[WIP] Deadly Reflex 6

Post » Fri May 27, 2011 4:13 am

awesome trailer......... cant wait for the release :goodjob:

hey so from what i understand, dr6 uses a fake first person like UV, is that correct?

so do u have any idea about what kind of mods would be conflicting?

also hey which weather mod are you using? that sun rising effect was sweet
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Je suis
 
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Post » Fri May 27, 2011 5:44 am

Little question : why is your sword and shield in the trailer so different from normal?

Mine TOP2 mod btw. First is Fcom.
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Solène We
 
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Post » Fri May 27, 2011 10:17 am

hey so from what i understand, dr6 uses a fake first person like UV, is that correct?

so do u have any idea about what kind of mods would be conflicting?
I think they are different things. DR6, from what I understand, uses a modified skeleton that allows third person animations to be used in first person mode, same as the mod "3rd person animations in 1st person" by Loup Sombre. The conflicts I've been able to find with Loup Sombre's version is just that normal 1st person animation mods don't work anymore. Custom 3rd person animations do work, but won't have all the tweaks that are being added for DR6, and may conflict with DR6 by directly replacing the DR6 animations.

Other than that, I don't think there can be any conflicts.


Little question : why is your sword and shield in the trailer so different from normal?
Looks like he's using this for the armor and shield: http://www.tesnexus.com/downloads/file.php?id=2996
And some kind of a red texture replacer for the glass sword. Could be one of many.
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Kelvin
 
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Post » Fri May 27, 2011 5:26 pm

Looks like he's using this for the armor and shield: http://www.tesnexus.com/downloads/file.php?id=2996
And some kind of a red texture replacer for the glass sword. Could be one of many.


I know that they are replacers, and I didnt mean the shield and sword itself, i meant their position. (I want the same position :D )
Im not quite good at english, since its not mine native language.
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NO suckers In Here
 
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Post » Fri May 27, 2011 7:28 am

Ah, sorry, I misunderstood.

Switching to the third person animations makes the position of the sword and shield change when viewed from first person. Then, on top of that, Skycaptain has been altering the animations to produce a better version for this mod.

I would imagine it's a combination of those two things.

If you want a preview of sorts, but without the animation tweaking, you should try loup sombre's mod: http://www.tesnexus.com/downloads/file.php?id=18617
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chinadoll
 
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Post » Fri May 27, 2011 4:44 pm

You're probably already going to fix this, but in DR 5 whenever you bash in the 3rd person view, you hear the successful bash sound regardless of whether or not you actually hit someone.
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Leilene Nessel
 
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Post » Fri May 27, 2011 4:42 pm

Ah, sorry, I misunderstood.

Switching to the third person animations makes the position of the sword and shield change when viewed from first person. Then, on top of that, Skycaptain has been altering the animations to produce a better version for this mod.

I would imagine it's a combination of those two things.

If you want a preview of sorts, but without the animation tweaking, you should try loup sombre's mod: http://www.tesnexus.com/downloads/file.php?id=18617


Thanks!
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Stacy Hope
 
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Post » Fri May 27, 2011 7:34 pm

Any updates? :bowdown:
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Reven Lord
 
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Post » Fri May 27, 2011 8:21 am

Sorry guys for the long silence, the truth is I have gotten very little done lately, too much other work to take care of, like I feared beforehand. :(

Luckily, after monday I should have more time, and will try and make a sprint - we?ll see if that?s enough. :)


About the sword/shield position, yeah that?s from the 3rd person -> 1st person animation system, lots of things look and feel very different.

You're probably already going to fix this, but in DR 5 whenever you bash in the 3rd person view, you hear the successful bash sound regardless of whether or not you actually hit someone.


It?s not a bug in DR, but a mistake in the 5.0 package. See the sound is actually "in" the VANILLA animation itself, and DR fixed that already with a replacer animation - but apparently I forgot to pack the 3rd person bash animation replacer in the 5.0 pack. It?s a not a big thing, and many people already had the files from v4, so I didn?t reupload just for that (didn?t remember either).

All in all, if you want you can download v4 and take the blockattack.kf file from its meshes\characters\male folder into the respective folder in your installation. :)
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Rude Gurl
 
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Post » Fri May 27, 2011 2:18 pm

I have a question can a enemy npc slice or chop off my head or split my body on half?
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Pawel Platek
 
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Post » Fri May 27, 2011 6:26 am

I have a question can a enemy npc slice or chop off my head or split my body on half?


Short answer: nope. Long answer: http://www.gamesas.com/bgsforums/index.php?showtopic=1041793&st=200&p=15323125&#entry15323125
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Paula Rose
 
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Post » Fri May 27, 2011 3:49 pm

Ok my last quick post in this thread - I?ll make a new one later today or tomorrow, now I?m a bit occupied. :)




There?s a few reasons I haven?t bothered, and probably never will.


First, the gameplay enchancement is minimal at best - it?s probably cool the first time, later it?s just loading the game in irritation and nothing else. I allow the impale to kill the player, as there the player can affect the chance of being knocked down in the first place, and even then there?s a chance of avoiding the death based on skill - so when you actually get impaled, it?s either rare or very much deserved, at least as much as any player death. :)

Second, I have seen Oblivion save loadin do strange things, and given the point above, I don?t feel like risking the integrity of the mod over nothing. What I mean is that applying those scripts to player COULD, in theory, cause strange stuff to happen even if loaded a save afterwards. Not because of the scripts as such, but because the save manager is unreliable.

