Deadly Reflex - Remove Decapitation?

Post » Wed Sep 21, 2011 4:14 am

I've yet to get any help with this on the TESN forums so I figured I would try here. My goal, for my personal use only of course,is to replace the beheading in DR with the throat slitting animation, replace the stylish finisher from the thrusting power attack with the Bow Critical Hit animation, and remove cutting in half entirely.

My reasons for wanting to do so are these: cutting enemies into pieces (be it with decapitation or cutting in half or Combustive Convulsion) tends to cause problems with my game that I have been unable to fix and no one seems to have an answer. What ends up happening with enemies that respawn is that each piece will respawn as a nvde copy of the original which tends to break immersion somewhat. Furthermore, these copies have displaced hitboxes making it impossible to damage them with anything but a massive AoE spell though once they take a hit their hitbox snaps back to the model. In short, any form of dismemberment except skull crushing causes all sorts of problems for me.

I also just find the throat slitting and Bow Critical hits to be more satisfying.

So I guess what I'm asking is if this is possible and if so, how? I've been digging around in the ESP for a couple days now and I think I've found the relevant scripts but I don't know enough about the scripting language to understand it completely and even then I wouldn't know how to go about changing it so that the right animations trigger when I want them.

Think you can help a guy out? Thanks!
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Lily Something
 
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