Fecalmatter Transfer Service? ;P
I think i find myself at a bit of a middle-ground here.
I like the idea of FotA as a standard "respawn point" - say you have neutral standings to nearly everyone, or aren't that generally well-liked (no standings above "Accepted")
When you get up to higher standings, it's a matter of nearest respawn location. If you're lucky enough to respawn at a place where you are well-liked (for the sake of argument, let's say Idolized), you get some benefits. Top physicians tend to you, so you respawn with little to no penalties - and if you were killed in PvP, or you've gotten your things stolen
(this i think should only be possible by other players - always, even if they didn't make the kill - could make som interesting play mechanics - Kill X, Scavenger Y comes, Kill Y, bad karma + 2x loot \o/) you get the chance to "avenge" yourself, and can prosecute the player who wronged you without legal action from the faction that you are Idolized by (read: within their territory) - conversely, killing someone who is Idolized slightly increases the offenders "Outlaw" status, eventually to the point where any law enforcement doesn't give a hoot. Deters ganking but leaves in the possibility of malevolent players trying to rob you - doing so for the sheer fun of it isn't without consequence anymore.
As for death/defeat. Well, possibly make it a selectable feature?
Say, if you get killed too many times in much too fast succession, your character becomes more and more at risk of permanently being killed - or if you are too far away from any NPC settlements the risk rises aswell. Tradeoff here being that you could possibly be awarded extra traits/feats or some such.
As for the whole slaver idea, i'm sorry, but i'd think - regardless of RP - that it'd eventually turn into a chore more than anything - unless it was carried out right. Only instance would be if you were fighting slavers, as i don't think they are that interested in capturing nigh dead people and expend the resources to get them up and running again. Also, what about the supposed Deathclaw/Robot characters? I'd think twice before attempting to put any of the two to any kind of slave labour.
So should they all get a get out of jail free card? ;o
Frankly, i just don't see it mesh very well with either the RP aspect nor gameplay aspect of a game, despite it being FO