Still, the death penalty of "going back to last save" or whatever, really makes it feel like I'm cheating because there's no death penalty at all.
The solution isn't "save less often" because having to replay previous 30minutes would be really boring. But certainly some kind of a level loss, skill progression loss, or whatever, would be more interesting but I don't know how to mod that. So when I die I lose 1 perk worth of progress. I think that would be more interesting.
Right now pretty much all my deaths on Master are due to underestimating the enemy attack dmg, so I wait on a healing potion (lazy) and then enemy does power attack and I miss the TAB button or potion hotkey. It's never really death in a way that exists in some MMO's or elsewhere where you just CANT pass certain area because it's difficult and you're not prepared. That's my problem with dying in Skyrim, it's... boring. In Guild Wars, when I died, at least it forced me to optimize a bit, change skills, etc etc.. here I die, and then next time I just use a potion earlier. There's just something wrong with that.
ps: Whats up with the bow in this game, I keep pressing button and so often the bow just doesn't shoot, my character holds it still. I know there's a loong animation time and non-animation freeze time, but it's just so awkward. I lost so much health already simply because my character is not shooting.