I′m personally confirming two bugs, just for clarity.
First is the crash with DrSplatter on save - I never catched that one as I never apparently saved when testing individual features, and when playtesting my low level char had maybe one or two criticals and I had other CTD problem with Cobl′s Power Exhaustion.
Second is the crazy high magic critical chance - you may not notice it with spells, as the damage threshold requires (by default) at least 30% damage before it even calculates the chance. With an enchanted weapon, the damage from spell PLUS the damage from weapon make it easier to cross the threshold even with very first strike, so the bug triggers.
The bug is idiotic - the chance formula is missing a divide by 100. So the chance is 100 times bigger than it should be. Thanks to the multiplier in the INI, you can easily fix this yourself temporarily - just change the default "magicCriticalMult" in the INI from 1 to 0.01, to comply with the 100 times larger-than-intended magic critical chance.
ps. I′m posting this in both threads, but after the release thread reaches its limit we are switching to one thread only - two threads was a temporary solution, as I didn′t have the time to involve Klaus in making the release thread as I was meant to, and he needed a place to manage the bug collecting, so he created this extra thread.
As a side note, I know I haven′t posted much - I′m testing stuff on the background, I′m reading the threads but as I have been busy I have been focusing on the testing and slowly checking out the reported bugs.