Death penalty in Skyrim feels like cheating

Post » Wed Dec 14, 2011 10:33 pm

I have to autosave the game more frequently because if I alt-tab for whatever reason the game might crash (often does).

Still, the death penalty of "going back to last save" or whatever, really makes it feel like I'm cheating because there's no death penalty at all.


The solution isn't "save less often" because having to replay previous 30minutes would be really boring. But certainly some kind of a level loss, skill progression loss, or whatever, would be more interesting but I don't know how to mod that. So when I die I lose 1 perk worth of progress. I think that would be more interesting.


Right now pretty much all my deaths on Master are due to underestimating the enemy attack dmg, so I wait on a healing potion (lazy) and then enemy does power attack and I miss the TAB button or potion hotkey. It's never really death in a way that exists in some MMO's or elsewhere where you just CANT pass certain area because it's difficult and you're not prepared. That's my problem with dying in Skyrim, it's... boring. In Guild Wars, when I died, at least it forced me to optimize a bit, change skills, etc etc.. here I die, and then next time I just use a potion earlier. There's just something wrong with that.



ps: Whats up with the bow in this game, I keep pressing button and so often the bow just doesn't shoot, my character holds it still. I know there's a loong animation time and non-animation freeze time, but it's just so awkward. I lost so much health already simply because my character is not shooting.
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Antonio Gigliotta
 
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Post » Wed Dec 14, 2011 10:31 pm

I like it the way it is.

There's no real death penalty, the penalty is the game over, the character is dead...
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Soku Nyorah
 
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Post » Thu Dec 15, 2011 3:19 am

Maybe a mod will come out that will limit the number of save you can perform within a set period of time, or allowing only one save within a dungeon at a time or something.
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Laura Mclean
 
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Post » Wed Dec 14, 2011 8:07 pm

There is a penalty. Its called game over. You go back to the last time you saved. if you are a forgetful person who decides to turn off autosave, that can really hurt. I have learned the habit od pressing F5 during gameplay before entering a door usually.
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Sierra Ritsuka
 
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Post » Wed Dec 14, 2011 9:00 pm

Get out.

No, really. Get out.
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john page
 
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Post » Thu Dec 15, 2011 2:14 am

You can make your own death penalty really, it's never been a tradition in TES to put some sort of a penalty on player deaths and I don't see a reason to suddenly change that now. And even with a penalty you should be able to reload a save before the penalty kicks in.

You mentioned MMO's, why not just throw 10% of your gold away every time you die and reload, and better yet if you are on the PC you can get codes to remove stats/perks/levels too.
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sara OMAR
 
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Post » Wed Dec 14, 2011 8:51 pm

Lets go old-skool: you start with 3 lives, lose them all and you have to start over.
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Lakyn Ellery
 
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Post » Wed Dec 14, 2011 2:26 pm

Games have experimented with death penalties since games have been being made. The more "epic" a game is, the less punishing death penalties seem to be. For a game like DII, playing Dead is Dead (hardcoe) wasn't so bad... because the playing entire game was the point. You could restart at anytime and enjoy the new play. TES is focused on the story your character creates in the world, and death penalties and abstract "reanimation devices" really aren't needed. The best I've heard of late is to restart at your last sleep... pretending it all was a dream. You could also tithe 10% of your gold to a church to fend off the ill omen.
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Jeff Tingler
 
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Post » Wed Dec 14, 2011 8:38 pm

Lets go old-skool: you start with 3 lives, lose them all and you have to start over.


I was gonna say play Dead Is Dead, but I like this better =) I think I'm going to put a jar down, and for every quarter in the jar, I get 3x lives. Awesome.
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Mélida Brunet
 
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Post » Thu Dec 15, 2011 2:02 am

Create your own penalties, that's why some people like to play dead-is-dead.

Try droping gold or a random equipment. It's up to you really.
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Julie Ann
 
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Post » Thu Dec 15, 2011 4:43 am

Point is, TES games are designed so thats theres no way you can fail, why do you think its so popular for 8 year old kids, who despise challenge, now too? If you fail in one approach, retry again with a different approach. Your not meant to lose.
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Nick Tyler
 
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Post » Wed Dec 14, 2011 5:06 pm

Yeah, going back to your previous save has always been the death penalty in Elder Scrolls. They're not particularly interested in punishing you.

I played GW for years. What do you want, death penalty? Sure. Get killed by a dragon, then get killed by that dragon even easier the next time, then again and again until you ragequit. I fail to see how that would be entertaining, but I know that entertainment is a highly subjective matter.

While there's plenty of things to do that are provided to you, this game is as much what you make of it as it is what's already in the 1s and 0s. You want it to be tougher? Make it tougher. Leave some [censored] behind every time you die and fast travel back to the last city you went to.
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Suzy Santana
 
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Post » Wed Dec 14, 2011 10:29 pm

I was gonna say play Dead Is Dead, but I like this better =) I think I'm going to put a jar down, and for every quarter in the jar, I get 3x lives. Awesome.


hahaha Skyrim: the most pointless arcade game in history. You'd need a tent outside the machine. :biggrin:
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louise hamilton
 
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Post » Thu Dec 15, 2011 5:01 am

Good God, no. I already hate having to re-do segments over and over when I bite it. I don't want this to be Diablo or some MMOs where it punts you back for dying.
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Shannon Marie Jones
 
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Post » Wed Dec 14, 2011 11:23 pm

Agreed, after reloading a few times on a tough fight, things start to feel kinda lame/not fun anymore.

