[WIP] Deadly Reflex 6

Post » Fri May 27, 2011 4:27 pm

Hi, Skycaptain, how yeah doin'?

If only you were to integrate the breathing and bow swaying into the main esp...
I think it is one's basic human right to breath and miss!

But I know, I know you'll ignore the fact it's Christmas and will let them as a stand-alone. Again... Alas... poor blade... :rofl:

Merry Christmas, Skycaptain, and may you have a great new 2010!
And thanks for your modding and support! :foodndrink:
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SEXY QUEEN
 
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Post » Fri May 27, 2011 10:26 am

awwww no trampling? I loved that, and didn't see any balance issue since it does feeble damage which renders it useless against something more fearful than a rat. will DR6 be compatible with Mounted_trampling.esp for those who enjoyed it? mostly I just think it's silly to run someone over with a horse and not bump them down :lol:
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Mark Churchman
 
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Post » Fri May 27, 2011 2:14 pm

Does this actually conflict with "Symphony of Violence" (like BOSS says it might), or is it safe to use the two together?
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Jonathan Braz
 
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Post » Fri May 27, 2011 3:47 pm

Hope you don't feel intimidated by the harsh words of an impatient "fan" of your works. He'll download your mod too and probarbly will give you kudo's when he enjoys it. So don't take it personally. Just take your time and give to the community when you feel like it. it's not like you owe anything to anyone - and if not you then who has given anything valuable to the oblivion community. You made oblivion a new and improved experience! Having said that, i'm really looking forward to your next release and i hope you'll perfect it, unlike the 5th release which still has some issues with the targetting (i believe for ducking arrows and spells) corrupting scripts attached to doors and containers and such. It's better to have a fully working and flawless mod which won't corrupt any games anyway... So take your time!

I hope you relight my oblivion fire once again! Peace! :hubbahubba:


Thanks for the support man, and don?t worry that was the second time the same guy posts that (the first one was a PM, I replied to it at Nexus publicly so there was nothing more to say this time than :P), and the second time he made me laugh my ass off. :)


I wish I had more time, with the current state of things I?ll probably resort to a public beta after a private beta with my tester, this way I can play the game myself to get a better touch to the mod and have others helping with finding the remaining bugs.

Hi, Skycaptain, how yeah doin'?

If only you were to integrate the breathing and bow swaying into the main esp...
I think it is one's basic human right to breath and miss!

But I know, I know you'll ignore the fact it's Christmas and will let them as a stand-alone. Again... Alas... poor blade... :rofl:

Merry Christmas, Skycaptain, and may you have a great new 2010!
And thanks for your modding and support! :foodndrink:


Merry Christmas to you my friend, I?m sorry to let you down again...it?s just that I should probably made some changes to those plugins, and managing them is easier if they are separate - this way that mod stays accessible to others than DR players as well. :)


awwww no trampling? I loved that, and didn't see any balance issue since it does feeble damage which renders it useless against something more fearful than a rat. will DR6 be compatible with Mounted_trampling.esp for those who enjoyed it? mostly I just think it's silly to run someone over with a horse and not bump them down :lol:


DR never had that feature, if you used that plugin earlier without problems then you probably still can.

Does this actually conflict with "Symphony of Violence" (like BOSS says it might), or is it safe to use the two together?


I seriously have no idea where that silly remark came from or why it?s actually in BOSS, SoV if just a sound replacer and thus DR and SoV have nothing to do with each other - they are perfectly compatible. I use it myself! :)
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Andrew Tarango
 
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Post » Fri May 27, 2011 7:22 pm

Only thing I know of that SoV conflicts with is lock bashing in OOO because it changes the power attack sounds, If I recall correctly.

Unless DR detects the power attack sound in any way, there is unlikely to be a conflict at all.
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CHangohh BOyy
 
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Post » Fri May 27, 2011 9:34 am

Thanks guys, gonna load up Deadly Reflex now. :)
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Enny Labinjo
 
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Post » Fri May 27, 2011 6:23 am

yeah, mounted trampling comes in the same archive that has mounted spellcasting. good to know it will still be compatible :D
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Stu Clarke
 
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Post » Fri May 27, 2011 5:38 pm

Skycaptain,

Are you still planning to release before (or on) Christmas? How far back did your sickness set you?

G
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Holli Dillon
 
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Post » Fri May 27, 2011 3:29 am

Skycaptain,

Are you still planning to release before (or on) Christmas? How far back did your sickness set you?

G


Well I didn?t get much done on a week I should have gotten very much done, if I were to stand a chance to stick to my schedule - so I guess the answer is then no, I won?t make it, and about a week.

