Dear Bethesda, Please see to the permanent Ash Piles.

Post » Mon Mar 07, 2016 2:21 am

I am sure this is posted about regularly, but I cannot stress enough how much it bothers me, to the point where I have deleted save files, and lost days if not weeks of gameplay simply because I cannot stand these stupid ash piles and goo piles that don't ever go away. Why is it so hard to make them temporary like other corpses?

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Tiffany Castillo
 
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Post » Mon Mar 07, 2016 7:41 am

As far as I remember, some ashpiles we had in Morrowind did keep some quest items. When the piles dissapear, so did the quest item. Players complaints about that and "probably" Bethesda decided they will not dissapear so easy. IMO, all piles and dead bodies should go away after about 3 days, that will be enough time to collect the needed items.


Cheers,


-Klevs

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Adam Baumgartner
 
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Post » Mon Mar 07, 2016 2:33 am

Since patch 1.4 all old ash piles disappeared from my settlements and all new ash piles disappear in a couple of days after attack. Not sure about goo piles, just did not have any to check.

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Helen Quill
 
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Post » Mon Mar 07, 2016 11:48 am

Ashpiles are not like a corpse at all.
They are activators.
They need a script tied into them like in Oblivion, Fallout 3, and in Skyrim, to make them self destruct, especially in non resetting cells.
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Casey
 
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Post » Mon Mar 07, 2016 10:01 am

That's right, have seen less of these lately since the new patch.


Cheers,


-Klevs

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STEVI INQUE
 
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Post » Mon Mar 07, 2016 5:12 am

I have noticed that some old ash piles have disappeared from my settlements, that had been there for well over 100 hours of game time after the last 1.4 patch. New ash piles seem to last longer that a regular corpse, don't know if that's actually true but they seem to, but even these new ones will eventually go away. Now if they could just get rid of those ghoul corpses that keep reappearing at Sunshine Hills & Croup Manor.

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Matt Bigelow
 
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Post » Mon Mar 07, 2016 3:21 pm

We should be able to assign settlers to ash/goo/carcass cleanup duty. Collect valuable, umm, ash, and goo, and bones I guess.

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Rich O'Brien
 
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Post » Mon Mar 07, 2016 5:30 am

Good idea or we could "hire" (the same way as we can do with robots) some Rad scorp to do the clean up "job". such needs to be added to the game.


Cheers,


-Klevs

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Kitana Lucas
 
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Post » Mon Mar 07, 2016 1:03 am

And what about bodies not disappearing?

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Kelvin Diaz
 
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Post » Mon Mar 07, 2016 3:10 am

Yeah. Ash piles and dead settler corpses are getting out of hand. lol



But hey, I want to keep the Covenants piled up as memorial though.

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gandalf
 
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Post » Mon Mar 07, 2016 5:40 am

I second that, dead bodies and ash piles should dissapear after a while, if they hold quest items like stated before it wouldn't be too difficult to edit the scripts to leave them on the ground once the dead body or ashpile dissapears.


or indeed make a settler clean up the corpses or something like that, it's kinda silly all those corpses laying around forever.


i still have this problem with the latest beta update.

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Susan Elizabeth
 
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Post » Mon Mar 07, 2016 4:38 pm

Yeah, this is something that really needs to be addressed. The ash piles have kept me from using energy weapons. The permanent dead bodies have ruined certain settlement locations. Certain dead bodies can actually keep you from building on certain parts of a settlement (Taffington Boathouse - dead brahmin in front lawn, dead body upstairs). An option to have a settler clean up ash piles would be great, or even an option to remove bodies and piles in workshop mode. Physical bodies could be broken down into bones, ash piles... not sure what material they could give you.
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emily grieve
 
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Post » Mon Mar 07, 2016 4:51 am

Organic Bodies = Bones

Robotic Bodies = Steel

Ash Piles = Concrete

Goo Piles = Nuclear Material

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Elea Rossi
 
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Post » Mon Mar 07, 2016 3:18 am

Though I recently started having severe respawn issues of my own (see my thread in the PS4 support forum) I've oddly NEVER had issues with ash/too piles refusing to respawn in F4. I expected them to hang around forever like earlier games, and they DO hang around longer than standard bodies, but they've always despawned eventually for me since day one.


