Turning it off really isn't that helpful unless they give a whole lot of in-game directions
Agreed. But it isn't meant to be helpful, it's meant to be challenging. Nowhere did I say I thought this ought to be forced on players. Either make it a choice, or leave it in.
I guess my informational post is invisible :sadvaultboy:
No, I read it and I thought you were right. The magic compass was a bad idea. I've taken the compass completely out of my game.
I would want some overall guidance the first time I played. Definitely quest indicators on a map or some specific directions to guide me. But after awhile, a few times through the game maybe, I'd be familiar with Skyrim, like you might be familiar with your regional geography. All I would need is a map.
Thus, I have a mod in Oblivion that gives me just that: a map. (It's The Nice One's map mod). If someone marks a location on the map, say Bleak Flats Cave, then it appears. But everything I have to find - and mark myself. If I forget to mark it - ooops.
I wouldn't want something like this the first time through, but later on, when I'm familiar with the area, well, it's fun to explore.
~ Dani ~
P.S. This is not an invitation to debate. This is just what I enjoy.