Sometimes thrown weapons fly through obstacles and walls. Also sometimes weapons can bounce off enemy instead of sticking in, but enemy still plays critical animation - after that trying to activate enemy results in a sound of retrieving a weapon and then immediate crash.
Also i have a strange bug with kicks - when i install everything like said in OP on clean Oblivion+SI+patch, kicks animation plays instead of dodge nimations (theese have no effect on enemy) and i cant dodge or kick near anything alive. The only thing that works is a headbutt and standing kick with Attack+block.
Dropped torches are lit, but dont emit any real light at all.
Sometimes slo-mo starts but even with right aiming nothing happens and enemy just flies away dead.
After headbutt one of legs begin to grow. %)
Suggestions:
Shift regular slash animations and weapon idles up and left so weapon and its slashing will be actually seen in 4:3 with fov 75. Bow attack animation should be shifted down and right so it wont obscure bowmans view.
Add an option in INI to tweak head bobbing in different situations.
Throw animation should proceed without head tilting, as it greately decreases throw accuracy and makes it nearly impossible to throw weapons during fight.
Daggers should actually stick in scenery and enemies (regardless wether they critted or not). Also if the player throws a dagger and has more of that particular daggers, next dagger shuld be automatically equipped (that will help players that are not as fast with their hans as i am
)
Throwing poisons would be awesome.