Nothing special to report, other than the progress is steady, while this is lame news it′s really GOOD news.
man i can't wait for this mod come out! looks amazing. stumbling upon a "top 10 oblivion mods list" online somewhere that included a video of DR was what got me playing oblivion again!
In fact, i bought the PC version of oblivion so i could play DR =) imho, the next installment of TES series must have combat similar mechanics to DR.
Now if you could excuse me, i have to finish my idol of skycaptain =P
Thanks man! :foodndrink:
ps. While making the idol, note that I have a HUGE
Spoiler nose.
Hey SkyCaptain,
Will the commands to initiate kills for the special kills (decaps, and other dismemberment)
be compatible with Oblivion XP?
I'm not sure what commands Oblivion XP uses to tell if the player killed a creature or NPC
but I would think that DR6 would have to use the same commands
to be able to credit experience to the player.
I have not tested it with DR 5 as I've been waiting for DR6 and UV2.
If someone else could let me know if it works with DR5 I would be appreciative
as I'm gussing DR6 and DR5 share the same commands in that respect.
Thanks in advance. :foodndrink:
It′s a fundamental problem, there′s no direct way in Oblivion to tell who killed who, at least there′s no command for it. So obviously XP uses some undirect way to PREDICT or approximate that the player apparently killed someone, tracking the NPCs in combat with the player or something like that. I don′t know, at all, what it exactly does.
I simply use the only command available, kill. It even has a parameter to set the player as the killer, but apparently XP can′t use the info, being there′s no function to ask who killed the NPC. Oblivion and all the other NPCs DO know it was the player, but there′s no command for a modder to ask the info in the script.
So I don′t mean to say this the wrong way, but since I′m using the only command available, AND tagging the player as the killer, it′s a problem in XP if it cannot detect this. I′m NOT saying it′s the modder′s fault, cause like I said there′s possibly no/easy way to get the info, but never the less the problem is in the DETECTING end, not in the killing end, since the game engine DOES record the player as the killer. :shrug: