Sure. Here is a rewritten version of the first part of your post. More will be forthcoming, as I'm sure neither of us has infinite time.
Pulling out thrown weapons from corpses: There are a few glitches that appear when weapons are pulled out of corpses. This is was originally thought to be a bug with "EE", but is now believed to be caused by a combination of the engine acting up, and a few bugs in NifSE. Clarification...
Spoiler "If you throw a weapon, save, and load, everything will be fine. You only hit the bug if you then save again without retrieving your weapon - after loading, NifSE no longer re-saves things correctly. Also, at worst, the bug causes a missing mesh marker; under no circumstances should it cause a CTD."
Throwing Weapons:There have been a number of issues with thrown weapons; involving missing meshes, runtime errors, and other NifSE-related conflicts.
Currently, it seems that DragoonWraith is trying to fix the issues. Right now, however, your best bet would be to read [/u] http://www.gamesas.com/index.php?/topic/1143754-relz-deadly-reflex-6-beta-the-official-release-and-bug-report-thread-1/page__view__findpost__p__16722187.
There have been reports of thrown quest item weapons doing strange things. You can still throw them, but you might end up with duplicates. Be careful!
If you're having issues with hearing a spell effect sound upon throwing weapons, load DR6 later in your load order. Skycaptain has said that this is due to a mod altering the script effect sound.
Sometimes, thrown weapons fly through obstacles and walls. This is likely something that can't be help, so be very careful!
Also, weapons can sometimes bounce off enemies instead of sticking in, but still score a critical hit - after that, "trying to activate enemy results in a sound of retrieving a weapon and then immediate crash".
Visual Oddities and Animation Issues: There have been a number of reports regarding oddities with the first person animations. These are largely caused by animations made for normal first-person being played in conjunction with DR6s. In any case, try not to use regular first-person animations with DR6. Replace them with a third-person equivalent, if applicable.
Also, many people dislike the shield and torch animations. Right now, the shield/torch swings into view in first-person - which can be rather jarring. Skycaptain might be working on this.
There are also a few other general glitches with the first-person view - kicks not showing up consistently, bows not appearing properly in sneak mode, and critical hit animations not working correctly. There have been many reports of critical hits not happening at all - and even then, the majority just using the animation for the throat slit regardless of what weapon is used.
General Bugs: Throwing weapons causes them to get "reset" - all charges restored, condition refilled. Not a problem if you're a cheater (gasp!), but otherwise...
Staff animations are currently buggy, causing magical attacks to go all over the place (or just down and to the left). Either way, they're near-impossible to aim.
Two-handed weapons may be using one-handed animations for some things - such as power attacks. Clarification may be needed.
None of the DR6 moves dispell active invisibility spells - so, if you can cast an invisibilty spell and attempt a sneak critical; even if you fail, the NPC will fail to detect you as long as the invisibility spell is active.
After pressing the kick button all guards start to attack, even if kick is not performed (because under 50 acrobatics).
Some have reported problems with the death animations - NPCs having their bodies distorted, and so on. The reason why is thought to be physics making havok.
NPCs that are meant to yield automatically won't do it sometimes. This is rather troublesome, as you can probably imagine.
There are a few oddities related to critcals (again!) To quote; "A left power attack with a 1h blade weapon activates the skull crush."
And, once again, there are also issues with quest weapons. They can get lost! But you heard that before.
Some people have had issues activating certain attacks.
Spoiler 9. KC33 wrote: I am unable to bash when facing north and i have a lot o errors being shown on my ini wats goin on?" Maybe he did not made a clean save as cInfidel suggested? KC33 replied: I get these on a new game I never get dr5 messages its an array prob o a clean install any other ideas. Harel wrote: I made two clean installations but i still receive the shield bash problem. I don't thing it is an installation error because i can bash toward most directions, but cant bash toward the location of a fallen thrown weapon, and most of the times there are random directions that i cant bash to." cInfidel confirmed: It's true you cannot bash in the direction of a thrown weapon. The script cannot find a target and fails: victim from function is Rat / bash target from scc is .
10. Harel wrote: I can only flip backwards (the backward flip error suddenly disappeared after i uninstalled a cm partner). Smooth wrote: # I can no longer flip foward or to the sides like in DR 5. Is this intentional or no? I really liked that feature.
Due to a bug in the current version, it is recommended that you set the magic crit chance in the ini to 1 - as opposed to 0.01.
"I have issues where shattered skulls reconstruct and float in the arena once I leave and go back into it. The new blood also appears to float a little above ground and if I walk into it I actually push them and then they just fall back to the ground." Disturbing!
Someone has reported that headbutting opponents causes legs to grow! Worrying, no?