Deathclaw race

Post » Thu Aug 20, 2009 12:10 pm

i seen on a nother post about sadling a deathclaw, as it would be hard to do and you might die trying i thought it would be fun to make this topic and start talking about who it could be dont, and what the pros might be vs the cons,

i asked my slave if she could start a drawling or two of a deathclaw with a sadle, so once she gets the picture done ill post it on here for all to see,

also as the racing there could be other uses for them like a wasteland taxi, or a guard dog for a place your trying to keep from getting robbed, all ideas about how it can be used are open for debate on this topic Image
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Lucy
 
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Post » Thu Aug 20, 2009 11:51 am

i was told that police horse are trianed to bite and stompl peple on command in fights, kinda like police dogs. So I'm wondering if you could use them as weapons in their own right....... At least to some degree, liek you give the command "bite" "claw" whatever, but maybe they do what they want as well......

just random thinking....
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Danii Brown
 
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Post » Fri Aug 21, 2009 3:22 am

I came into this topic expecting something else entirely. So Why not turn it around from saddling a death claw to, the thought of Deadclaws as a playable race? As of Fallout 2, there is a clan of intelligent, speaking deathclaws... Alternatively.. imagine the jokes in game?

"A deathclaw, a Super mutant and a Ghoul walk into a bar..."
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Add Me
 
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Post » Thu Aug 20, 2009 8:45 pm

That's true, although all of them (except Xarn [canon] and Goris, *maaaaybe* some scouts out there) were wiped by Frank Horrigan. Gaaaaaaary!

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Jade Barnes-Mackey
 
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Post » Thu Aug 20, 2009 12:15 pm

i said ahy thing can be talked about as long as it consits of death claws and there uses,

but my first thought was running 10 death claw around a trac as the riders shot at each other and people bet on who would win,

second if you get a death claw when its young anoff it will do pretty much any thing you say, and the talking death claw woar killed in valt 13 by the enclave, but there was some in fallout tactics so there might be lots of clans of talking death claw,

i would want to get a realy big death claw and mount two mini guns onto it Image
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Quick Draw
 
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Post » Thu Aug 20, 2009 1:53 pm

Fallout Tactics is out of the question as gamesas themselves stated that FoT isn't canon. ;) Gaaaaaaary!

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Damian Parsons
 
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Post » Thu Aug 20, 2009 12:37 pm



o realy, well i read on some wiki thing that was made by people, and it said they ben talking since befor the great war.

but death claws can still be modded a little, Image
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Andrew Perry
 
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Post » Thu Aug 20, 2009 8:27 pm

Yes, lets have all sorts of critters as mounts just like every fantasy MMO, that would feel fallouty. Yup.

:-P

If you didnt guess, that was sarcasm.

IMO, the only 'mounts' that belong in a FO game are brahmin and motorized vehicles. I would say horses, except that they weren't present in any of the previous FOs, so that suggests that they didn't quite make it through the war.

Another thing to consider, is that only the BoS and/or the Enclave have the tech which would be required to curb the aggressive tendancies of deathclaws so that they could be domesticated in such a way.
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Emma Pennington
 
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Post » Fri Aug 21, 2009 12:19 am



If you consider gamesas canon, yes. As for Beth's, I'd say the inhabitants of The Thorn might be able to.

But to make things sure, I'm also against deathclaws as mounts. ;) Gaaaaaaary!

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Laura Ellaby
 
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Post » Thu Aug 20, 2009 7:35 pm

Oh, please don't spread nonsense. gamesas hasn't said that Fallout Tactics isn't canon, Black Isle did. And it's a lot of the Fallout Tactics team that are behind Fallout Online if my understanding is correct, so if they want their own game to be canon, then they're going to make it canon, and nothing is going to stop them. All power to them if you ask me.

Besides, the explanation as to why there were talking deathclaw before Fallout 2 is easy, some people just don't want deathclaws as a race, but this is an explanation that cannot be disproved. Okay, anyone who knows the first thing about evolution knows that it isn't synchronised the world over, it's ridiculous to even think that, that's Creationist stuff right there, no, there's a lot of disparity. Even on a single landmass, there's a lot of evolutionary disparity.