Preston uses a laser when you first meet him in Concord, by the time you reach him he may well have already turned a raider or two to ash from his perch - every single time this happened the ash did clear up MANY days later.


This would be a huge problem with settlements though where nothing despawns. You can't grab ash/too so you're kind of stuck with them, which is also true for mole holes. There shouldshould really be a way to forcibly clean these up in build mode.
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Latino HeaT
 
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Post » Mon Mar 07, 2016 8:47 am





I think i remember people talking about ash piles in Skyrim too. But IIRC the reason people wanted them to go away is because too many ashpiles in the game would bog down the game or make the save file bloated in size i forget exactly what. On the devs end i think it may have actually been a technical issue that prevented them from taking them out of the game. But this was a year or so ago so my memory on it is a bit fuzzy.

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Brooks Hardison
 
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Post » Mon Mar 07, 2016 6:24 am

As each pile is permanent, each needs to be saved in your save files and kept in memory. More ash, more bytes used in your save and in the RAM storing their data. Bigger save files take longer to save and load, and more RAM dedicated to things like ash piles reduces available resources for everything else. With enough piles in the world you get slowdown and long save/load times. With huge numbers of piles the game would eventually just crash. Each ash pile created brought you closer to those problems - so using lasers in Fallout 3 was not recommended as you could boost your game's ash/goo count by hundreds fairly quickly just playing normally.


Not sure... but the Unofficial Patches have been able to solve the problem for ages. Why Bethesda never implemented similar fixes in the past is beyond me, as it should be even simpler for Bethesda to do being as how they're the actual developers.
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Anne marie
 
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Post » Mon Mar 07, 2016 1:10 am

It's always been a mystery how the players could fix all the bugs within a week of release when it takes bethesda years to fix 1/3 of them.
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Tyler F
 
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Post » Mon Mar 07, 2016 4:14 am

How about how they ruined Spectacle Island with countless Settler corpses that can never be destroyed and never unspawn. I want it to by my main Settlement but it's so littered with corpses... Just let them unspawn, for the love of all things holy.

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ruCkii
 
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Post » Mon Mar 07, 2016 2:45 pm



It may be quite an ordeal, but can't you just grab them and move them out of the settlement that way? Sounds like it may take a while but it could work.
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gemma
 
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Post » Mon Mar 07, 2016 6:33 am



They'll respawn in their original positions. You can move them and build before they reappear, but if you just want them gone for aesthetics, you're stuck with a graveyard. There are a handful of settlements that have scripted dead bodies placed. Most always show back up where they were intended to lay.
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Benji
 
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Post » Mon Mar 07, 2016 11:41 am

The lighthouse is another one. My two favorite locations and they're both littered with corpses. I play on XBox so I can't even like open the game files and delete them or whatever it is the PC Master Race does.

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Lucy
 
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Post » Mon Mar 07, 2016 12:43 pm

I chopped up the corpses and placed bathtubs where they spawn. Keeps things organized.
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IM NOT EASY
 
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Post » Mon Mar 07, 2016 5:22 am

Yes, make ash piles removable.



Also dead bodies, skeletons, dead ghouls, molerat tunnels, bushes, leaf piles and so on at settlements.

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Kellymarie Heppell
 
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Post » Mon Mar 07, 2016 3:46 am

As I play on the PS4, can anyone confirm that in patch 1.4, ash piles in settlements now despawn at least semi properly?

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Rebecca Dosch
 
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Post » Mon Mar 07, 2016 12:54 am

I put a cooking station over ash piles and put sleeping bags around the cooking station for the wierdo settlers who prefer the ground over the rooms with real beds.

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xxLindsAffec
 
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