Really? Wouldn't you follow the tryout and make sure they understand what being a team player is? Wouldn't you invite someone into your team AFTER seeing how they play or taking the word of a fellow member on his/her friend.
I never 2nd guessed a player that I brought in or had a team mate bring in UNTIL they were an obvious issue. Then it was handled. Fortunately, never had to do that. Most players you would INVITE to your clan should or would have shown you that quality BEFORE the invite.
Dying is a necessity in some game play. A sacrifice is made in order to get the door open or an escort across. Game play should be the only factor.
Sorry but u misunderstood me i think
im not a baby sitter im not gonna be on his ass monitoring what he is doin 100% of the time, i have my set objectives and tasks to complete as well
we also have differing views on deaths, my clan isnt a casual clan we are a competitive bunch, the better someone can take care of themselves without dyin 100000x a match and needing help every 2 secs for someone to bring them back up is a benefit. We recruit on 5 points
1.Teamwork
2.Communication
3.Skill
4. Competitive minded
5. Consistency
yes dying is a necessity but where it helps the team NOT where it slows down the team. Having an end game report can show me if the guy is consistent or just has a good game every 1 out of 5 matches. So while i like the fact that kdr isnt tracked so ppl focus on the objective an endgame report should be there imo. Teamwork and Comms i can monitor in game, skill i cannot unless u basically play the role of camera guy and follow him the entire match seeing his every move and decision and if he can even shoot a gun, consistency is easily monitored with an endgame report as after a few games u can see if the guy is the real deal or a fluke
PS: we dont send clan invites out till they pass the tryout so again i think u read my post wrong.