But then came this script priority issue, I had to restructure the second longest script and rewrite all the references to it. This is purely extra work, not much is gained other than solving the hidden issue of course. I?m still doing it, so that caused a few extra days of delay to my already cripled progress. And these one and a half weeks were supposed to be the most modding time I have during the whole year. :(



I guess I could try to get a beta out before new year, but it all comes down to how much time I can commit to modding.
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Claudia Cook
 
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Post » Fri May 27, 2011 9:04 am

I guess I could try to get a beta out before new year, but it all comes down to how much time I can commit to modding.

Skycaptain please, I have the fealing that you feel rushed and like you need to get this out asap. Well let me tell you this: you don't. Please, don't feel like you have to sacrifice anything for us! We should all be on our knees worshipping you, not telling you to get this out before bla bla bla! Just enjoy Christmas, and the new year! Work on it whenever it becomes fun again and convenient for you.
Just enjoy your break. Please, don't work on it at the expense of any of your joy over the holiday.
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Kari Depp
 
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Post » Fri May 27, 2011 1:21 pm

Skycaptain please, I have the fealing that you feel rushed and like you need to get this out asap. Well let me tell you this: you don't. Please, don't feel like you have to sacrifice anything for us! We should all be on our knees worshipping you, not telling you to get this out before bla bla bla! Just enjoy Christmas, and the new year! Work on it whenever it becomes fun again and convenient for you.
Just enjoy your break. Please, don't work on it at the expense of any of your joy over the holiday.


I agree, take your time, it's done when it's done.
I can easily wait more knowing that without your efforts we would not have such awsome combat in Oblivion.
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Justin
 
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Post » Fri May 27, 2011 4:59 pm

One problem I had with DR 5, that I didn't see anyone else mention, is that occasionally when I cast a healing or charm spell on someone they regard it as an assault, and then the guards come to arrest me. Is there any way this could be fixed in 6?

I greatly appreciate your amazing work Skycaptain! Keep up with the good work!
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jessica Villacis
 
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Post » Fri May 27, 2011 5:16 pm

Skycaptain please, I have the fealing that you feel rushed and like you need to get this out asap. Well let me tell you this: you don't. Please, don't feel like you have to sacrifice anything for us! We should all be on our knees worshipping you, not telling you to get this out before bla bla bla! Just enjoy Christmas, and the new year! Work on it whenever it becomes fun again and convenient for you.
Just enjoy your break. Please, don't work on it at the expense of any of your joy over the holiday.

I agree, take your time, it's done when it's done.
I can easily wait more knowing that without your efforts we would not have such awsome combat in Oblivion.


This is a very dangerous attitude. This type of thing is what crippled the KotORII Restoration Project.

Sometimes it's better to release whatever you have, just get it out there, and work from there. Force it out if you have to.

The release is always the hardest part. Continuous pushing back only exacerbates the problem and makes it far easier to continue finding 'just one more thing' to add to extend the release date yet further.
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Rachyroo
 
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Post » Fri May 27, 2011 9:27 am

Well it's the holidays, so Skycaptain should have his time off, no matter how close DR6 is close to completion RL>Modding
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Emma Louise Adams
 
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Post » Fri May 27, 2011 12:43 pm

Skycaptain strikes me as a proper modder. There's no reason for everybody to start worrying about excessive pressure or 'giving him' 'time off'. His 'time off' may very well be modding. I imagine he got into it for himself and is actually not working FOR us. I know some people that work to schedules just for personal satisfaction.
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Tina Tupou
 
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Post » Fri May 27, 2011 10:11 am

Not gonna add anything to this little debate itself but I did find something that sounded a bit too familiar to me. :embarrass:
The release is always the hardest part. Continuous pushing back only exacerbates the problem and makes it far easier to continue finding 'just one more thing' to add to extend the release date yet further.
I have like 4-5 half-finished mods that just need a final tune up and a readme. But for some reason I'm just not making any progress with them. :facepalm:
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ashleigh bryden
 
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Post » Fri May 27, 2011 5:28 pm

I have like 4-5 half-finished mods that just need a final tune up and a readme. But for some reason I'm just not making any progress with them. :facepalm:

We demand you release them before the next year!
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Katharine Newton
 
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Post » Fri May 27, 2011 7:33 pm

take your time mate, modding should be something you enjoy ;)
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TOYA toys
 
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Post » Fri May 27, 2011 7:07 am

This is a very dangerous attitude. This type of thing is what crippled the KotORII Restoration Project.

Sometimes it's better to release whatever you have, just get it out there, and work from there. Force it out if you have to.

The release is always the hardest part. Continuous pushing back only exacerbates the problem and makes it far easier to continue finding 'just one more thing' to add to extend the release date yet further.


