[WIP] Deadly Reflex 6

Post » Fri May 27, 2011 5:31 am

The entire Oblivion modding community's life depends on the release of DR6? :o


:ahhh:

Skycaptain, release this pronto! :D
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Tyler F
 
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Post » Fri May 27, 2011 8:45 am

Weird bug I just found, if the enemy shield bashes or weapon punches you when you're in the slow motion i'm-about-to-cut-you-in-half mode, your attack misses and you stay in slow motion eve after the fight ends.
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mollypop
 
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Post » Fri May 27, 2011 10:37 am

The entire Oblivion modding community's life depends on the release of DR6? :o

Yep. Does. Yeah.
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Luis Longoria
 
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Post » Fri May 27, 2011 9:53 am

Really would like to get answers to my questions :)

1. So there will be mounted combat in DR6 - mounted casting and mounted melee attacking. What about mounted trampling?
2. Will old mods 'Deadly Reflex Breathing Motion and Bow Sway' work with DR6?

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Charlotte Lloyd-Jones
 
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Post » Fri May 27, 2011 6:10 am

dunno abut 2, I guess yes, but 1 is definitely yes. there will still be mounted trampling.
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NO suckers In Here
 
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Post » Fri May 27, 2011 8:12 am

Thanks.
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Jade Muggeridge
 
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Post » Fri May 27, 2011 6:33 pm

:facepalm: WOW, gotta luv children... They can be just so appreciative, humble, and patient can't they? :tops: Oh ohh, and soo understanding of the ways of advlthood... :cookie:
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sam
 
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Post » Fri May 27, 2011 9:31 am

Weird bug I just found, if the enemy shield bashes or weapon punches you when you're in the slow motion i'm-about-to-cut-you-in-half mode, your attack misses and you stay in slow motion eve after the fight ends.

When you're stuck in slow-motion mode, just press "esc" to open the menu. Press it back to return to the game. It should do the trick (it has for me each time).
Hope that helps!
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Setal Vara
 
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Post » Fri May 27, 2011 1:10 pm

:rofl:


Oh noes Skycaptain has abandoned us! :rolleyes:
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Charlotte X
 
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Post » Fri May 27, 2011 6:35 am

Looks amazing from what I've seen in the trailer, keep up the good work! :D
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Amy Gibson
 
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Post » Fri May 27, 2011 3:22 pm

Oh noes Skycaptain has abandoned us! :rolleyes:

:flamethrower:
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Baby K(:
 
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Post » Fri May 27, 2011 4:40 pm

Dont worry Skycaptain, i have faith in you. it will be done when its done! it aint easy to make something perfect. Obviously you want this to be the best it can be before its final release. If you have doubts in Skycaptain, you dont deserve his hard work ;)
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Tarka
 
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Post » Fri May 27, 2011 2:32 pm

Honestly I think the only reason he did that was to stir up this topic... and it worked!
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Sammygirl
 
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Post » Fri May 27, 2011 7:00 pm

can we have an option to disable the forward thrust sword motion?
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Alex Vincent
 
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Post » Fri May 27, 2011 6:17 pm

Reinstalled oblivion and got all my 40ish mods loaded up, now I'm just waiting for the last and most important for this amazing masterpiece :P
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Enie van Bied
 
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Post » Fri May 27, 2011 8:57 am

Honestly I think the only reason he did that was to stir up this topic... and it worked!

Thats what i thought as well
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sharon
 
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Post » Fri May 27, 2011 6:38 am

6 days till christmas!
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Saul C
 
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Post » Fri May 27, 2011 6:53 pm

Im having an issue with Deadly Reflexes, if I have it Enabled in OBMM, Oblivion refuses to run, yet without it runs perfectly :(

was hoping to try this mod.

These are my mods as ordered by BOSS.

Oblivion.esm
AWS-Core.esm
Open Cities Resources.esm
DLCShiveringIsles.esp
LoadingScreens.esp
AWS-ShiveringIsles.esp
300_Combat Sounds.esp
Bedrollsanyone.esp
Living Economy - SI.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCFrostcrag.esp
Knights.esp
P1DkeyChain.esp
Alternative Start by Robert Evrae.esp
RealisticForceLow.esp
BoneGrind.esp
DeadlyReflex 5 - Combat Moves.esp
Kobu's Lighter Backpack Mod.esp
nGCD.esp
nGCD Oghma Infinium.esp
tkHairPack01.esp
ElaborateEyes.esp
100% Harvest Chance.esp
The Sword of Truth.esp
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Chris Duncan
 
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Post » Fri May 27, 2011 7:29 pm

Im having an issue with Deadly Reflexes, if I have it Enabled in OBMM, Oblivion refuses to run, yet without it runs perfectly :(

was hoping to try this mod.

These are my mods as ordered by BOSS.

Oblivion.esm
AWS-Core.esm
Open Cities Resources.esm
DLCShiveringIsles.esp
LoadingScreens.esp
AWS-ShiveringIsles.esp
300_Combat Sounds.esp
Bedrollsanyone.esp
Living Economy - SI.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCFrostcrag.esp
Knights.esp
P1DkeyChain.esp
Alternative Start by Robert Evrae.esp
RealisticForceLow.esp
BoneGrind.esp
DeadlyReflex 5 - Combat Moves.esp
Kobu's Lighter Backpack Mod.esp
nGCD.esp
nGCD Oghma Infinium.esp
tkHairPack01.esp
ElaborateEyes.esp
100% Harvest Chance.esp
The Sword of Truth.esp


Deadly reflex definitely has to load last.
Also, where's HorseCombatMaster.esm? It's required for DR to run, without you'll have a missing master -> Crash.
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James Wilson
 
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Post » Fri May 27, 2011 5:37 am

Crash on start is generally caused by a missing master file, and in your case you're missing the required HorseCombat.esm or whatever it's named (don't use DR at the moment, sorry!).
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bonita mathews
 
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Post » Fri May 27, 2011 10:48 am

oh woops my bad :P I didnt think that was neccessary god im an idiot
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koumba
 
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Post » Fri May 27, 2011 4:40 am

It's OK, it's not 100% obvious considering that horse combat is disabled in DR 5.
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Hussnein Amin
 
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Post » Fri May 27, 2011 7:28 pm

Will Time Block+250% make a return, it's just works so well with the system.
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Misty lt
 
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Post » Fri May 27, 2011 5:38 pm

Hi guys, some setbacks....


First, I have been sick this week. Which makes me slow, tired and stupid, which is usually bad for modding. :P So yeah, slow progress instead of the modding rage I hoped for.

Second, I discovered a nasty problem in the script processing order...all this time I thought I had a way to determine it. Well it turns out I can?t, which causes problems when 3 scripts should fire on the same frame, each reading from each other. So I need to convert some of the scripts to functions, luckily this is possible now and it?s a good thing this was discovered. But it svcks of course to have to use use many evenings just restructuring stuff, at this point. :(


In the other news we?ll be having optional "blood on screen" effect (thanks shadeMe and wolve for the shader and textures! :goodjob: ) and a headbutt (Thanks sirTroy!) move, which kinda works as a 5th kick, both in the game already. I also have three different "jumping impale" animation from sirToy, which are used to leap and impale the victim, if he?s further away. They look very good. :)

Really would like to get answers to my questions :)

1. So there will be mounted combat in DR6 - mounted casting and mounted melee attacking. What about mounted trampling?
2. Will old mods 'Deadly Reflex Breathing Motion and Bow Sway' work with DR6?


1. Trampling as such I have not implemented, for balance reasons. You can knock down victims with the attacks but the point is it requires more from the player than just riding against them.

2. They will work fine, but the 3rd person animations in 1st person already gives nice bobbing while moving around, so you might want to disable any movement related extra from the Breathing motion.

can we have an option to disable the forward thrust sword motion?


I dont?t understand this question.

Will Time Block+250% make a return, it's just works so well with the system.


This neither - you mean is it included in DR6 as well? Of course. :)
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Jessie Rae Brouillette
 
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Post » Fri May 27, 2011 6:44 am

Hi guys, some setbacks....


First, I have been sick this week. Which makes me slow, tired and stupid, which is usually bad for modding. :P So yeah, slow progress instead of the modding rage I hoped for.


Hope you don't feel intimidated by the harsh words of an impatient "fan" of your works. He'll download your mod too and probarbly will give you kudo's when he enjoys it. So don't take it personally. Just take your time and give to the community when you feel like it. it's not like you owe anything to anyone - and if not you then who has given anything valuable to the oblivion community. You made oblivion a new and improved experience! Having said that, i'm really looking forward to your next release and i hope you'll perfect it, unlike the 5th release which still has some issues with the targetting (i believe for ducking arrows and spells) corrupting scripts attached to doors and containers and such. It's better to have a fully working and flawless mod which won't corrupt any games anyway... So take your time!

I hope you relight my oblivion fire once again! Peace! :hubbahubba:
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Jarrett Willis
 
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