A death consequence mod?

Post » Sun Jul 03, 2011 2:44 am

I had an idea about a new death alternative. I requires a companion though. If you are in a fight and your health goes down to 0, instead of dying, you'd be on the brink of death and go unconscious. Your companion could carry you to a safe place (outside the cave you were in, or back to the closest city, etc). Your companion would have to remove any heavy items from your inventory (with the exception of your equipped stuff) so that he could manage to carry you back. From this point you wake up weak (you'd get a fraction of your health back) and you'd have to sleep to regain your strength. This assumes that your companion didn't die before you (or this couldn't happen :P).

And because losing some good loot would probably cause people to want to reload instead, that option doesn't come up when you die, and this scenario replaces it. Though you could still load up an earlier save after this, but let's ignore that for my purposes ;)

To expand on this, if you are close to a city, perhaps your companion could take you to a temple for healing, which makes temples a bit more useful. I'm sure someone with more imagination could take this whole scenario and make it awesome~

I just thought that this would give a bit of consequence to dying, more than just reloading and trying again. It is also a bit more roleplaying friendly compared to reloading as well.

I personally could not make this mod a reality, because it requires skills beyond myself currently, but I was wondering if anyone else thought this idea was worthwhile at all...
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Javaun Thompson
 
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Post » Sun Jul 03, 2011 2:28 am

Well there's some "death" mod already done
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6536
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Gemma Woods Illustration
 
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Post » Sun Jul 03, 2011 12:33 am

That sounds like a lot fun. I'm sure with enough help from the folks here you could put it together.
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Laura Hicks
 
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