Since there is a lot of people with the impatience to read certain threads and announcements, i will post them up here. So to all people who feel injustified because they got no answer about host-migration, matchmaking and overall balancing, congrats, you got an answer!
About Host-migration and Matchmaking:
Just to let you all know, we're currently investigating changes to the matchmaking algorithm on both consoles which should improve issues relating to lag and players from different regions being matched together.
I'll post again when I have more details.
After feedback:
We're currently collecting and anolysing telemetry to better understand what effect the changes had, this will help us decide where to go from here. Please understand that matchmaking is a large system that has quite a lot of factors to consider so changes have to be slow so that we don't make things worse.
In other, semi related news we've found an issue that could explain some of the host migration failures, a fix for this will be pushed out in a title update. This won't make them succeed 100% of the time but it should help.
Issues that are looked in to:
Hi all,
We are aware of and investigating the following issues, with an aim to include fixes for them in any future patches:
Missing dog tags and skill assessments after Patch 1.1
Crashes during the final boss fight in SP
Issues with being unable to unlock everything for 100% completion in SP
Ability to specify ADS sensitivity compared to hipfire sensitivity (PC Only)
Laser + Extended Magazine not working for all weapons
Cloak visibility differences between levels
General weapon and module balancing
Further Anti Cheat improvements
Host Migration and Matchmaking improvements
Jackal + Laser sight causing an animation glitch when firing whilst moving
Disc image on X360 is incorrect on X360 dashboard
Further CVARS available to Dedicated Servers to allow ranked matches with higher timelimits and score limits
AMD specific driver issue fixes
Crashing when transitioning from SP -> MP when in an X360 LIVE party and someone is using voice comms.
Due to nature of development, fixes for these issues cannot be guaranteed
This is not an exhaustive list or the final list, more will be added as I receive confirmation from other members of the development team that they are investigating specific issues.
General Balance responses
There is an issue where the spread is being incorrectly calculated when firing rapid shots, this will be fixed in an upcoming data patch.
I'm looking at another round of weapon balance in the near future, Grendel/FY71/SCAR and Jackal all feature
these are the main responses i found, i hardly think this is 'no support'.
Read these, and if there are still issues you find, post them here but in a normal, comprehensive matter, so it's easy to read, and if there are enough issues found, i'll send a PM to the devs with a compilation of the issues not yet looked into.
Cheers,
Ceph Nightmare