Have you quit working on Deadly Reflex 6, or even TES IV modding completely?
Please let the community know whats up.
The "planned" release date was 2 month ago, and after that you vanished from the scene.
And here is the answer i got today. :dance:
I?m actually actively working on the update, again, I simply couldn?t find enough time during the summer to practically mod at all, so I didn?t even try. I guess I needed some distance anyway. Played Fallout and had some summer fun. smile.gif
I don?t know why but I feel I need to work "behind the scenes" at the moment, I just can?t bring myself to open up a thread and discuss the update at the moment. Maybe because I know I wouldn?t have the time or the energy to do both, answer the questions and mod. So I?m modding again, but keeping it quiet for now.
To answer the obvious question, I think I have something like few weeks to go, depending on how many evenings a week I actually get something done. So in other words it could be double the time just as well. But I?m motivated and should have a bit more time on my hands again, so it?s not like before.
I was unsatisfied with some of the animations I had to settle with originally, but I recently got a new animation and possibly will get one or two more, so that has given me new motivation. I also got a pretty nice idea (IMO) on how to tie user actions more closely to the chance system, so for the first time I actually feel like there?s no gray areas I still need to tackle, should be more fun from now on. smile.gif
If anyone asks or you just feel like sharing feel free to tell what I told you. I do feel bad that I?m unable to keep the community posted about these things, but I just have to trust my instincts. I just don?t have enough time to answer every post, and if I only answer some of them, I feel bad for the response I get from those that didn?t get their replies. So practically keep from posting at all. It?s not a perfect solution but at least I don?t burn out, I manage that only by focusing only on the fun part of modding. tongue.gif
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New Combat Moves and mechanics for you and the NPC?s, Critical hits with Violent Deaths, and Horse Combat with weapons: