Hi Skycaptain.
I noticed a couple of minor errors in the HUD Status Bars.ini file you made for DR, and also have a couple of suggestions for improving the look:
set tnoHSB.hud_x to 0 ; Same x pos as standard bars
Setting hud_x to 0 puts it on the extreme left on the screen, which usually is not the same x pos as standard bars. So you should either change description, or change its value. Set it to HUDbars (a global) to ensure same x pos as standard bars.
set tnoHSB.hud_min to 1 ; for technical reasons the momentum is min 1
hud_min is a string_var, so for it to be used you need: set tnoHSB.hud_min to sv_Construct "1"
Without the "sv_Constuct" part, the bar goes from 0-100 instead of 1-100, though it is unlikely that anyone will notice that when at lowest possible momentum (1), the bar is not completely empty as intended, but 1% filled
Also, a suggestion is to enhance the color line to:
set tnoHSB.hud_color to sv_Construct "HUDcolorOrange * IsInCombat" ; 10, orange
That way the bar will be hidden if the player is not in combat.
An even more advanced color setting could be:
set tnoHSB.hud_color to sv_Construct "(1 + 6*(DrMomemtum<75) + 3*(DrMomemtum<50) - 5*(DrMomemtum<25)) * IsInCombat"
.This will hide the bar when not in combat, and when in combat it will go from 1/green when momentum is 75 or higher to 7/yellow when 50-74, 10/orange when 25-49 and 5/red when below 25.
I have only downloaded DR 6 so far, but look forward to play it too, when I get out of my modding rush and get around to play again too