An example was that I was testing decap for the very first time, and an NPC I had just decapitated appeared without a head even after loading. That was with a quicksave and a spell based script, and I never use either of those nowadays, but even the proof that something like that CAN happen just means that any effects on player should always be applied with extra care, cause something can corrupt when loading a save and those errors can carry over to later saves, showing problems only much later.



It?s a sum of things really, in short I don?t feel like taking any chances and even less like going through the extra trouble to make it perfect, over something that would in the end have just short-lived novelty value. :shrug:


Well i think i did get the same "error" a few times myself but i dont consider it like that , besides i didnt have that error at all maybe because i use streamline saves? or maybe its because i dont rely on those quicksaves because most of them for me get corrupted
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Cheryl Rice
 
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Post » Fri May 27, 2011 9:27 am

I think you're kind of missing the point, which is that allowing NPCs to dismember the player gives little reward at much too great a risk and work. So it won't happen.
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pinar
 
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Post » Fri May 27, 2011 3:06 am

All in all, if you want you can download v4 and take the blockattack.kf file from its meshes\characters\male folder into the respective folder in your installation.


No, as long as you've fixed it for DR6 it's not an issue for me. I don't often fight in 3rd person anyway.


I would list some suggestions/ideas, but I'm not sure exactly what you've already changed/improved upon... so for now I'll just wait for the release. :goodjob: Can't wait to play it!
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Tanya Parra
 
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Post » Fri May 27, 2011 11:13 am

Got some questions.

1. So there will be mounted combat in DR6 - mounted casting and mounted melee attacking. What about mounted trampling?
2. Will old mods 'Deadly Reflex Breathing Motion and Bow Sway' work with DR6?

Thx.
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Ronald
 
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Post » Fri May 27, 2011 6:41 am

this mod is abandoned again, he will end up never respond again, after saying he has no time for this, then will will never see skycaptain again. deadly reflexes 5 is the last one and its crappy becouse of bugs and no horse combat support. just wait and see, after a few months at the most, this forum will be dead along with this mod.
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Jynx Anthropic
 
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Post » Fri May 27, 2011 5:03 am

this mod is abandoned again, he will end up never respond again, after saying he has no time for this, then will will never see skycaptain again. deadly reflexes 5 is the last one and its crappy becouse of bugs and no horse combat support. just wait and see, after a few months at the most, this forum will be dead along with this mod.


:rofl:
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Queen Bitch
 
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Post » Fri May 27, 2011 12:50 pm

this mod is abandoned again, he will end up never respond again, after saying he has no time for this, then will will never see skycaptain again. deadly reflexes 5 is the last one and its crappy becouse of bugs and no horse combat support. just wait and see, after a few months at the most, this forum will be dead along with this mod.


:lmao: Bahaha that's hilarious.
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Kayla Bee
 
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Post » Fri May 27, 2011 4:32 am

this mod is abandoned again, he will end up never respond again, after saying he has no time for this, then will will never see skycaptain again. deadly reflexes 5 is the last one and its crappy becouse of bugs and no horse combat support. just wait and see, after a few months at the most, this forum will be dead along with this mod.

Your optimism is unnerving, my good sir :lmao:
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Joe Alvarado
 
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Post » Fri May 27, 2011 5:42 pm

this mod is abandoned again, he will end up never respond again, after saying he has no time for this, then will will never see skycaptain again. deadly reflexes 5 is the last one and its crappy becouse of bugs and no horse combat support. just wait and see, after a few months at the most, this forum will be dead along with this mod.
Oh no, it's http://www.uesp.net/wiki/Shivering:Yngvar_Doom-Sayer! :P
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Sabrina Schwarz
 
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Post » Fri May 27, 2011 2:25 pm

this mod is abandoned again, he will end up never respond again, after saying he has no time for this, then will will never see skycaptain again. deadly reflexes 5 is the last one and its crappy becouse of bugs and no horse combat support. just wait and see, after a few months at the most, this forum will be dead along with this mod.


Aww, someone's a bit grumpy today :lol:
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lolly13
 
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Post » Fri May 27, 2011 2:51 pm

this mod is abandoned again, he will end up never respond again, after saying he has no time for this, then will will never see skycaptain again. deadly reflexes 5 is the last one and its crappy becouse of bugs and no horse combat support. just wait and see, after a few months at the most, this forum will be dead along with this mod.


hehehe.......... :celebration: ..........the mod is already almost complete.................

http://www.youtube.com/watch?v=pJRtwkmgptQ

http://www.youtube.com/watch?v=ocYhQoORmok
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Loane
 
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Post » Fri May 27, 2011 6:07 pm

this mod is abandoned again, he will end up never respond again, after saying he has no time for this, then will will never see skycaptain again. deadly reflexes 5 is the last one and its crappy becouse of bugs and no horse combat support. just wait and see, after a few months at the most, this forum will be dead along with this mod.


:facepalm:
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Mandy Muir
 
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Post » Fri May 27, 2011 4:04 pm

just wait and see, after a few months at the most, this forum will be dead along with this mod.

The entire Oblivion modding community's life depends on the release of DR6? :o
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matt white
 
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Post » Fri May 27, 2011 3:09 pm

The entire Oblivion modding community's life depends on the release of DR6? :o


I think that he means this topic, instead of this forum :P Or, he's just being really irrational :rolleyes:
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naomi
 
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