[WIP] Deadly Reflex-6

Post » Sat Jan 08, 2011 10:17 pm

I just installed Deadly Reflex 5 and was wondering where I can find help on setting up controls - perhaps someone has already come up with an effective keyboard mapping/configuration for this mod? I am wanting to strike an optimum balance between mouse and keyboard to utilize this mod best.

Also do NPCs use Deadly Reflex moves?

Thanks


I use 'Q' for bashing and 'E' for grabbing\kicking, and '<' (the key just at the right of the space bar in my keyboard) for dodging\flipping. Obviously you have to remap the 'Q' to another key (it is set for the auto-walk by default). I find this combination very comfortable and effective.

And yes, NPCs will use the same moves as the player, but you can disable this in the console, but I don't remember the command nor I found it in the readme. Maybe someone else will help you, I just don't remember. Sorry.
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Claire Vaux
 
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Post » Sat Jan 08, 2011 9:40 pm

"X" for bashing
"Z" for kicking / grabbing
"?" (next right "P") for horse combat

I remap "Z" as it is the usual key for move things.
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Sanctum
 
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Post » Sat Jan 08, 2011 10:42 pm

Remapped "Alt" (the default block) to X.
Z for grabbing/kicking, Left Alt for dodging (it make it easier for me to use alt a/d/w/s to preform the flips), and Start for bashing.
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Siobhan Thompson
 
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Post » Sun Jan 09, 2011 2:56 am

Just confirming whether I have understood some of the suggestions correctly:

Since Dodge requires movement for some of its moves it needs to be within easy reaching/comfort to the movement keys ADWS - correct?

Kicking & Grabbing is a multi use key where when in combat it kicks and non combat it grabs?

Attack & Block can both be done via mouse so no need to worry about keys for them?

What about Sneak - doesn't that require constant holding down and thus also should be near/easy access to the movement keys?

Lastly Bash needs to be within easy reach of the movement keys due to what I assume will be high usage?

I think the rest of the keys are not as important as far as placement goes - if I am wrong about anything please let me know.

thanks!
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Saul C
 
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Post » Sun Jan 09, 2011 3:37 am

Ideally you would want you dodge key within reach yes. Kicking is done by using the grab key after stunning an enemy with the shield bash, so unless there is a stunned enemy it works the same as vanilla. Attack and block can be done with the mouse and sneak is toggled on and off with its assigned key so no need to worry about that. I usually use the q key for bashing because it's close and yeah you will probably use it alot.

Hope that answers your questions good enough :)
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Cedric Pearson
 
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Post » Sun Jan 09, 2011 2:21 am

Q = Bash

E = Kick/Grab

Left Ctrl = Dodge

x = Sneak

Alt = Jump
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Allison C
 
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Post » Sat Jan 08, 2011 4:18 pm

X for bashing
Z for ducking
R for kicking
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Sharra Llenos
 
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Post » Sat Jan 08, 2011 3:43 pm

Is there an easy way to disable the dodging animation you see in the first person perspective? I`m playing with a FOV of 90 and it looks really strange.
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Hayley Bristow
 
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Post » Sat Jan 08, 2011 5:50 pm

It should be in Oblivion/Data/Meshes/Characters/_Male/"something" (I forgot the name of the last folder). You can try to find it and delete, but make a copy first.
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darnell waddington
 
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Post » Sun Jan 09, 2011 12:15 am

What i liked in DR5 you could cut off their hands and watch em stand there and bleed. In reality the person would of either died from loss of blood or shock. What id like to see in DR6 is that they actually bleed to death then die. The chance to cut their arms off and watch em squirm on the ground with blood gushing out.
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Tai Scott
 
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Post » Sun Jan 09, 2011 4:07 am

skycaptain, i want to thank you for youre hard work, since bethesda has ended the series you are one of the few modders that is making sure this game stays fun and playable, if it wasn't for good modders like you oblivion would svck ass. thank you so much for all you're hard work. and i hope DR 6 comes out verry soon. i was heartbroken when i saw the false articals on the net that you quit and erased the mod, im so happy that that is not true. and if you need anything just let me know and if i am able to help out i will. thanks so much.
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Poetic Vice
 
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Post » Sun Jan 09, 2011 7:04 am

It should be in Oblivion/Data/Meshes/Characters/_Male/"something" (I forgot the name of the last folder). You can try to find it and delete, but make a copy first.


