DEADLY STEALTH feature

Post » Mon Mar 28, 2011 5:25 am

Well I don't really see a point in making a new skill just so that people can make traps when they already have magical traps. And this may just be me but in all of my assassin type characters, they had at least a decent magic ability.


I see your point but this contradict 2 features:
Pure class Bethesda is "as they say" trying to achieve by limiting broader chaotic skill expansion
Class ressources, if this is nt implemented everybody will be a mage-something or a something-mage, and its clear in the Lore that not everybody is able to be a mage or have mage like habilities.

So maybe not bombs, but to be able to craft and lay traps would be an awesome feature with diferent effects trought alchemy would br awesome.

In fact i m agaisnt bomb like things this is too ninja earthly oriented feature and TES hold no Oriental inclined civilization that we know.
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Julia Schwalbe
 
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Post » Sun Mar 27, 2011 7:18 pm

In fact i m agaisnt bomb like things this is too ninja earthly oriented feature and TES hold no Oriental inclined civilization that we know.

Except Akavir, which was very much Oriental inspired.
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Heather beauchamp
 
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Post » Mon Mar 28, 2011 5:10 am

-.- Really, I mean REALLY.. Come on Runes are for a Mage because they are magical it makes no sense for me to train my magic skills to be a good assassin.


No one is saying you need to make them, just lay them. If you have no problem using a enchanted blade I′m not seeing the problem with laying down runes.
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Dark Mogul
 
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Post » Sun Mar 27, 2011 8:56 pm

No one is saying you need to make them, just lay them. If you have no problem using a enchanted blade I′m not seeing the problem with laying down runes.

I believe magic runes are something you make when you lay them down.
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Red Sauce
 
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Post » Mon Mar 28, 2011 7:49 am

No one is saying you need to make them, just lay them. If you have no problem using a enchanted blade I′m not seeing the problem with laying down runes.


We won't know how they handle the magic runes in Skyrim. And for my it's very likely that they are based on your magic skills. In the gameinformer it says:
One of the more alluring changes to the spellcasting in Skyrim is how you can employ spells in different ways. For instance, you could blast enemies with a flame ball from afar, hold the button down to wield the spell like a flame thrower, place a rune on the ground to create an environmental trap that spontaneously combusts when an enemy steps on it, or equip the spell with both hands to deliver high damage fireball attacks that drain your magicka reserves quickly. The shock and frost spells give players an equal amount of flexibility.

For me it looks like you need to be able to cast this spell and therefore need a (higher) magic skill (here destruction) to handle the runes (better). What I want is the option to use traps similar to runes not based on magic skills but on Stealth skills. Maybe there is an option to buy a rune which you can plant but it doesn't look like you can for me.
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REVLUTIN
 
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Post » Sun Mar 27, 2011 11:38 pm

What about other ideas to improve stealth characters so playing as a thief/assassin would be more fun?
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Etta Hargrave
 
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Post » Mon Mar 28, 2011 9:22 am

I don't know about explosives, but snares, or perhaps mechanical "bear-trap" devises would certainly make sense. Not only are these a likely staple of ranger-hunter type characters, a stealth character, who has no intention of going toe-to-toe with ogres, orcs or other war-hammer-wielding brutes, would, of course make great use of such supplies. Remember, not everyone playing this game envisions there character a sword and shield knight, or barbarian, or robed mage. Those of us who embrace the "alley-creeper" mentality need to have our tactics available to us as well.
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Taylor Tifany
 
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Post » Sun Mar 27, 2011 11:02 pm

I think these are great ideas, but I suspect they will have to be implemented by modders. I have no idea-- maybe the developers already have things like this in the game and haven't revealed them yet-- but I suspect that if they aren't in the game yet, Bethesda isn't going to try to implement them in the next 8 months. :)
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Taylor Thompson
 
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Post » Mon Mar 28, 2011 5:35 am

Not really interested in any kind of explosive in Skyrim - it feels like too big a jump from earlier games. Plus if you can acquire enchanted rune traps (and I'll bet you can probably buy them, rather than have to make them yourself) then what's the point in explosives?

The fact is, magic kills off technological progress.

