Deadly Reflex 6 News

Post » Fri May 27, 2011 4:41 am

Awesome News about DR6!
waiting patiently of [REL] thread
Lurk more
:blink:
By The Nine!
Thread Full of Savage Bosmer Cannibals :bolt:
Cast Divine Intervention
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Sabrina Steige
 
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Post » Fri May 27, 2011 6:01 am

Really what id like to see, is the games Ai being able to decapitate the player.
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Jesus Duran
 
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Post » Fri May 27, 2011 1:13 am

Really what id like to see, is the games Ai being able to decapitate the player.


AFAIK, this is already implemented in DR V.5.
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Amy Cooper
 
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Post » Fri May 27, 2011 1:12 am

AFAIK, this is already implemented in DR V.5.

It's never happened to me, but I don't get to play much so that really doesn't mean anything. I would think they would though, as I've seen them perform the coup-de-grace stabbitty-stabbitty thing when I fall down...
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Gwen
 
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Post » Thu May 26, 2011 10:27 pm

AFAIK, this is already implemented in DR V.5.

Really? ive yet to have it happen what needs to happen for it to occur?
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Aaron Clark
 
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Post » Thu May 26, 2011 11:32 pm

You`re health would have to be very low, and the chance that it would happen at all is low.
I could be wrong on that, especially as i played without DR for some time.
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clelia vega
 
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Post » Fri May 27, 2011 7:23 am

BTW, I hear back from wolve already! He?ll be making a new set of "guts 'n stuff" and possibly adjusting the blood textures.


the guts are allready done,and made into ingrediants the problem i got now is when dropped some float and two others that i redid recently sink through the floor,i'm sure it has something to do with the mass settings...

ill figure it though,and i know the blood looks too cloudy the new ones will be a dark red gory effect :)

EDIT:

No but really, if you can continue on that idea I?m all ears(eyes?)! To make things easier, though, I think eyes and teeth are out at this point. I can edit the existing skull and brain, the rest of the new stuff relates the midsection


actually i could make an eye including veins ect if you want,maybe for a critical face stab with a dagger?

have the eye come out with the blade,maybe even attached to the blade if you can code that in for effect?
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Alexis Acevedo
 
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Post » Fri May 27, 2011 9:09 am

can't wait for this :D I only have one question, and I'm shocked no one asked it yet... will horse combat be back in version 5 ? :D
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xemmybx
 
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Post » Fri May 27, 2011 1:02 am

yes, and in first person!
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Ian White
 
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Post » Fri May 27, 2011 6:25 am

And 3rd as well I hope.
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darnell waddington
 
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Post » Fri May 27, 2011 1:49 am

So since we can make the guts ingredients - as sick as it sounds - any suggestions on what kinda effect sets should be applied?


Can we call the release of DR6 "Hurray for cannibalism"?

This new release is going to be demented, disgusting and oh, so full of awesome. Very cool, Skycaptain. Looking forward to it.

Even though I play mostly magicka user characters, DR has been must have since I first stumbled upon it. Thank you.
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Sunnii Bebiieh
 
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Post » Fri May 27, 2011 6:46 am

Since this seems like the new thread for Deadly Reflex, I guess I'll put this here. I can't slit throats, ambush, or stab in sleep. I can't do anything related to DR while in sneak mod, yet it is loaded last to make sure nothing overwrites it. It is 5.0 with the patch, and I tried using a dagger, shortsword, and longsword to no avail. Any help? I'll post a mod list if needed, though I don't want to stretch the page for no reason. :whistle:

Also, standing attacks in DR work fine, though I haven't tested them all.
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Kerri Lee
 
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Post » Fri May 27, 2011 2:32 am

Since this seems like the new thread for Deadly Reflex, I guess I'll put this here. I can't slit throats, ambush, or stab in sleep. I can't do anything related to DR while in sneak mod, yet it is loaded last to make sure nothing overwrites it. It is 5.0 with the patch, and I tried using a dagger, shortsword, and longsword to no avail. Any help? I'll post a mod list if needed, though I don't want to stretch the page for no reason. :whistle:

Also, standing attacks in DR work fine, though I haven't tested them all.

List your load order for us. Always do this whenever you have a possible mod conflict.
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Nienna garcia
 
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Post » Fri May 27, 2011 2:12 am

In Deadly Reflex, NPCs will jump over obstacles when they cannot get through correct? I use the havoked objects mod from Oblivionmodgods (which is amazing by the way), and when I throw shelves, cabinets, etc. in the way of attacking guards they continually run into the object. I'm not running Deadly Reflex, but will NPCs evaluate the situation and find the best way to get to me, such as jumping over an obstacle? Do you think it works with the havoked objects mod? There's also a fault in the AI in which I put a shelf in front of an oncoming guard, and he continually runs into it, trying to get to me when there are obvious ways around to get to me. I wonder if that can be fixed?
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meghan lock
 
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Post » Fri May 27, 2011 3:46 am

In Deadly Reflex, NPCs will jump over obstacles when they cannot get through correct?

