Dieing and reloading is getting so old in games now and I think an RPG like TES would benefit a lot from a more immersive death scenario.
I have a mod for Oblivion that sees the PC get transported to an inn after death with a message saying you were found half dead by an adventurer and pulled to safety; some gold is lost as a penalty.
I very much doubt that Skyrim will have anything other than 'death and reload' but I'm hoping for something a bit more immersive and entertaining.
I don't think this is a bad idea. Maybe if you transported to the nearest inn to add a little more sense of adventure... Could work. Most importantly it gives the player the choice of continuing and accepting the loss, or re-loading. It is interesting to see so many detractors, check out Planescape: Torment, something of a gold standard in RPGs.
Would anyone hate me if I said "Morrowind had an interesting option". Lol. It's true, the recall and intervention spells could be used
anywhere and at
any time. Finding an opponent who was above your level was not a problem, if you judged the fight as, say a 50/50 chance you could give it a go and if things started to look grim you could just buzzzzut out of danger. Excitement, adventure, choice all from just one little spell