Death by radiation should be more gruesome

Post » Tue Dec 01, 2015 12:46 pm

Rather than just simply falling over when your rad hits 1000, do a Google image search of the victim's name "Hirochi Ouchi" and see how bad it really is (since I'm not posting the direct link here for rule reasons). Already have people being blown to bits with the Bloody Mess perk, should be something like that.

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Sophie Payne
 
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Post » Tue Dec 01, 2015 2:41 pm

Er, there may be a line to draw, this is meant to be entertaining...

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Joey Avelar
 
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Post » Tue Dec 01, 2015 11:04 pm

Radiation death in real life is just awful for everyone involved. Reading about the people who risked their lives at the Chernobyl disaster to save so many lives only to have their last few days on this earth be the most horrible any human being has experienced in a hospital is just...Damn.

When those people stood up out of their bed, their skin literally fell off of their legs. I don't want that simulated in Fallout. I will admit I enjoy a lot of the gore and violence, but you have to draw the line somewhere.

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Jordan Moreno
 
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Post » Tue Dec 01, 2015 12:31 pm

... on the other hand, symptoms like that are relatively long term (days, weeks, or months). If you take enough radiation to kill you in a short time, you will literally just keel over and not exhibit the hair loss, sores, etc. of radiation sickness. If it's intense enough, you might show signs of burns... but only if it was intense enough to generate sufficient heat. So... just dropping dead after enough rads is realistic to a degree.

To implement accurate radiation sickness in this way, it'd be in the form of long term status effects (probably dispellable by RadAway). People wouldn't melt away on the spot.

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NO suckers In Here
 
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Post » Tue Dec 01, 2015 6:42 pm

You know, I can't actually remember ever dying from radiation in fallout, except when I was messing around and let myself die that way

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Astargoth Rockin' Design
 
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Post » Tue Dec 01, 2015 11:54 pm

Jaramr but many good people have been killed by guns too, yet there's the Bloody Mess perk. Should that be taken out as well?

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Mrs shelly Sugarplum
 
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Post » Tue Dec 01, 2015 9:52 pm

Radiation death is a lot more gruesome. A lot more disturbing, too.

It wont bother me -that- much if its in the game, its not a game ruiner, just that its a lot more gross than exploding super mutant heads.

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Rob Smith
 
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Post » Tue Dec 01, 2015 1:29 pm

Usually in fallout when you go cause of rad poising its a huge dose rather quickly. so its somewhat accurate, and this is still a game, doesn't need to be 100% realistic. And the bloody mess perk is really more of a goofy thing they have, its not accurate either. Only weapon I heard of that can cause some damage like that is a 50 cal from a sniper

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glot
 
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Post » Tue Dec 01, 2015 6:58 pm

Me either. Even in the hated Vault 34 I always managed to get out before dying.
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The Time Car
 
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Post » Tue Dec 01, 2015 11:38 pm

It's basically the exact same gore as turning into a ghoul, except that you die.

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kristy dunn
 
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Post » Tue Dec 01, 2015 1:38 pm

Imagine radiation sickness only affected your speech, charisma, barter, and lockpicking skills. Now that would really piss a lot of people off.

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Natasha Callaghan
 
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Post » Wed Dec 02, 2015 2:50 am

I think it'd be cool if your appearance degraded depending on how irradiated you are, kinda like Dark Souls 2 did where the more you died the more rotting and decayed your body would look the next time you spawned except this time it can be in a (hopefully) good game. What a disappointment DS2 was.

And speaking of disappointment, I feel the same about the fact that all radiation does now is lower your max health, seems pretty dumb to me that it doesn't affect your stats or anything beyond your health bar.

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Chantelle Walker
 
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Post » Tue Dec 01, 2015 8:34 pm

Not seeing the point of it.

I hit max rads, I fall over dead, and the menu screen comes up, I reload a save. It doesn't need to be a spectacle of body horror.

Unless I get exploded, then I expect to be giblets.

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Scott Clemmons
 
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Post » Tue Dec 01, 2015 10:31 pm

More like you get more gross the higher your rad gets.

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Lloyd Muldowney
 
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Post » Tue Dec 01, 2015 3:22 pm

Yeah, I don't really see the point either. I actually didn't even know that you could die from radiation - don't think I've ever had it higher than like 200-ish.

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Michelle Serenity Boss
 
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Post » Tue Dec 01, 2015 3:37 pm

LOL dude's last name was Ouchi!

Irony

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Roberto Gaeta
 
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Post » Tue Dec 01, 2015 1:17 pm

The quickest way to die of massive exposure is near the surface entrance to Vault 87 in Fallout 3, where radiation can reach up to 5,477 rads per second. Lasted about two seconds.
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Roberta Obrien
 
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Post » Tue Dec 01, 2015 3:23 pm

Vault 87... Yeah, quick way to go. Wasn't there a briefcase or something there? What was in it?

Also, Fallout radiation is Science! radiation. No ugly reality here.

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YO MAma
 
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Post » Tue Dec 01, 2015 1:32 pm


If there ever is a point to draw the line where you accept user feedback... this is it.

The thing with bloody mess is the death is quick. And if it is painful, it's brief. You wouldn't mind dying that way because you won't suffer long.

When you want the death of Radiation to become more realistic. Your character will become something that is more cooked than a ghoul, so pulpy from cancer cells, and have a pants full of diarehea from failing organs... And you will be alive long enough to feel EVYERYTHING.

So... just because the game is gory, it's pretty tame to what real life can do. And no one wants to be reminded of the horrors of life.
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Eve(G)
 
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Post » Tue Dec 01, 2015 10:08 pm

I actually think that radiation taking off your total health is a good way to make even minor radiation a threatening problem. I don't recall ever getting about 200 and the first status debut aside from getting the GECK (and even then there's a safe spot in the GECK room I hid in). Aside from that rads meant [censored], by directly hitting health now they may mean something.
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JR Cash
 
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Post » Tue Dec 01, 2015 11:58 am

I have to agree with this. Even with low levels of radiation, there is now a much more tangible threat. And so the way we deal with radiation in-game suddenly becomes a lot more important.

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Marcia Renton
 
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Post » Tue Dec 01, 2015 4:58 pm

What about long term, high level exposure causing some sort of a permanent mutation...which may have a positive or negative effect.

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Danii Brown
 
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Post » Tue Dec 01, 2015 2:17 pm

It did in the Wasteland Survival Guide quest.

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lauren cleaves
 
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Post » Wed Dec 02, 2015 1:05 am

PC should become more ghoulish as sickness progresses, with npc commenting about it as well.

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TWITTER.COM
 
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Post » Tue Dec 01, 2015 1:28 pm

But doesn't it happen the same way every time in that quest? What if it could happen with general radiation exposure and it could result in one of many different types of mutation? But maybe if you get too much for too long, it results in only negative effects...and death.

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sam smith
 
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