AFAIK there is no mod that gives npcs the ability to jump on/over obstacles. :( Definitely not DR.
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Kathryn Medows
 
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Post » Thu May 26, 2011 10:46 pm

AFAIK there is no mod that gives npcs the ability to jump on/over obstacles. :( Definitely not DR.

I really thought that that was a feature in DR 5. I read it somewhere, and I believe I've seen it in game a long time ago.
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Anna Beattie
 
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Post » Fri May 27, 2011 1:24 am

I really thought that that was a feature in DR 5. I read it somewhere, and I believe I've seen it in game a long time ago.

If there is such a mod please let the creators of companion mods know about it... It's not apparent how bad the pathfinding is until you try out a companion... the ability to jump would greatly help alleviate the situation. :ahhh:
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Sabrina Steige
 
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Post » Fri May 27, 2011 4:05 am

Since this seems like the new thread for Deadly Reflex, I guess I'll put this here. I can't slit throats, ambush, or stab in sleep. I can't do anything related to DR while in sneak mod, yet it is loaded last to make sure nothing overwrites it. It is 5.0 with the patch, and I tried using a dagger, shortsword, and longsword to no avail. Any help? I'll post a mod list if needed, though I don't want to stretch the page for no reason. :whistle:

Also, standing attacks in DR work fine, though I haven't tested them all.


Are you useing a sheild ?
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Queen of Spades
 
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Post » Fri May 27, 2011 7:30 am

In dr 5 ive seen npc's flip over objects when running away but besides that nothing.
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Mandi Norton
 
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Post » Thu May 26, 2011 10:09 pm

I can tell you what it is right now if I'm guessing correctly: if you're using Tamriel Immersion Experience, the shield bash might not work. I played with both the FCOM version of TIE and FCOM itself a while back, and everything worked out fine until I wanted to revert back to my sneak-based character. Then I found out assassination didn't work with my setup. So if you have that installed, you might try disabling it before you play.
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k a t e
 
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Post » Fri May 27, 2011 4:25 am

might help might not but there for ages i could not use shivering isles with DR then someone told me about a program called BOSS ~better oblivion sorting software~(its on tesnexus just search for it) and now ive had little problems at all,only odd ctd but that could be any mod.

i would definatly reccomend trying it see if it solves anyones problems.
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DAVId Bryant
 
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Post » Fri May 27, 2011 4:14 am

Looking forward to reflex 6 (not so much playing with dead innerds....I'm just saying.)

An idea with horse combat. It would be nice to see a something like a Quick dismount. Say instead of slowly getting off and turning around animation, one would jump off wiping out their weapon ready for combat.
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Farrah Barry
 
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Post » Thu May 26, 2011 10:58 pm

Looking forward to reflex 6 (not so much playing with dead innerds....I'm just saying.)

An idea with horse combat. It would be nice to see a something like a Quick dismount. Say instead of slowly getting off and turning around animation, one would jump off wiping out their weapon ready for combat.

I'd love to see this. In my current Oblivion, I don't use store bought horses, but rather the unicorn you can conjure up from one of the LAME spells. When you dismount the unicorn, instead of playing an animation, the unicorn just disappears, and you're walking again. Really useful. If something like this was implemented into Deadly Reflex 6, I might start using a fighter character again (I don't fast travel, so characters who can teleport are usually preferred).
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gary lee
 
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Post » Fri May 27, 2011 9:37 am

This is a question about DR 5. I last played with a a while ago before the update when it was 4 and fine it is. In 5 I did a decapitation for the first time and it went into a 3RD person view. I remember before that decapitations used to happen in 1st person which was much more immersive. Are they all in 3rd person now? Is there a way to reconfigure this back to 1st person in the settings?

I know you have a lot of people who live in 3rd person but some of us like 1st person better. So can this be done? can i alter a setting and change it?

Thanks in advance and Cheers.
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Natalie Taylor
 
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Post » Fri May 27, 2011 9:59 am

Since this seems like the new thread for Deadly Reflex, I guess I'll put this here. I can't slit throats, ambush, or stab in sleep. I can't do anything related to DR while in sneak mod, yet it is loaded last to make sure nothing overwrites it. It is 5.0 with the patch, and I tried using a dagger, shortsword, and longsword to no avail. Any help? I'll post a mod list if needed, though I don't want to stretch the page for no reason. :whistle:

Also, standing attacks in DR work fine, though I haven't tested them all.


What button are you using for surprise attacks? I made the mistake of thinking I used my normal attack button (LMB) when you're supposed to use the bash key ... or was it grab? I can't remember.
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Thomas LEON
 
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