INTRODUCTION
His name is Crazy Jim and he leaves no one alive, ever.
That sort of behaviour will not win you many friends, but it will get you many enemies. Crazy Jim didn't mind though. As far as he was concerned winning fights was better than winning friends. But there were a lot of people who did mind, friends and family of the ones he had butchered. And 10 of these enemies came together and decided that Crazy Jim simply had to die and they would make it happen.
They challenged Crazy Jim to a series of 10 duels and if he lost it meant his death. Crazy Jim gladly accepted, it had been a while since he got to kill anyone and his blade thirsted for blood.
***
Some of you may be wondering what a Deadliest Warrior Tournament is all about. Basically the contestants tell me what their characters are like, I recreate the characters as NPCs, they fight it out in the arena, and I record the fights and upload them to Youtube. Here are links to the previous torunaments:
http://www.gamesas.com/index.php?/topic/1090766-deadliest-warrior-your-character-in-oblivion/
http://www.gamesas.com/index.php?/topic/1092482-second-deadliest-warrior-oblivion-tournament
http://www.gamesas.com/index.php?/topic/1093547-modded-oblivion-tournament/
http://www.gamesas.com/index.php?/topic/1150863-deadliest-warrior-of-oblivion-sons-of-skyrim-tournament/
This one is going to be a little different because it's going to be composed of 10 matches of Crazy Jim vs the challengers.
RULES
The rules section is rather long so I put it in spoiler tags. Click on the spoiler buton to show/hide the detailed rules. At the end there is the tl;dr version.
1. ORGANISATION OF THE TOURNAMENT
The first 10 people who submit a valid character that fits the rules get to participate in the tournament.
1.2 Time of submission
If you edit the post in which you submited your character I will count the time of editing as the time you submited your character. This means that placeholder posts will do you no good and while you may edit your character as often as you like before the tournament starts you should be careful that your edit doesn't make you into the officially 17th person who subimted a character. It's best to get it right the first time.

1.3 Multiple characters
You can submit multiple characters, but each one has to be submited in a separate post. Any characters beyond the first will only get to participate in the tournament if less than 16 people enter. Note that the first character is the one with the earlier time of submission. So if you submit two characters the one you edited last will be the second one.
1.4 The tournament
The tournament is composed of 10 matches against Crazy Jim. If you somehow manage to beat him, you're a winner. If you don't beat him, you're dead.
Characters will take the form of autocalculated NPCs under AI control. Their level will be set to 26. This means that without counting the bonus you get from race your major skills will be 67 or 50, depending on whether they are in your specialization or not. This means that most of your major skill will be Journeyman rank, which is especially important for spellcasters.
2. CHARACTERS
Name:
Gender:
Race:
Birthsign:
Appearance:
Class:
Specialization:
Favored attributes:
Major skils:
1.
2.
3.
4.
5.
6.
7.
Magic item budget:
Total magic item value:
Weapons:
Shield:
Armor/clothes:
Amulet:
Ring:
Alchemy items:
Spells:
AI Combat Style:
2.2 Name, race, and bithsign
You can only use the 10 vanilla races and 13 vanilla birthsigns. Note: Fortified Endurance from birthsigns and enchantments has no effect on NPC health. Because of that I am changing the effect of the Lady and the Warrior birthsign to give 40 Fortify Health instead of 10 Fortify Endurance.
2.3 Apperance
Specify desired hairstyle, hair color, eye color, and unusual skin color (if applicable). Vanilla options only.
2.4 Class
Fill out the information about your class.
2.5 Magic item budget
This is the gold you have available to buy magic items for your character. The default budget is 5000 gold but certain skills and character choices can increase it.
