Dear Devs: Quest Markers (Not a rant; simple suggestion)

Post » Tue May 03, 2011 2:59 am

Now I understand the importance of quest markers in t.e.s games, they help streamline and ensure a consistent flow of gameplay in a giant and elaborate game world.
They are good for casual players and first time t.e.s players who have come from other rpgs with markers like final fantasy or f.p.s games with similar markers.

Another thing I can imagine why they are a useful inclusion in your games is to limit the traffic flow of the forums, a lot less "Where is x" and "How do I find y"

So I understand they must be in the game. But for some guys like me, they make your games less of the adventure and exploration and journey that Morrowind was, and more of a train ride, watching the scenery as I march from a to b 100% certain of my destination etc.

So all I'm saying is it would be really great if we could simply switch quest markers on or off. Then people can decide for themselves whether or not to have them; A simple choice that I think affects gameplay immensely.
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Rodney C
 
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Post » Tue May 03, 2011 12:06 am

There will probably be quest markers in Skyrim
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Tiffany Carter
 
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Post » Tue May 03, 2011 7:43 am

While I agree with you it should be optional.... It pretty much already was in Oblivion. Simply make a quest that has no quest marker your active one, and voila. You can go about your business without the hand-holding.
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Katie Louise Ingram
 
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Post » Tue May 03, 2011 2:25 am

This is the Skyrim forum mate.
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adame
 
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Post » Tue May 03, 2011 2:25 am

I liked how in Morrowind you had to find the dungeons on your own. Wandering around in the wilderness, getting chased by Cliffracers, good times!
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Epul Kedah
 
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Post » Tue May 03, 2011 12:58 am

Yeah well I'm talking about Skyrim here fellas, hustle hustle.
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Katie Pollard
 
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Post » Mon May 02, 2011 11:36 pm

I liked how in Morrowind you had to find the dungeons on your own. Wandering around in the wilderness, getting chased by Cliffracers, good times!


exactly!
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Eileen Müller
 
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Post » Tue May 03, 2011 8:14 am

This is the Skyrim forum mate.

No way.... Thanks for clearing that up... mate.

But seriously, it's doubtful the quest objectives will be entirely different. I was simply giving you a suggestion if/when Skyrim comes out and there are map markers directing you exactly where to go. There are always ways around it.


Kind of like fast travel, no one is forcing you to use it. I only used it if I was already in a city, then at least I could rationalize it.
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Miss K
 
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Post » Mon May 02, 2011 7:06 pm

So, let's sum up: you want the ability to toggle off quest markers in the compass/map so you have to find everything on your own.

So do I. And if it's not in the game, why, I bet it'll be one of the first mods made.

What else needs to be said?

~ Dani ~ :)
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Georgine Lee
 
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Post » Tue May 03, 2011 3:24 am

No way.... Thanks for clearing that up... mate.

But seriously, it's doubtful the quest objectives will be entirely different. I was simply giving you a suggestion if/when Skyrim comes out and there are map markers directing you exactly where to go.


Don't be scared homie, I'm talking to the devs. If you want to piss fart about switching quests in your journal because they haven't included an option to switch markers on and off you go for it; I'm just speaking on behalf of the people who don't wanna break immersion by faffing about in their journal every 5 seconds switching from page to page to read about their quest then flicking back to something else to hide the markers. They're still making the game pork chop; it could be done.
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Erich Lendermon
 
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Post » Tue May 03, 2011 1:23 am

So, let's sum up: you want the ability to toggle off quest markers in the compass/map so you have to find everything on your own.

So do I. And if it's not in the game, why, I bet it'll be one of the first mods made.

What else needs to be said?

~ Dani ~ :)


Exactly right! I'm just hoping the Devs see my thread! As I said I don't think it would be unreasonable or hard for them to do so! And yes, mods are all well and good but this game will launch on PS3 and Xbox too!
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Greg Swan
 
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Post » Mon May 02, 2011 10:57 pm

If you could shut quest markers off then how would you find your target/goal? Unless you think the devs are gonna spend the time to put both quest markers in the games and have NPC's give a description of the location? Because I don't think they would do both. You really prefer to wander around a 30+ square mile game world with no idea where to go? Be my guest but there's no way after doing it in OB they are gonna remove a feature like that from skyrim.
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Dina Boudreau
 
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Post » Mon May 02, 2011 9:39 pm

This is the Skyrim forum mate.


Basic grasp of the obvious: check.

Yeah well I'm talking about Skyrim here fellas, hustle hustle.


View that we're here to wait on the n00bies hand and foot: check.

Don't be scared homie, I'm talking to the devs. If you want to piss fart about switching quests in your journal because they haven't included an option to switch markers on and off you go for it; I'm just speaking on behalf of the people who don't wanna break immersion by faffing about in their journal every 5 seconds switching from page to page to read about their quest then flicking back to something else to hide the markers. They're still making the game pork chop; it could be done.


Uppity claim to be speaking "on behalf of" some group that have already expressed themselves and their desire to not be led through quests by the nose: check.