I haven't read much of the topic. Explosives aren't probably the beat fit. Although some work. Human kind has made various things out of materials available. Although there's occurences like the Japanese switching from primative firearms back to traditional weapons for a period. One thig that would be plausible to have available for stealth characters would be smoke bombs. There's various craftable things in theory you'd probably have te ability to craft. But then again this is a fantasy world. Robot like creatures but no wireless technology. But its not like exploaives were introduced in the Industrial age.
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Oyuki Manson Lavey
 
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Post » Mon Mar 28, 2011 7:40 am

Assassins can be deadlier than anything else, but whatever.
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Shelby Huffman
 
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Post » Mon Mar 28, 2011 8:54 am

Assassins can be deadlier than anything else, but whatever.

explain yourself because your argument was a bit vague
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Nicole Mark
 
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Post » Mon Mar 28, 2011 4:36 am

I really like this idea man. I always had a problem with that on Oblivion too that if you wanted to do things like a ninja you had to have a stealth based character with enough magicka to use spells like chameleon or water walking. There should definitely be some way to make not only traps, but also things like non-magic-based ways to blend in (dying clothes white in the mountains, green and brown at lower altitudes etc). That'd also make it a lot easier to make things like Bosmer woodsmen and such.
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Emily Jones
 
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Post » Sun Mar 27, 2011 10:28 pm

Mmm... why everybody want stealth characters to be "deadlier"? I mean, this is game that cannot focus in a singular kind of character, or make stealth stronger than melee or magic (you know, balance). If you want badass-ninja-assassins... well, there are other games focused in that (i.e. Assassin's Creed). Oh, and actually, I don't find problem in assassins having to fight like "normal warriors" after killing the first victim... because the idea of hiding in the shadows, causing chaos and killing your enemies from behind is kinda ninja and overpower...
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Kayla Bee
 
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Post » Mon Mar 28, 2011 2:25 am

It would be cool to see mechanical/explosive traps; I'd imagine they'd tie in some sort of Dwemer connection if they were to try it, urrbody know dwarves is good engineers.
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Nichola Haynes
 
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Post » Mon Mar 28, 2011 3:24 am

explain yourself because your argument was a bit vague


I think he means that Assassins are deadlier because if they do their jobs right, you'll never see them coming.

Whereas if you faced off with another warrior, you'd at least have a chance to give them a good honorable fight before your death. But with an Assassin, you find out you've been killed just as you're falling to the ground. Game over.

Hahahaha.
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lucy chadwick
 
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Post » Mon Mar 28, 2011 1:34 pm

I'd like to use security skill to disable traps and lay my own traps. Not sure about bombs, but using poison on bear traps and setting them down myself would be amazing. I'll definitely use magic runes, but it'd be nice to see a physical anolog that maybe lasts longer but is less powerful.
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Jonathan Braz
 
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Post » Mon Mar 28, 2011 3:08 am

Oh, this is open again. Well, OP, as in the thread I made, I now agree on engineering or something similar being merged with security!
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Dan Endacott
 
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Post » Mon Mar 28, 2011 12:36 am

Oh, this is open again. Well, OP, as in the thread I made, I now agree on engineering or something similar being merged with security!

that's great to hear and know that its current again i can response without the reproach of trying to artificially keep my thread present:D
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Mike Plumley
 
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Post » Mon Mar 28, 2011 9:45 am

Eh theres already Alchemy so honestly not having some sort of grenade or bombs is silly. You cant tell me that with all the alchemical ingredients in TES games that theres not at least one explosive combination. Well I mean you could tell me that, but youd be full of [censored].

I have no idea where traps would fall into, probably Security(which makes sense). As to why a non magic user would be using non-MAGICAL traps, well I really cant explain that one any better than that.
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christelle047
 
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Post » Mon Mar 28, 2011 9:15 am

Yes, but don't make them look to modern, make them magically or like a bear trap type thing.
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Shannon Lockwood
 
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Post » Mon Mar 28, 2011 2:43 am

Yes, but don't make them look to modern, make them magically or like a bear trap type thing.

I think everyone understands that noone is talking about claymore mines with a laser sensor-.-. I mean the kind of traps that are already implemented maybe some that are a bit smaller because its unrealistic for me to build a huge construction like swinging axes just to kill some enemiesXD so a bear trap would be fine.
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Juanita Hernandez
 
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