I gave DR6 higher priority camera returned to the right place. But overwriting skeleton for 1Person can cause compatibility issues with other mods, like BBB. Coronerra gave permission to work with his skeleton so it might be smart to use it.

(I still can't see my legs. When I activate script I can only see some magic effect under my character, but it's minor problem and not exactly DR).

Biggest problem for me is using bows in DR6. My character is an archer, and doesn't seem to have any advantages of DR fighting (except, possibly, criticals), and even this few moves he had so far - like zooming - are not working. He can't build up momentum. Bashing and kicking are not very useful, when you trying not to get to close. And from what I read in readme they are extra vulnerable to knockdown (and since they tend to use light armor too...) . On the Arena they will be eaten alive, it seems.
Some ideas for moves for ranged weapons could be:
1. aimed shot - you can't move, but you make slightly bigger damage (bigger chance of knocdown?) by firing with throw button.
2. quick shot - based on speed, limited by fatigue - by fast clicking you could sent several very quick but less powerful (without chance of knockdown, less damage) arrows. At this moment for both vanilla and DR just clicking cause you to make totally ineffective shot)

There is animation problem, when going into sneak mode with arrow nocked.
And it's just look ugly in FPP mode, when just tip of your bow is stabbing in the corner. Vanila FPP animation for bow made much more sense.

EDIT1: And I didn't have any problems with compatibility with Oblivion XP so far. But i haven't gained a level since installing DR6.
EDIT2: Can't jump forward when in hand2hand mode.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Wed Sep 01, 2010 11:56 pm

Hello,

I am having some animation problems with Deadly 6. Whenever I use a speical attack my camera sort of raises abit and drops forwards quickly and the animation itself is just a big mess, I can't see any proper shapes at all basicly. The functionality of the attacks are fine though and i've finstalled all required 3rd party apps.

I changed the "fNearDistance=" to 0.0000, but as I expected, it wasn't related to this and there was no change.

I'm using unofficial patches and Martigen's Monsters, nothing else.

Is this mod Martigen's compatible?

I hope someone knows whats wrong, cause I really want to try this out, i've been using the the older version before with no problems. (I made a clean install before using deadly 6, so there are no leftovers from deadly 5)
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Wed Sep 01, 2010 5:50 pm

I just tried using a clean GOTY install with NOTHING but Deadly Reflex and I still had the messed up animations problem, but full functionality.

This is very odd. Is anyone else expiriencing similar problems?

I couldn't edit my original post, so I had to make a new one, sorry.

Edit: Just to clarify, everything looks fine in 3rd person mode. It might be an issue with the camera somehow? It's almost as if the 1st person camera follows the fist around when doing a bash with fists for example.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Wed Sep 01, 2010 8:27 am

I just had a bug where I went to use the ambush special on the first goblin in the tutorial cave
and not only did my guy not perform the move but all DR functions stopped working afterwards (kick,throw,ect)

I'm using FCOM and all mods associated with it.
Along with Oblivion XP Update.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Wed Sep 01, 2010 6:10 pm

Is your sheath/unsheath key the same as your dodge key? By default, F is used for sheathing. DR6 also uses F as the dodge key, presumably because SkyCaptain uses a different key for sheathing. Whenever you sheath your weapon this way, your character also drops to the ground, dodging, giving a very significant head bob effect :P If this is the case, refer to the OP in the http://www.gamesas.com/index.php?/topic/1142248-relz-deadly-reflex-6-combat-moves/ about key bindings. I changed my dodge key to left alt and that fixed my issues (using F also played the sheath animation twice for me :o).

No, I wasn't exactly talking about that, as I noticed that I ducked whenever I unsheathed, so I changed my keys in the INI. But even still, there is some camera bobbing. I found that there may be a legitimate reason for it though, at least when you go into free-fly mode and you go shirtless, you can see your first-person torso and neck moving around when you sheath and unsheath in the same way the camera moves. If you eliminated the bobbing when unsheathing while shirtless, it could introduce the neck popping into view. The only other way around this, is to modify the first-person animations for sheathing and unsheathing to keep the neck still.
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Wed Sep 01, 2010 11:04 am

I think I figured out my dodging problem, it seems to be stemming from using NGCD. The dodge must have accidentially been givin a minimum acrobatics level, because with two character who have acrobatics at a reasonable level and as a major skill I can dodge, however all my other characters who do not have a high acrobatics can not. I am also getting runtime errors throwing stolen steel daggers.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Wed Sep 01, 2010 9:32 am

Can somebody who can see their legs please tell me exactly how you are able to do that. I would appreciate it.
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Wed Sep 01, 2010 10:57 am

