Deathcam and Killcam is not sync with the network

Post » Thu Dec 31, 2009 12:39 pm

I do not know if this is a known bug or not. When I get killed, the deathcam shows me falling differently than the Killcam. For example, a grenade explosion could throw my body 10 feet away from explosion, but the Killlcam shows me dropping right after it exploded. This happens a lot. I could get shot over a rail and plunge off the side in the deathcam, but the Killlcam shows me falling to ground and not over the rail. There is something really buggy about the deathcam and Killcam. Plus, after I die it flutters around body as if it chasing the guy who kills me. I wish it could be smoothed out.

Some of you may think this is small, but it is inaccurate info for recording my games on YouTube.
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Kieren Thomson
 
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Post » Thu Dec 31, 2009 1:11 am

Everybody has this which svcks...armor mode should protect you from grenades because a-grenades use pressure waves to damage stuff but the nanosuit is enclosed and b-shrapnel is nowhere near as damaging as a bullet... so it should protect you even with a little bit of energy...
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Trish
 
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Post » Thu Dec 31, 2009 8:49 am

I know. From what I am hearing is that this was a problem in the Beta, and it was not fixed before the game was released. I have no problems with grenades. I just have a huge problem with the Deathcam and Killcam. It so glitchy.
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Natalie Harvey
 
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Joined: Fri Aug 18, 2006 12:15 pm


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