DEATHCLAWS JUST DESTROYED ME

Post » Sun Feb 14, 2016 7:39 am

The need to buff up is real...Had two missile launchers by the door, killed one deathclaw and the rest ran past and killed my beautiful Nuka Cola workers. DEATHCLAWS THIS MEANS WAR!



LOVE IT BETHESDA KEEP UP THE GOOD WORK!

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JaNnatul Naimah
 
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Post » Sun Feb 14, 2016 9:34 am

What size/population vault? This an end game encounter or something that can wipe my 53 pop. vault?

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Britney Lopez
 
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Post » Sun Feb 14, 2016 10:23 am

I never put people in the Entrance way. I always put a 6 size Cafeteria near the entranceway (Wanderers gotta eat!) , with the best armor/weapons I have. Normally works fairly well

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Honey Suckle
 
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Post » Sun Feb 14, 2016 4:42 am

Yeah... I have 3 cell wide power generator room at top floor. The room has six level 50 dwellers with heavy weapons. I anticipate them to stop Deathclaw too. Lets see.... How it turn out.
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Rude Gurl
 
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Post » Sun Feb 14, 2016 12:12 am

Deathclaws move very fast from room to room, compared to raiders. Raiders appear to be unchanged post patch, the 4 raiders with mostly plasma weapons still did not make it past entrance with two level 50 all catergory level 10s geared guards with 22 to 24 damage weapons. Deathclaws, 4 or 5 of them, I didn't get a good count, break into the vault at least 3 times as fast, and move from room to room at least 3 times as fast as raiders. They killed a Diner room full of 6 quantity level 50s with only agility maxed wearing ninja outfits and wielding combat shotgun level weapons. This is after running through two rooms with 2 each guards geared up and 22 to 24 damage weapons.



They are a pretty good challenge.

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Rachel Hall
 
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Post » Sat Feb 13, 2016 9:30 pm

Yeah, they are a lot tougher ... I have only had one attack so far but it made it down 3 levels before I got them all (and this is with no weapons less than 10 minimum anywhere) ... they also killed two of my lower level dwellers ... I have done a little rearranging since then and stationed two permanent gate guards with Flamethrowers at the entrance and 6 well armed dwellers in first room after the gate ... we'll see if they go down easier the second time ... haven't seen the molerats yet

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Charleigh Anderson
 
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Post » Sun Feb 14, 2016 11:01 am

I also have a almost fully maxed out shelter with six heavily armed and armored (rail guns, flamers, rocket launchers) on guard next to the main entrance. They wipe the floor with raiders in seconds, but the deathclaw just walzed in and killed the whole room before I even had time to properly react. Then the remaining ones moved to the next room, killing more people and so on... I finally managed to get them all down, but they had killed at leat 10 well armed people with high levels. It's impossibe to even manually heal the people fighting them, since they go down so fast.


Now I understand deathclaws are supposed to be more dangerous than mere raiders, but this is just completely ridiculous. They seriously need to be toned down a bit, or they'll easily just kill the whole shelter that people have been building for months. At least make them stay on one room or one level (since when do deathclaw know how to operate elevators?) so they are a bit easier to control. As they stand now, all we need is some benny hill music while they run around rampant and slaughter everybody.
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Joanne
 
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Post » Sat Feb 13, 2016 10:01 pm

The following happened against level 50's with maxed special.



Entrance, 2D with missile launchers=dead,


next room radio, 6D with weapons doing 19-23 damage=all Dwellers dead 2 deathblows down,


Next room, nuclear power right below radio, 6D with weapons doing 13-19, 1D died, final deathblow dies.



These things are no freakin joke.

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Rachie Stout
 
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Post » Sat Feb 13, 2016 9:34 pm

this is ridiculous. level 50 dwellers maxed special wearing max mark VI power armor, wielding vengeance gatling lasers and the death claws just blew past them like paper. same for the mole rats. what a freaking joke. whats the point of spending so much time leveling dwellers to have it mean nothing. the vault fires now burn these same characters like they were in their skin. How bout the raiders still stealing resources for several seconds even after all of them are dead. Oh I know lets "fix" what isn't broken and destroy the hopes and dreams of overseers everywhere.

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kristy dunn
 
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Post » Sun Feb 14, 2016 2:47 am

LOL LOL LOL on the DANGER!!! These should be called "Steroid Deathclaws" considering one of our dwellers can smoke em in the wasteland! LOL!!! :bonk:

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Joe Alvarado
 
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Post » Sun Feb 14, 2016 9:53 am

I have to agree the Deathclaws are a little over the top...they blew through my two level 50s with gatling laser and MIRV no problem. I admit, the people after the vault room were weak because nobody'd gotten by them before, but I'm not sure the deathclaws need a nerf per se, but what I'd like to see is the ability to put more than two people on guard in the vault room. How are they supposed to do anything but be a mild speed bump if it's 2v5 where each of the 5 are more powerful than any of the 2?

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courtnay
 
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Post » Sun Feb 14, 2016 1:21 am

Second round of deathclaws wasn't as bad ... They went down on second level and only killed one dweller ... I have a few more high level dwellers I can move up and a few high level weapons I can change out ... I'll do some more adjusting and see if I can avoid the deaths at least ... All my dwellers have 10 in each SPECIAL ... My top rooms are power rooms so all dwellers have strength gear
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Ellie English
 
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Post » Sun Feb 14, 2016 5:51 am

Just saying, but my first (and so far only) deathclaw attack blew through two full rooms of level 50 / max stat meat sacks, each and every one of which were wearing power armor and carrying 20+ weapons. Killed 2-3 meat sacks per room, also, before they were stopped.



So, the thought that -- if only you could stick more meat sacks in the vault room, things would be OK -- is not correct.

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Miragel Ginza
 
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Post » Sun Feb 14, 2016 5:11 am

The strategy (on top of all that Kbricley has stated) is to keep your stims flowing!

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kyle pinchen
 
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Post » Sun Feb 14, 2016 6:10 am


Ha-ha-ha so true ROFL-LMAO! That's DLC I'd pay for!

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Stephy Beck
 
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