One guy said that Wrye Bash should do it - NO
Another guy said "remove your gauntlets" - YES
Skycaptain said, that legs only appear when kicking - YES
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Wed Sep 01, 2010 9:04 pm

One guy said that Wrye Bash should do it - NO
Another guy said "remove your gauntlets" - YES
Skycaptain said, that legs only appear when kicking - YES

Odd I can see the tips of my feet while running, and I am wearing gauntlets... They didn't work until I switched to 3rd person and back again though...
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Wed Sep 01, 2010 8:36 pm

One guy said that Wrye Bash should do it - NO
Another guy said "remove your gauntlets" - YES
Skycaptain said, that legs only appear when kicking - YES


I thought someone said you can see your legs by looking down, all the time (if it's working correctly). I'll try kicking to see if I can see my legs. The last time I did it, I couldn't. But that was with the unlimited rings tweak applied via Bash. I'm using the mod "Visibly Unlimited" - hopefully that won't effect it.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Wed Sep 01, 2010 3:17 pm

I've only had a few bugs.

  • Torches, when thrown, it doesn't give off any light to the environment, although it does cast light on to living NPCs. Thrown torches do not re-equip automatically. I am using OOO instead of the standalone torch mod.
  • The DR Reset hourglass breaks the mod and requires the game to be reloaded for it to function again.
  • I'm using SilverBlaze55's saddle bags for slof's horses, and I can no longer fully access them. I can reach the inventory and take items, but I cannot switch the view to my inventory to place items in them (clicking on the icons does nothing). I also cannot exit the inventory by clicking and have to use tab or space.
  • I am also using Oblivion XP without any problems whatsoever. I have it loading after the bashed patch and before formid finder, fast shortcuts, and deadly reflex.
  • Frames are missing from the load screen (the borders that ordinarily separate saves are gone)
  • Freezing occurs too often. I've modified the .ini to reduce it to a more playable level (.5 for both magic settings), but it's still a bit more often than I'd like (though I can keep playing around with it). Perhaps in the future, include some more information in the readme about the actual calculations used?
  • Momentum bar is high up than the rest of the bars. I'm using Darnified Dark UI.
  • Deadly Reflex turns my scripted spell icon back into the burden icon.


But all in all, incredible job SkyCaptain. Oblivion is nearly unplayable for me without deadly reflex.
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Wed Sep 01, 2010 7:11 pm

Curses, I can no longer edit my post. My apologies for the double, i just now noticed this.

  • Throwing enchanted weapons causes them to recharge when they are picked up.
  • Further playing has revealed more details concerning the Saddle Bags issue. When the block key is held down as an inventory opens, the icons for switching between the player's inventory and the NPC's inventory, as well as the exit button and the category icons, do not function.
  • Thrown torches kill NPCs (but not creatures) instantly.

User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Wed Sep 01, 2010 9:21 pm

I thought someone said you can see your legs by looking down, all the time (if it's working correctly). I'll try kicking to see if I can see my legs. The last time I did it, I couldn't. But that was with the unlimited rings tweak applied via Bash. I'm using the mod "Visibly Unlimited" - hopefully that won't effect it.


Yes you can see the legs when looking down (finally, a mod that does that), you can even see it while walking, i think visibly unlimited may conflict with the legs. http://i812.photobucket.com/albums/zz42/ntb_good/Oblivion%20Screenies/ScreenShot0.jpg is how it looks.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Wed Sep 01, 2010 7:11 pm

Found another strange bug DR6 spatter can cause crashes when the game is streamsaved.

Edit: made some more tests, tested traveling and regular saving, the game crash when ever it need a save.
Another strange problem, I enabled spatter after returning to a far city and entered an interior, few seconds after the game loaded my screen filled with blood spray.
it seems like there is less blood on the body of my toon then it use to have with DR5.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Wed Sep 01, 2010 6:26 pm

Yes you can see the legs when looking down (finally, a mod that does that), you can even see it while walking, i think visibly unlimited may conflict with the legs. http://i812.photobucket.com/albums/zz42/ntb_good/Oblivion%20Screenies/ScreenShot0.jpg is how it looks.



What did you do to get it to work?
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Wed Sep 01, 2010 4:28 pm

I just installed it normally, and then activated skull of legs. Maybe you have a mod conflicting with it/
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Wed Sep 01, 2010 7:02 pm

Found another strange bug DR6 spatter can cause crashes when the game is streamsaved.


I think im seeing a similar problem on my end as well.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Wed Sep 01, 2010 11:31 pm

Cant throw weapons so far i have just tried vanilla weapons
Heres my nifse log just in case
Spoiler

Listening to OBSE dispatches.

Registering String Interface.

Setting Serialization callbacks.

Initializing NifSE Hooks.

Initialization complete.