Evidence suggests Donald Trump has just joined the forums.
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Angela
 
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Post » Tue May 03, 2011 7:24 am

I'm just speaking on behalf of the people who don't wanna break immersion by faffing about in their journal every 5 seconds switching from page to page to read about their quest then flicking back to something else to hide the markers.


While I agree with you it should be optional....


Since you are new here, and most of my posts regarding my hatred for the quest markers have been deleted long ago... I will just quote what I had just stated minutes ago.
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Jacob Phillips
 
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Post » Mon May 02, 2011 8:24 pm

While I agree with you it should be optional.... It pretty much already was in Oblivion. Simply make a quest that has no quest marker your active one, and voila. You can go about your business without the hand-holding.


It wasn't optional. There was no logical way of finding locations/people without the quest marker in Oblivion. NPCs need to give directions.
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noa zarfati
 
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Post » Tue May 03, 2011 7:54 am

It wasn't optional. There was no logical way of finding locations/people without the quest marker in Oblivion. NPCs need to give directions.

The quest marker was indeed optional, the only time it was very necessary was when you were searching for a target that moved around a lot. Almost every single quest gave you a descriptive journal entry....

And once again, I wish this weren't so. If I had my way, in Skyrim NPC's would give directions, or say something like "Bring out your map, I think I remember where the cave was"... and then they attempt to mark it, but may not be very accurate. Maybe a big circle they draw on your map that you can only toggle to once you click on that specific quest.
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Ian White
 
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Post » Tue May 03, 2011 10:07 am

Reason #1 for quest markers in oblivion: Without them how you navigate in the copy pasted environment?

Skyrim really doesn't look like it will have this problem, although I guess we haven't really seen that much, but still I don't think it will be a problem

However if they are still including quest markers I think it will be ok because now fast travel (those cartridges) will only take you to certain major locations. At least I think maybe I'm wrong
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Chris Jones
 
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Post » Mon May 02, 2011 8:17 pm

you could, just chose a different quest
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Johanna Van Drunick
 
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Post » Tue May 03, 2011 1:18 am

The quest marker was indeed optional, the only time it was very necessary was when you were searching for a target that moved around a lot. Almost every single quest gave you a descriptive journal entry....

And once again, I wish this weren't so. If I had my way, in Skyrim NPC's would give directions, or say something like "Bring out your map, I think I remember where the cave was"... and then they attempt to mark it, but may not be very accurate. Maybe a big circle they draw on your map that you can only toggle to once you click on that specific quest.

I think I remember reading some of the confirmed information that NPC's will give directions to places, and according to how well they like you they will either be vague or very detailed. I'm with GERLiN, I hope this is the way it will be.
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Hayley O'Gara
 
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Post » Tue May 03, 2011 1:44 am

I think I remember reading some of the confirmed information that NPC's will give directions to places, and according to how well they like you they will either be vague or very detailed. I'm with GERLiN, I hope this is the way it will be.

it also says that there will be quest icons
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tiffany Royal
 
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Post » Mon May 02, 2011 11:08 pm

Maybe a big circle they draw on your map that you can only toggle to once you click on that specific quest.


Now that would be sweet. I remember something like that for RDR.
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Elea Rossi
 
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Post » Tue May 03, 2011 3:25 am

They should be optional and the game should be more descriptive when telling you where to go/how to find who you're looking for.

Rather than "Go talk to Person X in Town X" ...

Have it say "Go talk to Person X in Town X. He's a smith, so you can find him in the market sector in the day, and he lives along the western wall."

Or let us find out that information by asking around. I never had problems in Morrowind finding things, but it was harder to. Made simple things like finding a person more an adventure, because I didn't just follow the marker to him.
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Matt Terry
 
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Post » Mon May 02, 2011 11:27 pm

Basic grasp of the obvious: check.



View that we're here to wait on the n00bies hand and foot: check.



Uppity claim to be speaking "on behalf of" some group that have already expressed themselves and their desire to not be led through quests by the nose: check.

Evidence suggests Donald Trump has just joined the forums.


Mate I was on the old forums after Morrowind was released... about 7 years before your join date.

Unfortunately for you, you don't have a basic grasp of the obvious: I'm asking the devs if quest markers could be toggled in Skyrim. I don't care if others have workarounds, or dont like being "led by the nose".
One thing I'm not doing is clogging their boards with "cool story hansel" posts.
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SEXY QUEEN
 
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Post » Mon May 02, 2011 9:08 pm

it also says that there will be quest icons

What the confirmed information? I'm sorry I either missed that info or I have forgotten I read it. Do you have a link?
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Robyn Lena
 
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Post » Mon May 02, 2011 10:03 pm

Not to sound rude, buuuuut

Dear OP,
Although I agree with you, it is now too late for them to put any new ideas in the game. You can keep expressing your concerns, but I believe they are at a point where they are finally just going to concentrate on what they have instead of adding in every new idea that pops up on the forums. I am hoping they do, or else the game will be full of unfinished ideas and won't look that great.
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Sheeva
 
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