Im currently running a mage, and i must say i have no idea how xbox players could enjoy the class, even having 8 hotkeys is not enough imo, why the heck can i only have 8 hotkeys sigh...
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Nice one
 
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Post » Thu Dec 15, 2011 1:07 am

Something along the lines of what Dark Souls does, without the respawn, at least this way if you used a ton of potions, food or whatever and still bit the dust those things would be gone for good. Unless you chose to just reload your last save of course, at least then we would have a more solid choice.
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DarkGypsy
 
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Post » Wed Dec 14, 2011 4:14 pm

The penalty is... not being able to get any farther unless you stop dying. That's good enough for me.
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Mario Alcantar
 
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Post » Wed Dec 14, 2011 3:16 pm

Point is, TES games are designed so thats theres no way you can fail, why do you think its so popular for 8 year old kids, who despise challenge, now too? If you fail in one approach, retry again with a different approach. Your not meant to lose.



Over the thirty years I've played games, the vast majority of "RPGs" have had this same "You die! Reload?" system. The main exceptions I can think of are all the roguelikes - both the original text ones (Rogue, Moria, Nethack, etc - which ran with enforced Dead-Is-Dead) and the graphical ones (Diablo, Sacred, Titanquest - which give infinite respawn with an xp/item/gold penalty).


This is nothing new.

This is not some "wah wah wah casual" thing.

This is not some thing.

This is how games have worked for DECADES.
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Andrew Lang
 
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Post » Thu Dec 15, 2011 12:39 am

Just play dead is dead. If you die you have to delete you character.

If you like the idea click http://www.gamesas.com/index.php?/topic/1308027-skyrim-awesome-challenges-compilation/
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oliver klosoff
 
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Post » Thu Dec 15, 2011 12:22 am

I am not saying death penalty needs to be totally crippling. I am saying that after playing for a while I am starting to understand the complaints of others. The game is not challenging at all (I'm playing on Masters, using only one crafting school); almost all combat is done purely by brute force (if you're into melee) or stealth (if you're into stealth). Only during Diplomatic Immunity was I testing different approach, especially since I thought I can get out without having to kill anyone.

The game just isn't challenging in a way that it encourages/forces you to THINK. At first, the game seemed pretty good, but now when I'm past 30, those Riften quests are just "bring me that from the other side of the world - MMO style" and "kill more people in exactly same way as those 1000 previously". And even if I die no big deal you're right there again without a scratch.

I also now understand what others meant by "tedious to constantly nerf oneself". I have nerfed my character somewhat already, but it's still not enough. For example, that dragon whisper completely ruins the point of sneaking (I suppose Detect Life/Dead works the same way). It's not even thrilling and intense anymore, I just cast shout. So now I have to nerf myself not to use shouts either. It just feels like I've to dumb myself down to the level of 8yr old in order to properly roleplay.

I played GW for years. What do you want, death penalty? Sure. Get killed by a dragon, then get killed by that dragon even easier the next time, then again and again until you ragequit. I fail to see how that would be entertaining, but I know that entertainment is a highly subjective matter.


I disagree, that penalty system worked great in GW. You get killed by a dragon and get death penalty which is a note that "perhaps you should reconsider your tactic and/or give up". If you died because of bad luck or not focusing much, then 10% death penalty will be totally irrelevant. But if you died in the first place because you're not up to the challenge, then death does what it should do: tell you to turn back.



Lets go old-skool: you start with 3 lives, lose them all and you have to start over.



Amen. Those were the days!

You died. And died. And died. And there were no forums to complain, you actually had to.. improve your skills, not just grind enough hp to finally defeat anyone. And fun was also in seeing how far you can get. In todays games you experience TONS of content, and it's less thrilling than 4 levels of an old game. That's the real problem IMO.
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Davorah Katz
 
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Post » Wed Dec 14, 2011 9:21 pm

Wish we were able to pay off the bounty no matter what the crime is, dislike if the crime is too high we have to fight to our death. Why can't we kill off the soldiers and then the bounty will be gone forever?
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quinnnn
 
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Post » Wed Dec 14, 2011 8:45 pm

One thing I′m not too fond of is that if you are as good as dead, you can hit Q (pause), drink 4 or 5 healing potions and be fresh and good to go again. That feels like "cheating", and I wished potions would take some time to drink, or that Q only lead to slowmotion and not pause.
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Sakura Haruno
 
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Post » Wed Dec 14, 2011 8:46 pm

One thing I′m not too fond of is that if you are as good as dead, you can hit Q (pause), drink 4 or 5 healing potions and be fresh and good to go again. That feels like "cheating", and I wished potions would take some time to drink, or that Q only lead to slowmotion and not pause.


or like Witcher potions with serious drawbacks even
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Maddy Paul
 
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Post » Thu Dec 15, 2011 2:31 am

One thing I′m not too fond of is that if you are as good as dead, you can hit Q (pause), drink 4 or 5 healing potions and be fresh and good to go again. That feels like "cheating", and I wished potions would take some time to drink, or that Q only lead to slowmotion and not pause.


Yeah that's just crazy. You can drink an unlimited number of potions so you're practically immortal unless someone 1-hits you.
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Nomee
 
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