Death by radiation should be more gruesome

Post » Tue Dec 01, 2015 11:48 am

I'm not sure that's how irony works but I insensitively giggled too.

On topic tho: no. Seriously I don't need that level of retch inducing fidelity in my games.

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Naomi Ward
 
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Post » Tue Dec 01, 2015 11:03 am

In Fallout 2, there was a way to get a 6th toe. Forgot how, though, maybe by walking on radioactive waste.

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alyssa ALYSSA
 
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Post » Tue Dec 01, 2015 5:53 pm

Like growing an extra toe! That would be unprecedented.

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Kayleigh Mcneil
 
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Post » Tue Dec 01, 2015 5:07 pm

I wasn't going to mention that, but yea. Did that affect what you could do, or was it just, "Hey, you have an extra toe!"?

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Ana Torrecilla Cabeza
 
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Post » Tue Dec 01, 2015 2:46 pm

I'd like it if they copied the Plasma critical death from Fallout 1, for the radiation death ~and plasma critical death, for FO4.

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Britta Gronkowski
 
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Post » Tue Dec 01, 2015 10:30 pm

You could get it removed and use it on Horrigan.

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Robert Garcia
 
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Post » Wed Dec 02, 2015 1:54 am

Took the words right out of my mouth.

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Ladymorphine
 
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Post » Tue Dec 01, 2015 12:23 pm

No, Fallout has a kinder, gentler radiation sickness, and it should stay that way, I think.

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Nicholas C
 
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Post » Tue Dec 01, 2015 11:09 am

I died of rad poisoning at Point Lookout diving to the sub. Had the FWE mod installed.

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Music Show
 
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Post » Wed Dec 02, 2015 12:09 am

Is it possible to discover Vault 87 on the map without dying? I had advanced radiation suit and took rad-x and kept using a crapload of RadAways but I always die right after I discovered it, even when I fast travelled away I died the instant the loading ends.

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Stephy Beck
 
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Post » Wed Dec 02, 2015 2:11 am

If I recall correctly, what happened with Ouchi was that he was exposed to gamma radiation during a nuclear accident. Most of the radiation in Fallout would likely just kill you over time and cause cancer, as it's not intense and focused, unlike Ouchi's case.
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Reven Lord
 
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Post » Tue Dec 01, 2015 1:56 pm

Yeah there is a level at which the is a diminishing return on gore and violence.

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Laura Hicks
 
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Post » Tue Dec 01, 2015 3:22 pm

Well I like the fact you cant heal to max if you have radiation levels. Thats very cool and awesome. Its something Fallout Shelter uses too which I approve.

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Alkira rose Nankivell
 
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Post » Tue Dec 01, 2015 4:44 pm

The shock value of the abstracted critical hit deaths of the originals, just doesn't play out comparably in FPP (and the up close detail that comes with it). This was one of my early concerns from before FO3 released... Specifically the critical flamer death from the originals. It's just accepted differently by the viewer; as more conceptual horror, than visceral gore. I think the ~hd version is a distraction, and more of a detriment to the impact of it.

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N Only WhiTe girl
 
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Post » Wed Dec 02, 2015 2:28 am

I work with radiation so I can say that it is just a game, trying to be enjoyable. It is not a game based in real life. For example, nobody should die with 1,000 Rads in the body.

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Sherry Speakman
 
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Post » Wed Dec 02, 2015 12:17 am

Holy chit that guy was toast...ouch

OT: I don't mind the FO3 way of radiation implementation in FO4
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CRuzIta LUVz grlz
 
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Post » Tue Dec 01, 2015 1:17 pm

I knew a guy who worked at a company where they were required to wear radiation badges, and these were submitted to an outside contractor for levels testing. After a while they got kind of curious about the testing company, so this fellow popped his badge in the microwave for a while, before sending it in; I got the impression this was a done with management permission.

The results came back with the typical report, and nothing unusual detected. They changed testing companies.

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Jonny
 
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Post » Wed Dec 02, 2015 2:22 am

1 Rad (game) = 1 REM (real life) right? 1000 REM causes a 95% mortality rate even with medical attention, just that it takes a few hours or weeks. So in the game having 1000 rads would be a death sentence.

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Josh Trembly
 
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Post » Tue Dec 01, 2015 11:33 pm


There is. Your best bet is to wear the advanced rad suit and taking rad-x. Ideally, you want your rad resist to hit the cap, at 85%. You'll probably need the rad resist perk and a good endurance as well, unless Rad-X stacks. Then, approach the door from the hill, rather than the open path. Basically, go to it in the opposite direction.

Once you've climbed over the hill, and landed in front of the door, just keep running along the path away from the door.

Make sure you have a lot of radaway (as in, go back and get more when you think you have enough), and either keep it on hotkey or manually administer it via the Pip-boy. The latter will let you get your rads to zero, giving you extra time before you you need to access your pip-boy again.

Ideally, you should have discovered the location when you hit the ground. This works because the radiation zone is slightly offset, it's actually strongest at a point somewhere before the door. So, instead of running accross that zone twice (by following the path and running back), you only cross it once. As a bonus, the rads are mostly managable until you're ready to fall from the cliff.
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Michelle davies
 
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Post » Tue Dec 01, 2015 4:46 pm

Thanks for the info, though when you said need good endurance... does endurance helps you resist rads?

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gandalf
 
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Post » Tue Dec 01, 2015 10:50 am


+2% rad resist for every score of endurance above 1. That's a +18% at a score of 10.
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Thomas LEON
 
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Post » Tue Dec 01, 2015 10:49 am

Ah thanks didn't know that. When I tried it, I tried fast-travelling away right after discovering 87, but just died when the loading ended so I used to thought it was scripted.

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Penny Courture
 
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