The following skills always provide 1000 extra gold to your budget, if you have them as major skills:
- Armorer
- Blade
- Blunt
- Hand-to-hand
- Marksman
- Mercantile
- security
- Sneak
- Speechcraft
The following major skills can provide 1000 extra gold, but only if you choose to forfeit their normal benefit:
- Alteration (if you choose open as your magic effect)
- Heavy Armor (if you don't select a free suit of heavy armor)
- Illusion (if you choose Invisibility as your magic effect)
- Light Armor (if you don't select a free suit of light armor)
2.6 Weapons
Specify which magic weapons your character is using (this includes staves).
You can buy a magic weapon with the gold from your magic item budget. You can choose these from http://www.uesp.net/wiki/Oblivion:Generic_Magic_Weapons.
If you are not using armor you can buy a staff, which you can choose from among http://www.uesp.net/wiki/Oblivion:Generic_Staves. Limitation: the staff can't be worth more than 1000 gold and you can't get a staff that uses any of the following magic effects: Calm, Command Humanoid, or Command Creature.
If you do not select any magic melee weapons you can get a free Silver Dagger.
2.7 Armor
If you have Heavy Armor as a major skill you can get a free full suit of heavy armor or increase your magic item budget by 1000 gold.
If you have Light Armor as a major skill you can get a free full suit of light armor or increase your magic item budget by 1000 gold.
The exact choice of this free armor is aesthetic. All heavy armor will be adjusted to have the stats of Ebony armor and all light armor will be adjusted to have the stats of Glass armor. You are encnouraged to come up with an unique look that will distinguish you from the other competitors. You can choose from any armor in unmodded Oblivion except artifacts. Armor from DLCs is not available.
2.8 Shield, Amultet, and Ring
After purchasing weapons you can use what is left of your magic item budget to buy a shield, amultet, and/or ring from among Oblivion's http://www.uesp.net/wiki/Oblivion:Generic_Magic_Apparel. You can have 1 shield, 1 amultet, and 1 ring. This is because NPCs never equip more than 1 of these items.
2.9 Alchemy items
If you have Alchemy as a major skill you can buy 200 gold worth of potions and poisons from http://www.uesp.net/wiki/Oblivion:Potions.
2.10 Spells
You can select one magic effect from each magic skill that is a major skill for your character. You must also specify whether the spell effect is on target, on target area, on touch, or on self. You will then be given the best possible http://www.uesp.net/wiki/Oblivion:Spells that you can cast. As the tournament progresses and yur characters level and skills increase weaker spells will get replaced by stronger ones.
Conjuration is a special case because the various summoned creatures are not the same spell effect. To simplify things you can choose between "Summon Daedra" and "Summon Skeleton" as magic effect. Summoned Daedra is Scamp at Apprentice levels, Dremora at Journeyman level, and Daedroth at Expert level. The summoned Skeleton is a Skeleton at Apprentice level, a Skeleton Guardian at journeyman level, and a Skeleton Champion at Expert level.
In the previous tournament it was also found to be overpowered because the NPCs always attacked the summoned creature instead of the summoner. Because of that I will try to mod the spells in such a way that they can only be used once. But if I fail to do that summoning spells will be prohibited and you will get a +1000 gold bonus to your magic item budget instead.
If you have Mysticism as a major skill you can select "extra spell" as your magic effect for Mysticism. This allows you to select one additional spell effect for another magic skill. For example a mage can normally only select one of Fire Damage (on target) and Shock Damage (on target), but if he picks "extra spell" as his Mysticism spell effect he can select both types of damage. This rule allows you to swap your Mysticism spell for a spell from another school of magic.
If you have Alteration as a major skill you can increase your magic item budget by 1000 gold instead of selecting one Alteration spell. This simulates picking Open as your magic effect and using Alteration as an alternative to Security.
If you have Illusion as a major skill you can increase your magic item budget by 1000 gold instead of selecting one Illusion spell. This simulates picking Invisibility/Chameleon as your magic effect and using Illusion as an alternative to Sneak. You can still select Invisibility to use it in combat, but then you don't get 1000 gold for it. Personally I think the gold would do you more good because the AI svcks at stealth, but it's your choice.