Now, the FEV in Fallout 2 figured out that eventually the deathclaws would gain the ability to speak and the intelligence to form their own civilisation, some of them spoke very eloquently whilst others spoke just like the deathclaws from Tactics (I'll get back to this). Now, it's unreasonable to think that the Enclave have scouts all over America, they don't, they were in a very specific part of America. So they only knew of the deathclaws they'd seen, and thus they experimented on them.

The Midwestern Brotherhood however was far, far away, and they'd encountered another sort of deathclaw, one that had evolved the ability to talk, albeit in a rudimentary and basic way, they evolved the ability faster than their more eastern cousins, and perhaps radiation helped with that since radiation according to the laws of physics in the Fallout reality causes mutation rather than death. So the mix of radiation and disparate evolutionary rates allowed the deathclaws of one region to evolve faster than another.

So basically, what you had is the deathclaws evolving what the FEV had given them by their own merits. it's as simple as that. And now consider that the Fallout Online Universe is supposed to be set quite a bit into the future of Fallout. It's also likely based upon the ending of Fallout Tactics, where the Brotherhood have spread out across America and created their own civilisation. That would be awesome.

And as we saw in the ending of Fallout Tactics, the deathclaws undeniably are part of the Brotherhood's ideal future civilisation, in fact, xenophobia/racism was outlawed, so people couldn't hate on them for just being different. That was then, now? Now the deathclaws have probably had the chance to evolve even further, many of them likely having become as eloquent as Goris was, and working toward the betterment of the Brotherhood civilisation.

No, I don't know that Fallout Online will go this way, but considering that Chris is working on it and other not-so-subtle hints that have been provided, it's... just a hunch that's looking more and more likely. And if it is a reboot based off of Fallout Tactics, then the deathclaws will be there. And considering how many people play beast races, it's a good call. Sure you have xenophobic idiots who hate beast races, but if you want a game to sell all the more, it's a good inclusion.

Not so long ago ArenaNet did some research into what playable races they should have in Guild Wars 2, and they found that the top demographics were: Shapeshifters/Giants; Bestial Characters; Midgets; Fae/Alien Characters (but still very human); And Humans. Now, you've got giants covered with Super Mutants, you've got the more alien but still human option covered with Ghouls, and you've got the more bestial option covered with Deathclaws.

In my opinion, considering that these are likely the most played races, to not have Deathclaws, Super Mutants, and Ghouls playable alongside Humans is a real mistake. (And Ghouls have already been confirmed as playable.) I just think it would be silly for them to not entertain this, considering how many fans of werewolves and big, burly horror monsters there are out there, having something like deathclaws available would earn them more.

I mean, my decision as to whether I want the game could hinge on that, as none of the other races have much interest to me, and how I represent myself in a MMORPG is very important to me. A lot of people feel the same way, hence the ArenaNet research. A simple decision like leaving out a possible playable race could mean an outcome of a million subscribers less. People might not like the idea of playable deathclaws, but they would be good for the game itself.

(Fixed some typos, there.)

(My point is is that when you think of all the people who'd be drawn to a beast race - like horror movie fans, therians, otherkin, anthropomorphic fans, and yes, even furries, it seems like shooting yourself in the foot to not simply toss in a race to accommodate them. Blizzard even went out of their way to ramp up their support for this demographic with the Worgen. It might not be a popular choice with, as I said, some more xenophobic idiots, but hey... the game will sell more. Invariably. Can Blizzard be wrong?)

(One last point. Gaming is about escapism, and whilst engaging in escapism, especially in the presence of other people, how one presents oneself is important to them. They feel more comfortable with what they like, and they then feel more connected to an experience and want to stick with it. If this wasn't the case, ten why would anyone play a non-human race in tabletop D&D, why would anyone play anything but humans in World of Warcraft? Like it or not, this is a truth. And there's real money in that truth.)
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Sebrina Johnstone
 
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Post » Fri Aug 21, 2009 2:31 am

Duskwolf: Tactics isn't considered canon.

That doesn't mean I take any less responsibility for my duties on FOT and my failure to keep the FO lore as close to canon as possible.
-Chris Taylor, IE, Fallout@chris

http://fallout.wikia.com/wiki/Fallout_Tactics:_Brotherhood_of_Steel

The reason a lot of people here, myself included, are against deathclaws as a player race is simple, and not some form of 'xenophobia'. It wouldnt be fallout. Every fallout up until now, you've started as a human. Sure, you could becomes a ghoul or super mutant (which always resulted in the end of the game), but you would always start as human.

