Death of the Jack of all trades

Post » Wed Dec 02, 2015 1:31 pm

Nice job but there will be other ways to "short cut" XP even if you played on console. A glitch or two like in the prior games.

User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Wed Dec 02, 2015 1:50 pm

The game is ultra long anyway. It's not like FO2/FOT in which you finished the game at around level 24 and only thing to do was doing the same random encounters to keep going. And we don't know how slow it'll be, a 10 INT build will probably be very strong for maxing everything that matters. There clearly are some perks which shout "I'm not really worth it, ignore me".

User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Wed Dec 02, 2015 8:49 am

Interesting, so what would you think would be the average (or really just a wild guess) level and perk count be for someone that plays 200 hours? That is about my limit before I get svcked into spending ALL my time making mods! :yes:

User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Wed Dec 02, 2015 1:20 pm

Assuming a bit of 'downtime' as you explore (reducing average by 20% down to around 1,600XP/hour), you could realistically expect to hit or pass level 80. This would be more than enough to put together a very solid specialised build.

User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Wed Dec 02, 2015 6:54 am

I still think reaching level 200-300 isn't that easy ;) Remember... in FO3 you could max out all skills without even reach the max level... that was too easy in FO3... And even in New Vegas. It's harder now.

And really... how many people max out everything in an average Skyrim playthrough?

User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Previous

Return to Fallout 4