Death count.

Post » Sat Feb 19, 2011 9:03 am

Technically you only become incapacitated when you get killed in Brink, so I'm wondering whether you get a death when a medic resses you? I know you get a death in MAG even when you are brought back by a medic, but I'm hoping Brink will be different.

Also, feel free to share your thoughts on how it ought to be.
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Laura Simmonds
 
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Post » Sat Feb 19, 2011 2:31 am

If I were to guess, It will be more like BC2 as to where when you are resed, it is as if you had never died. Brink probably doesnt add a death untill you click the re spawn button. But, this is all just my best guess.
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Nathan Barker
 
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Post » Fri Feb 18, 2011 8:13 pm

Probably not. If you die in a game like Battlefield (or MAG as in your example) and get revived, you've actually died and been brought back to life. In Brink, you yourself are the one getting yourself back in the fight after a Medic gives you a syringe. It wouldn't make much sense counting that as a death.
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CxvIII
 
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Post » Sat Feb 19, 2011 2:07 am

When a Medic revives, they are throwing a syringe to a downed team member. Once you choose to enter the reinforcement wave, your technically dead.
To answer your question, no. Your probably not dead even before your revived.
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Lily Evans
 
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Post » Sat Feb 19, 2011 7:13 am

does it matter? brink does show K/D anyway :)
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Gemma Archer
 
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Post » Sat Feb 19, 2011 6:48 am

does it matter? brink does show K/D anyway :)


This. Deaths arent tracked, wouldnt worry about it.
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P PoLlo
 
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Post » Sat Feb 19, 2011 4:32 am

does it matter? brink does show K/D anyway :)

I swear this is like the 5th time you've beaten me to the punch.
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Mariana
 
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Post » Fri Feb 18, 2011 7:44 pm

does it matter? brink does show K/D anyway :)

+1
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Katey Meyer
 
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Post » Sat Feb 19, 2011 12:42 am

does it matter? brink does show K/D anyway :)


so i know overall kdr isnt tracked etc but do u get a post game report like showing ppls stats like who had the most xp , kills, deaths that round? cuz tryouts for my clan is gonna be a [censored] if no sort of endgame result page is shown to see if the guy im tryin out is even good at completing objectives while keepin himself alive
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Sam Parker
 
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Post » Fri Feb 18, 2011 10:04 pm

does it matter? brink doesn't show K/D anyway :)


fix'd :foodndrink:
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Steeeph
 
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Post » Sat Feb 19, 2011 8:11 am

so i know overall kdr isnt tracked etc but do u get a post game report like showing ppls stats like who had the most xp , kills, deaths that round? cuz tryouts for my clan is gonna be a [censored] if no sort of endgame result page is shown to see if the guy im tryin out is even good at completing objectives while keepin himself alive


That's a good term for it, I should've used that in the poll that I made about statistics. :P Cuz I think many people misinterpreted what I was trying to say.
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DeeD
 
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Post » Sat Feb 19, 2011 9:39 am

so i know overall kdr isnt tracked etc but do u get a post game report like showing ppls stats like who had the most xp , kills, deaths that round? cuz tryouts for my clan is gonna be a [censored] if no sort of endgame result page is shown to see if the guy im tryin out is even good at completing objectives while keepin himself alive


Really? Wouldn't you follow the tryout and make sure they understand what being a team player is? Wouldn't you invite someone into your team AFTER seeing how they play or taking the word of a fellow member on his/her friend.

I never 2nd guessed a player that I brought in or had a team mate bring in UNTIL they were an obvious issue. Then it was handled. Fortunately, never had to do that. Most players you would INVITE to your clan should or would have shown you that quality BEFORE the invite.

Dying is a necessity in some game play. A sacrifice is made in order to get the door open or an escort across. Game play should be the only factor.
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Laura Ellaby
 
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Post » Sat Feb 19, 2011 6:09 am

Really? Wouldn't you follow the tryout and make sure they understand what being a team player is? Wouldn't you invite someone into your team AFTER seeing how they play or taking the word of a fellow member on his/her friend.

I never 2nd guessed a player that I brought in or had a team mate bring in UNTIL they were an obvious issue. Then it was handled. Fortunately, never had to do that. Most players you would INVITE to your clan should or would have shown you that quality BEFORE the invite.

Dying is a necessity in some game play. A sacrifice is made in order to get the door open or an escort across. Game play should be the only factor.


Sorry but u misunderstood me i think
im not a baby sitter im not gonna be on his ass monitoring what he is doin 100% of the time, i have my set objectives and tasks to complete as well
we also have differing views on deaths, my clan isnt a casual clan we are a competitive bunch, the better someone can take care of themselves without dyin 100000x a match and needing help every 2 secs for someone to bring them back up is a benefit. We recruit on 5 points

1.Teamwork
2.Communication
3.Skill
4. Competitive minded
5. Consistency

yes dying is a necessity but where it helps the team NOT where it slows down the team. Having an end game report can show me if the guy is consistent or just has a good game every 1 out of 5 matches. So while i like the fact that kdr isnt tracked so ppl focus on the objective an endgame report should be there imo. Teamwork and Comms i can monitor in game, skill i cannot unless u basically play the role of camera guy and follow him the entire match seeing his every move and decision and if he can even shoot a gun, consistency is easily monitored with an endgame report as after a few games u can see if the guy is the real deal or a fluke