Game loaded: Creating ni\ directory.

NifLoad - Clearing previous RegList.
NifLoad - Load complete.

NifOpen - "Weapons\Iron\ShortSword.NIF" opened for editing.
NifFile c'tor - NifFile created for editing.
NifFile.loadNif - Loading "Weapons\Iron\ShortSword.NIF"!
CheckFileLocation - File "Weapons\Iron\ShortSword.NIF" found in BSA!
WriteNifToStream - Successfully read nif data in BSA "C:\Games\Oblivion\Data\Oblivion - Meshes.bsa". Buffer length is 61900.
NifFile.loadNif - Nif is good; v20.0.0.4. Loaded 20 blocks.
NifFile.reg - Registering "Weapons\Iron\ShortSword.NIF" on RegList.
NifFile.reg - Registered as #194-0.
NifOpen - "Weapons\Iron\ShortSword.NIF" registered as #194-0.

NifGetNumBlocks - Getting the number of blocks in nif #194-0
NifFile::getRegNif - Nif #194-0 found.
NifGetNumBlocks - Returning 20.

NiNodeGetChildByName - Getting the index of Child "Scb" of nif #194-0 block #0.
NifFile::getRegNif - Nif #194-0 found.
NiNodeGetChildByName - Child found; returning 9.

NiNodeDeleteChild - Deleting Child (block #9) of nif #194-0 block #0.
NifFile::getRegNif - Nif #194-0 found.

User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Wed Sep 01, 2010 6:59 pm

I just installed it normally, and then activated skull of legs. Maybe you have a mod conflicting with it/


Do you have unlimited rings? Do you have rings show on top of gloves? Where is the 1st person legs mod in your load order? Do you think you could post your load order for me?
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Wed Sep 01, 2010 7:29 pm

Do you have unlimited rings? Do you have rings show on top of gloves? Where is the 1st person legs mod in your load order? Do you think you could post your load order for me?


Malon, just incase I HAVE to ask:

cause apparently there might be a bug where the mod lets you "kick" even though you don′t have enough acrobatics (or at least alert NPCs that you tried to kick), are you sure you are actually kicking?

I mean - does it kick in 3rd person? Do you have 50 or over acrobatics?


I know this is a stupid series of questions, but just incase - the kicks you can do without a target are all acrobatics, so you need the skill of 50 to do them. :)
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Wed Sep 01, 2010 2:06 pm

Well, besides the runtime error when throwing certain weapons (which I hope will be resolved soon), I have noticed one small bug (if even). Staffs' magical projectiles don't seem to land where the crosshair lies, instead the magic attack goes down and to the left. It makes it very hard to aim with staffs, especially in close distances.

It seems to be a problem with the 3rd person animations in 1st person.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Wed Sep 01, 2010 4:54 pm

Malon, just incase I HAVE to ask:

cause apparently there might be a bug where the mod lets you "kick" even though you don′t have enough acrobatics (or at least alert NPCs that you tried to kick), are you sure you are actually kicking?

I mean - does it kick in 3rd person? Do you have 50 or over acrobatics?


I know this is a stupid series of questions, but just incase - the kicks you can do without a target are all acrobatics, so you need the skill of 50 to do them. :)

Do you need acrobatics to dodge? I know a few of my characters with low acrobatics cannot dodge. Also did you increase magic damage and decrease arrow damage by chance?
Another bug, Horse combat magic spell do not travel as far as normal spells, and also have no sfx.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Wed Sep 01, 2010 4:55 pm

@ Skycaptain

I`m almost done for today with updating the bug reports. It`s a mess right now, but I will give it a better structure and clean things up, before I finish my work today. It`s quite a lot of work and unfortunately I don`t have the time to test DR6 by myself - at least for now, because I`m also working on a project and there is a lot going on in RL. But I hope you`ll be happy with what I can do.

BTW I didn`t look in your release thread yet, but you wrote you are reading it anyway.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Wed Sep 01, 2010 11:34 am

Well, heres some times where my game crashes:

  • When ever I go to retrieve a weapon I threw. (tried mostly with swords, threw an axe once but I never went to retrieve it)
  • Whenever I try to use the Combustive Convulsion spell


Thats about it after a few hours of testing. (i'm still trying to figure out how to actually fight again. The last DR version (5) was much easier to get the hang of than the new one, which seems much more complicated than it used to be)
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Wed Sep 01, 2010 11:15 pm

Just to clarify about Oblivion XP: for me it's working fine. Not advancing a level since installing was not a bug report (so you can delete it from your summary). I just wanted to say, that if there is some bug related with gaining a level, I might not have seen it yet. But I don't have any problems when loading with sounds.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

PreviousNext

Return to IV - Oblivion