Death of Physical Media

Post » Thu Aug 19, 2010 2:41 am

Well it's most certainly not "dieing".


edit:
Won't be long before we got computer chips in are brains...

Oh my dear God.
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Kim Kay
 
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Post » Wed Aug 18, 2010 5:58 pm

there are still collectors out there.
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Princess Johnson
 
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Post » Wed Aug 18, 2010 4:16 pm

to me, digital distribution is lifeless. if i physically drive my ass to the store and buy the game, i get excited and it feels great. When i buy stuff on steam, im like "eh, whatevs..."
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Chantelle Walker
 
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Post » Thu Aug 19, 2010 1:12 am

Living in a country with expensive metered internet, I can tell you that physical media is infinitely preferable.
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Carys
 
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Post » Wed Aug 18, 2010 11:25 pm

once it dies, cyber attacks are going to be a lot more common.
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I love YOu
 
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Post » Wed Aug 18, 2010 2:35 pm

As long as there are a handful of people who choose to get their stuff in store, there will be people offering their content via that means of distribution. It is as easy as that.
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kevin ball
 
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Post » Thu Aug 19, 2010 3:19 am

No its not.

I'm one of those people who like to go to the actual book store. I know its just a comparison but I like owning a physical copy.
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Jack Walker
 
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Post » Wed Aug 18, 2010 3:18 pm

I say no for a simple reason....

Vinyl records.

When CDs came out, they went away almost completely.

Now they realize it is a medium unto itself and that for the superior reproduction of CD/DVD, the vinyl has a quality all it's own that can't be reproduced digitally.

I don't like buying games online. Don't like Steam. Yeah, you own a copy and can re-download it whenever you want, but broadband STILL is not the standard nationwide, so there's a lot of disenfranchised game owners (never mind countries like Canada and such that barely have more than dial-up speeds regardless of connection type) with digital distribution.

I want the disc. It's mine. I can play it whenever so long as I have the game system. Don't need to worry about Internet connection or speed.

All the love affair with digital media will hit the trail once developers realize that a large market share can't use it well enough to want it. Stuff done on phones is a different animal because of the nature of how phones work (you'd not own a smart phone if you can't afford service or have no service in your area). Games (PC or console) are their own group.

The same applies with "cloud computing." Sounds nice until we start hearing of people having their proprietary work stolen or hacked or Microsoft and others find the service is class A useless for people on dialup. Until the world is broadband, it will never take the place of on-site processing.
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daniel royle
 
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Post » Wed Aug 18, 2010 11:48 pm

if physical media for games dies out i will stop buying games for good.
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BrEezy Baby
 
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Post » Wed Aug 18, 2010 11:10 pm

(never mind countries like Canada and such that barely have more than dial-up speeds regardless of connection type

http://www.netindex.com/download/2,7/Canada/
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JAY
 
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Post » Thu Aug 19, 2010 1:22 am

I don't know about others but I love my ever-growing collection of disks.
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Shae Munro
 
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Post » Wed Aug 18, 2010 5:22 pm

http://www.netindex.com/download/2,7/Canada/


Didn't mean to imply ALL of Canada, but you're getting that throttling thing with a cap on GB usage, right? Other nations have such questionable infrastructure that those with something other than dial-up don't get that fast a speed.

Add in that all of that is pay service, and often not that cheap. Gotta pay to play? Gonna lose customers over that.

Not everyone with a PS3 or Xbox do the online gaming bit.
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Dalley hussain
 
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Post » Thu Aug 19, 2010 3:50 am

Digital media is growing, not only because more and more customers seem to want it, but because it gives the publisher of the game more money. For each sold digital copy they generally get about 70% of the price, while with physical media they only get about 40%.

On the negative side of things, digital media is more expensive for the customer. The comfort of being able to buy the media straight from the home apparently cost more than what it cost to print the manual, box and so on, and ship it. Not to mention there isn't really any competition between the online game stores while the physical stores keep having price wars against eachother. Just last week there was a Steam sale on Mass Effect 2, but it was still cheaper to just buy it from the normal price in the local game store.

I rather like digital media when it's free from DRM though, I bought Witcher 2 from GOG because of it. But I'm not fond of the concept of online activation at all, which Steamworks and others use.


I guess I have about 2000 discs (games, DVDs and CDs), and the only one that broken is the second disc for http://en.wikipedia.org/wiki/Escape_from_Monkey_Island. But that's because it had a tiny crack in it from the very beginning, which over time gotten larger and larger while in the drive, and now the disc is unusable. I don't really care that much though, it lasted long enough for me to play thru the game and it's not a particulary good game :P


Know what you mean that DRM stuff really gets out of hand at times and maybe one of the true negatives with digital media vs physical media. Steam has kind of "solved" this problem to a certain extent however it is still a big ol pain in the butt. One thing that kept me from buying Spore was the DRM stuff that I read about.
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-__^
 
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