PS: we dont send clan invites out till they pass the tryout so again i think u read my post wrong.
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Hazel Sian ogden
 
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Post » Sat Feb 19, 2011 9:39 am

Maybe showing incapacitations would be easier and more useful than showing true deaths? ^_^
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Antonio Gigliotta
 
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Post » Sat Feb 19, 2011 7:08 am

Maybe showing incapacitations would be easier and more useful than showing true deaths? ^_^


they could do it like Gears and show kills, downs (incapacitations) and deaths
i think Gears does it as incaps are guys u put down but not quite kill off and deaths only given for full deaths and not incaps not 100% sure would like a Gears person to clarify if i got it right :P

so even if the guy per se isnt getting alot of "kills" showing the amount of incaps he gets after a round is a nice touch as it shows he still puts shots into alot of players and probably teamshoots well

i like not having overall stats tracked as when ppl are able to see it they get paranoid and wanna raise it especially KDR but endgame reports should be included imho
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Sharra Llenos
 
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Post » Fri Feb 18, 2011 5:54 pm

does it matter? brink does show K/D anyway :)

There are leaderboards for every match which also display Kills and Deaths.
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Vickytoria Vasquez
 
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Post » Sat Feb 19, 2011 6:56 am

K/D doesn't matter in Brink, what really matters is what they are doing for the team. To quote one of the devs "A medic could go through the whole game without firing a single shot, and still have the highest score.
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Prisca Lacour
 
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Post » Sat Feb 19, 2011 8:13 am

NuMbzZz I meant how many times you yourself were incapacitated instead of how many times you died. We're talking about showing deaths here.
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Michelle Smith
 
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Post » Sat Feb 19, 2011 1:23 am

At the person on about clans. If they have the highest score (XP displayed in end game leaderboard) Then clearly they have completed the most objectives and helped their team the most. Who cares if they died a billion times, they still did the best in the game based on objective play meaning they won the game for you. Such is the beauty of teamplay objective games. YOUR DEATHS AND KILLS REALLY DON'T MATTER!!!!
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Gemma Archer
 
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Post » Fri Feb 18, 2011 10:26 pm

Probably not. If you die in a game like Battlefield (or MAG as in your example) and get revived, you've actually died and been brought back to life. In Brink, you yourself are the one getting yourself back in the fight after a Medic gives you a syringe. It wouldn't make much sense counting that as a death.


I agree with this but since when did a games mechanics have to make sense so who really knows. It will prob be like most shooters where if you get downed it counts as a death even though you get revived.
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Justin Bywater
 
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Post » Sat Feb 19, 2011 3:01 am

At the person on about clans. If they have the highest score (XP displayed in end game leaderboard) Then clearly they have completed the most objectives and helped their team the most. Who cares if they died a billion times, they still did the best in the game based on objective play meaning they won the game for you. Such is the beauty of teamplay objective games. YOUR DEATHS AND KILLS REALLY DON'T MATTER!!!!


u do know its alot easier to complete/defend an objective once ur opponent is dead right?

EDIT:

There are leaderboards for every match which also display Kills and Deaths.


kool that makes recruiting alot easier
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JLG
 
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Post » Fri Feb 18, 2011 5:45 pm

1.Teamwork
2.Communication
3.Skill
4. Competitive minded
5. Consistency

For a competitive clan, this is a good list.

For someone like me, 4 and 5 = not interested.

I'm notoriously and hopelessly unreliable (and somehow ended up being nominated clan leader for my ACB clan when the original guy vanished on us.. weird), and I'm all about fun, with competition being a secondary concern (which isn't such a big deal because the clan I'm in is a casual clan, not a highly competitive one)
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Kortniie Dumont
 
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Post » Sat Feb 19, 2011 7:38 am

For a competitive clan, this is a good list.

For someone like me, 4 and 5 = not interested.

I'm notoriously and hopelessly unreliable (and somehow ended up being nominated clan leader for my ACB clan when the original guy vanished on us.. weird), and I'm all about fun, with competition being a secondary concern (which isn't such a big deal because the clan I'm in is a casual clan, not a highly competitive one)


Thanks.
yea it was orginally 3 points but we added the other 2 so ppl joining know that we are more of a competitive clan than a casual clan
now that doesnt mean its business all day just means when its time to work on certain stuff and for matches we always have our game face on and no slacking off.
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Jake Easom
 
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Post » Sat Feb 19, 2011 6:38 am

Really? Wouldn't you follow the tryout and make sure they understand what being a team player is? Wouldn't you invite someone into your team AFTER seeing how they play or taking the word of a fellow member on his/her friend.

I never 2nd guessed a player that I brought in or had a team mate bring in UNTIL they were an obvious issue. Then it was handled. Fortunately, never had to do that. Most players you would INVITE to your clan should or would have shown you that quality BEFORE the invite.

Dying is a necessity in some game play. A sacrifice is made in order to get the door open or an escort across. Game play should be the only factor.

finally some gets it. If your playing CoD(forgive me) on domination, if you went say 5 and 20 but were on the top of the leaderboard, it doesnt mean your bad just that you actually made an effort to win the game. But of course in said franchise the only way to get into a clan is to be a 5ewper l337 pwnr(in snarky/naisaly voice).
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Casey
 
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Post » Fri Feb 18, 2011 6:25 pm

Sure it may be easier if they are dead, but if the player does it anyway regardless surely it makes no difference. Dead guy or not, the objective was completed.
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Leah
 
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