You mean the "duck1stperson.kf". I deleted it, but then I can`t use dodging in first person anymore. I will look into the script now.
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Je suis
 
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Post » Sun Jan 09, 2011 2:19 am

Ok, I tried alot playing with the idleanimations and scripts but I can`t get it to work. There is buggy behaviour when I try to disable the duck1stperson.kf. Maybe Skycaptain himself can give me a hint, if sees my post. Maybe it`s much more difficult to achieve, what I want.
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Assumptah George
 
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Post » Sun Jan 09, 2011 8:04 am

You would probably have to make a whole new animation to replace it. With DR6 already in the works there is really no point in doing that so you'll have to either live with how it looks or change your FOV.
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Shannon Marie Jones
 
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Post » Sun Jan 09, 2011 12:53 am

You would probably have to make a whole new animation to replace it. With DR6 already in the works there is really no point in doing that so you'll have to either live with how it looks or change your FOV.


But SkyCaptain probably isn`t going to fix this, because it just isn`t worth the effort for those few people that play with a higher FOV. So it makes sense for me to at least try to fix it.

I did some ingame testing and what I noticed is, that the animation of the hand that actually wields the weapon is always looking nice, even at a FOV of 90. What makes it look strange is the other hand. It`s the same way, when I hold a crossbow in my left hand, the right hand animation looks strange, when I duck. If I could make the other hand disappear, that would be just fine. Another solution would be to erase the complete animation of the hands: the stuff in your hand - for example a sword and a shield - would stay untouched, just the ducking would be visible. That would work too and is easier done I think.
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Code Affinity
 
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Post » Sat Jan 08, 2011 10:56 pm

The duck animation looks a little strange no matter the FOV. I'm no expert on the subject of scipts and animations but I think that would still require a new animation and as I said before why bother when DR6 is already on the way. You might as well just wait it out since there are probably going to be improved animations anyway.
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Romy Welsch
 
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Post » Sat Jan 08, 2011 7:33 pm

DR6 will use third person animation in first person view, i think it will solve your problem.
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Ymani Hood
 
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Post » Sat Jan 08, 2011 4:15 pm

DR6 will use third person animation in first person view, i think it will solve your problem.


If this is true, it will solve the problem indeed. The 1st person animation looks awkward anyway, when watched in TES CS.
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Stephanie Valentine
 
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Post » Sat Jan 08, 2011 10:57 pm

Hey Skycaptain

Is there a bug tracker for DR5, where people can report bugs?
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Nick Tyler
 
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Post » Sun Jan 09, 2011 12:40 am

Reporting bugs for DR5 would be pointless now that DR6 is on the way. He's obviously not going to spend his time fixing bugs in an old version.
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Alkira rose Nankivell
 
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Post » Sun Jan 09, 2011 7:08 am

I personally use F for bashing, Z for kicking, and G for dodging. It's very comfortable with the layout I use, which is the usual fps layout like HL2 or Counter Strike Source.
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Mrs shelly Sugarplum
 
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Post » Sun Jan 09, 2011 3:18 am

Does anybody know a quick fix for throat slitting before the new version comes oui?

Skycaptain said there was a small error in the script which caused the chance for success to be incredibly low. I don't wanna go rummaging around in the scripts myself because I'll end up breaking it


Oh yeah, I've read about this. I'd like to know a fix too before I make my stealth character.
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^_^
 
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Post » Sat Jan 08, 2011 11:06 pm

Throat slitting seems to work ok for me so it's possible it was fixed in the hotfix.
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Budgie
 
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Post » Sat Jan 08, 2011 8:02 pm

grrr... Every time I see Deadly Reflex on TESNexus's updates page I get excited... and then disappointed.

*returns to waiting patiently* :whistling:
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Klaire
 
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Post » Sun Jan 09, 2011 3:58 am

You aren't the only one lol. Everytime this thread gets bumped I think it's a release thread and then my dreams are crushed when I realize it's just the WIP thread.
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Julie Serebrekoff
 
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