I trust Skycaptain will release DR when Version 6 is ready for it.
There is nothing in the past that gives us any reason to think otherwise.
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BrEezy Baby
 
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Post » Fri May 27, 2011 6:35 pm

Off topic, but if it hasn't already been mentioned, are you planning on making a compatibility patch for http://www.tesnexus.com/downloads/file.php?id=21572? As of right now, its a widely used mod (I posted a lesser used SI compatible version), but using it with yours causes some problems when magical effects kill a human. When a body burns, nothing but the head and fire effect can be seen, probably due to conflicting meshes. Same with lightning effects, but the hands are replaced by huge MISSING MESH signs. Not really game breaking, but sort of annoying.
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Christina Trayler
 
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Post » Fri May 27, 2011 7:13 pm

Off topic, but if it hasn't already been mentioned, are you planning on making a compatibility patch for http://www.tesnexus.com/downloads/file.php?id=21572? As of right now, its a widely used mod (I posted a lesser used SI compatible version), but using it with yours causes some problems when magical effects kill a human. When a body burns, nothing but the head and fire effect can be seen, probably due to conflicting meshes. Same with lightning effects, but the hands are replaced by huge MISSING MESH signs. Not really game breaking, but sort of annoying.


If this is true i would like to see a compatibility patch for it as well, i use DR5 and the aforementioned Realistic Ragdolls and Force SI compatible version, i'm a pure melee character atm so i can't verify the problem.
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Dan Wright
 
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Post » Fri May 27, 2011 6:35 am

One problem I had with DR 5, that I didn't see anyone else mention, is that occasionally when I cast a healing or charm spell on someone they regard it as an assault, and then the guards come to arrest me. Is there any way this could be fixed in 6?

It's a known issue that probably everyone will eventually experience, given the right circumstances. I know Skycaptain is aware of it... hopefully it will be sorted out in a new release.
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Doniesha World
 
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Post » Fri May 27, 2011 7:28 am

Skycaptain,

Excellent work so far on 6.0! I am excited about its release.

I did have a problem with 5.0 that appeared just today. Strangely, I made no mod change; I created a new character the other day and all of the sudden this happens: I try to make a directional power attack, and the game immediately freezes. Of course, I am using the DR 5.0 hotfix. I'm quite perplexed. Any thoughts?

Cheers!
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Eve Booker
 
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Post » Fri May 27, 2011 5:13 am

Skycaptain!

No release before New Year, no fan made altar :P
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Olga Xx
 
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Post » Fri May 27, 2011 12:35 pm

Don?t worry either way folks, I know the pitfalls of both rushing and delaying - neither will be excersiced without a good reason. :)


I do want to get the mod out as fast as possible, as beta, now that I have decided to do so. This allows me to gain extra motivation and also better knowledge of the mod, by actually playing the game with the mod, with the beta released. I have too little time to play perfectionist - here you see I?m taking the quick and dirty approach to avoid a prolonged testing and tuning period when I know I don?t realistically have enough time to pull it off in decent amount of time.

So there will be only as much delay as really needed, as said last week and these days before Christman were THE days I counted on, I hoped to push in about 100 hours worth of modding and testing. With this damn (swine?) flue draining my strength, I have gone almost every day straight to sleep after work. As a result I modded probably 10 hours, and even this time was spent on the problem I described in my latest(?) post. :meh:


Off topic, but if it hasn't already been mentioned, are you planning on making a compatibility patch for http://www.tesnexus.com/downloads/file.php?id=21572? As of right now, its a widely used mod (I posted a lesser used SI compatible version), but using it with yours causes some problems when magical effects kill a human. When a body burns, nothing but the head and fire effect can be seen, probably due to conflicting meshes. Same with lightning effects, but the hands are replaced by huge MISSING MESH signs. Not really game breaking, but sort of annoying.


I really don?t think this is true, it would be the first time I hear about this, and probably some 300 000 downloads has passed with those features present.

More likely, you either don?t have the 5.0 pack installed (maybe something went wrong?) or your game is not patched to 1.2 Oblivion version?


Skycaptain,

Excellent work so far on 6.0! I am excited about its release.

I did have a problem with 5.0 that appeared just today. Strangely, I made no mod change; I created a new character the other day and all of the sudden this happens: I try to make a directional power attack, and the game immediately freezes. Of course, I am using the DR 5.0 hotfix. I'm quite perplexed. Any thoughts?

Cheers!


That sounds exactly like the freezing problem in 5.0. Maybe re-download and re-install the hotfix just incase, and cleansave before activating it (unless starting a new game)?

Skycaptain!

No release before New Year, no fan made altar :P


I demand my avatar carved to the mountains, so that it can be seen all the way from Imperial City! Otherwise, no release! :D
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Chloe Yarnall
 
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