Chameleon spells are not allowed. Your skill is too low to cast anything that will protect you from th AI so they would only make it harder to follow the fight when I record it.
2.11 AI Combat Style
The available combat styles are Default, DefaultArcher, NPCCnjurer, and custom.
Default is the combat style of most NPCs in the game. This combat style seems to involve engaging the enemy in melee and casting spells from time to time.
DefaultArcher is the combat style used by NPC archers. It involves trying to keep a distance from your enemy and shooting him with a bow. However, if the enemy comes too close this style will pull out a melee weapon and engage in close combat.
NPCConjurer is the style used by conjurers and necromancers. Well, technically necromancers use their own style, but I've looked at them and they are both the same.
Finally, you can request a customized style. The default combat style looks like http://i14.photobucket.com/albums/a313/dragatus/CS_combat_style.jpg and you can request tweaks. For example if you're going to enter a Dunmer Warrior and you'll have Expert Blade skill you might ask for a combat style in which all power attacks are disarming side power atatcks.
Note: if you have Acrobatics as a major skill, I will give you a combat style that has acrobatic dodge enabled.
3. RULES SUMMARY
In case that was too long for you to read, here is the tl;dr version:
Copy the form from the beginning of 2. Characters and fill it out. You can only use vanilla options (no modded races or birthsigns or items). You can't use any custom items, but you get 5000 gold to spend on buying weapons from http://www.uesp.net/wiki/Oblivion:Generic_Magic_Weapons and apparel from http://www.uesp.net/wiki/Oblivion:Generic_Magic_Apparel. Some skills (such as Mercantile and Sneak) can increase your budget by 1000 gold each. You can only choose one spell effect for each school of magic that you have as major skill. You only get to use standard spells with only one magic effect.
Note that the summary is just that, a summary. I still expect participants to read the long version.
4. RULES CHANGES
I have made some alterations from the previous tournaments. Here is an overview for the veterans:
- No more free weapons. Weapon skills simply give 1000 gold and you have to buy a magic weapon from your budget.
- The free armor comes without a shield. If you want a shield you have to buy it extra from your magic item budget.
- You can have only 1 ring. This is because I have recently discovered that NPCs only equip 1 ring.
- Because the level of characters is fixed at 26 Alchemy defaults to 200 gold for potions and poisons.
- There is a new character form to reflect these changes.
SAMPLE CHARACTER
This is what an entry should look like. It is also what Crazy Jim is like. Study it carefuly because it's a matter of life and death for the character you send into the arena. Note however, that I really don't want anyone to enter an exact clone of Crazy Jim.
Name: Crazy Jim
Gender: male
Race: Breton
Birthsign: Atronach
Appearance: green eyes, green hair, greenish skin
Class: Butcher
Specialization: Combat
Favored attributes: Strength, Endurance
Major skils:
1. Blade
2. Blunt
3. Hand to Hand
4. Heavy Armor
5. Mercantile
6. Restoration
7. Conjuration
Magic item budget: 9000
Total magic item value: 8993gold
Weapons: Crazy Jim's Longsword* (2353)
Shield: Ogre Skin Shield (2500)
Armor/clothes: Ebony Armor, Dwarven Helmet (free because Heavy Armor is a major skill)
Amulet: none
Ring: Ring of Retribution (4140)
Alchemy items: none
Spells: Restore Health (self), Summon Skeleton
AI Combat Style: default
* Crazy Jim's Longsword is a custom item that I'm going to give Jim to prevent people from abusing the Flame Ring (100% Resist fire). In the old tournaments he had a Longsword of the Blaze which was enchanted with 20 Fire Damage. Crazy Jim's Longsword is going to be an Ebony Longsword enchanted with 6 Fire Damage, 6 Frost Damage, and 8 Shock Damage. And no, you can't get it.
Also, to people who followed the previous thread I'd like to stress that his tournament is still vanilla. You get to fight Jim as he was in the previous tournaments.