Simply put, orcs, elves, giants, and talking lizard don't belong in FO. Even ghouls are pushing it, IMO, but at least they are (or were) human at one point.

And how does a survey for a sequal of a fantasy-MMOish game have any revelance to what players want to see in a post-apoc MMO? I supose FO should have magic in it, because i'm sure those same players would like to see magic in GW2 so it must be the best option for FO. :-P
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Stu Clarke
 
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Post » Thu Aug 20, 2009 11:47 pm

and even if you could become a deathclaw or have one as a pet... no sane city/town would let you get close Image
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Leticia Hernandez
 
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Post » Thu Aug 20, 2009 3:02 pm

i thought citys woar going to be understanding, i geuss when i play the game im just going shot and killed when i head to any city cuase i would be waering death claw armors and wepons if they any, so i geuss i cant play they game on how most of you think, at lest theres one person who gets things,

any way only having braiman to race would get boaring after a while, how about some dog fights one fallout since you guys would rather just see every one killing each other with no balnce in the game what so ever Image
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Causon-Chambers
 
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Post » Thu Aug 20, 2009 12:14 pm

Cities/towns usually are understanding, if you wear an armor out of deatchlaw material you still look human, but I hardly think sane human would let random deatchlaws just walk into cities, mostly due to 99% of all deatchlaws you meet (looking at fallout 1/2) are ready to slit your throat. Image
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James Hate
 
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Post » Thu Aug 20, 2009 7:03 pm



LOL...

Cities in the FO world 'understanding'? LOL, sorry, but that really made me crack up. Why? Vault city, if nothing else.

Wearing armor made from a deathclaw, and being a deathclaw are two seperate things. Honestly, i'd be disapointed if iply didn't add in armor that could be crafted from deathclaw hide. Although, even wearing such armor, you would hardly look like a deathclaw, at least no more than wearing a leather jacket makes you look like a cow.

And how do you assume that we dont want balance in the game? We don't want what we percieve as being idiotic in regards to FO lore and FO precedent in FOOL. You think it's a good idea, and want to see it.

It's a difference of opinion, and coming up with such baseless assumptions of what we want to see isn't doing your argument any favors.
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Iain Lamb
 
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Post » Thu Aug 20, 2009 2:06 pm



They'd probably just shoot them down on sight even though they probably wouldnt even know that they are 'deathclaws'.

Keep in mind, deathclaws were pretty much mythical in FO1/2, kindof a boogy man (until the player actually encountered them). I think it was FO1 that they were said to be demons, or ghosts or some such, but all people could tell you is that they're nasty as hell.

So yeah... i agree 100% with what you're saying. To expect a guard at a city to just let a random critter that looks mean as hell and has claws that could tear a brahmin in half even get close to the city gate considering all the wastelands hazards out there... yeah, that's not too likely. Especially when the guards have never seen a deathclaw before, much less a talking one.
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chloe hampson
 
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Post » Thu Aug 20, 2009 5:44 pm

im minely trying to get you guys to put what you think should be out there,

im mainly intrested in having some as guards for a base, sports, and why whouldnt some one put a sadle on a death claw Image
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Cayal
 
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Post » Fri Aug 21, 2009 1:13 am



Image

Be my guest :P Image
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Steve Fallon
 
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Post » Thu Aug 20, 2009 11:34 pm

i still would as they still can be tamed if you get a egg and raise it from the start, as it would see the player as its mother it would defend the player as well for some being able to ride it to move betwen large areas faster, saying one side of the map to the next as it would cut the time it takes down about a third,

but i personaly would see that it could atract more players if they could be a deathclaw as it would inprove a groups close courters combat skills as well as having some one being able to do recon and not be seen and able to defind them selfs if they needed to,

some one said i wasnt definding my point so thats just some thing thats only about 2 seconds of thinking of good resons, i know theres a few bad as ignorent poeple would just shot a deathclaw on site even thow wild ones would never get near a city and players would eather have there name above there head and if it was just a npc death claw with eather a sadle they would see it gots a sadle, second if it was for guarding some thing it could be sold in town it would just need a flag, or pach on it showing who it belongs to Image
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April D. F
 
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Post » Fri Aug 21, 2009 12:44 am



Image

Be my guest :P

o and it looks cute playing with its little toy Image
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Adam Porter
 
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