Deathclaws = most unbalanced thing in a game

Post » Sun Feb 14, 2016 7:05 am

Hey there. This is my first post, so I just want to welcome everybody!



First of all I just want to say that I'm playing on Android (Samsung Galaxy S5).



I was playing this game since a launch date, which is few days ago. I was playing almost all the time when I had a free time :)


I really liked the game, it was fun giving, time consuming (maybe a little too much) and overall I thought it's a really good mobile game.


My shelter was growing big and it was really fun to watch it as it works.



I had like 70 dwellers and I was starting building my first Nuclear Generator and then Gardens, full resources, happiness on 97%, few legendary weapons and dwellers.



But then something terrible happened...the most unbalanced thing I saw in a mobile game...


Three Deathclaws appears, so I mobilized almost all my dwellers with weapons and good suits.


They just smashed and killed my whole Vault. All resources were stealed, almost all dwellers were dead, I had no stimpaks and radaways left, no caps, and I was with nothing left...


But I thought that game wanted to enable hard mode so I decided to fight with it. I rushed few rooms with Success (Failure was probably a starting new game for me) and I was able to revive few most important dwellers for me.


I was getting back my resources back and few dwellers each time when I had caps. When I hoped that everything will be fine, another [censored] happened...



Another three Deathclaws appears...I almost threw my phone at the wall, because this time I had no chance of surviving...


I was just watching and laughing how one bad programming decision can ruin a whole game.


It's ridiculous and idiotic and shows that without buying launchboxes, you're not able to survive in later levels (so, another Pay2Win game).


I wasn't buying anything for a real money, I didn't had Mr Handy, legendary weapons and suits, just a couple from early launchboxes and exploring wastelands.


My weapons were just a regular Lever Action Rifles and Rusty Laser Gun. I had just one legendary weapon which was some Laser Gun.



Before the patch there wasn't Deathclaws and it was cool in my opinion. Because now, they are striking at people who are not even able to survive them.


If somebody had full Vault from before patch, with many dwellers and good armory, than after the patch he was able to survive Deathclaws attacks.


Now, when Android users are starting to play, there have no chance against them with normal armory (of course if they are not buying anything).



Bethesda needs to balance Deathclaws, they need to be slower and easier too kill or give us more chance to fight them, like better drop rates for legendary stuff and more caps from regular actions (rushing, leveling, etc.).


And what is most bizarre for me it's a Vault Door. Why can we only have there only 2 dwellers? I thought that 3 would be minimum. 2 with normal guns were never able to fight even with Raiders.



I really liked this game and I was even thinking about buying Mr Handy. But now I'm thinking about uninstalling it and just wait for some patch (if it even happens). Because I hate the felling, that after spending many hours on my Vault it could be destroyed in a matter of seconds without giving me a chance to survive...



Cheers and look out for those bad programmed Deathclaws!

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Jordan Moreno
 
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Post » Sun Feb 14, 2016 12:10 am

Did you have anyone on a radio room/station? From what I heard, this brings the Deathclaws down on your doorstep ridiculously fast, along with making speedy runs into the wasteland. So far I only went out twice and had Amata on the radio station for about...12 hours? It wasn't worth it. No Deathclaws yet, but I quickly took her off of it and just sent her to explore, best decision ever.



Oh yes, and Armor doesn't help in in-vault combat, it relies on your level and weapon, basically.



Hell, it's not even worth the stress in making the radio room, the chances of getting any dwellers is ridiculously small, even when it's upgraded and you have a 10 Charisma person in there, the chances are quite small, meanwhile the chances to get Deathclaws knocking on your doorstep is pretty damn large, to the point you just might as well breed, at least it's guaranteed vault dwellers.

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darnell waddington
 
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Post » Sun Feb 14, 2016 11:52 am

Yeah I had radio station and like You said, it was a bad decision, because making dwellers by birth is much more efficient way.


But anyway, I seriously get mad when I saw another bunch of Deathclaws at my doors. I even had doors with max upgrade and they just smashed it...



If I will ever play this game again, I won't build radio station because it's waste of money and space.


Now I need to get some time to calms down, because whever I think about those stupid Deathclaws I'm loosing it :)

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Nitol Ahmed
 
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Post » Sun Feb 14, 2016 4:58 am


I have to say, I have a double room radio room upgraded to the second level fully staffed with 4 people and has been that way since I first unlocked it and I haven't seen any deathclaws. Are we sure that's what attracts them?

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Zualett
 
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Post » Sat Feb 13, 2016 11:15 pm

Someone commented in another post that the frequency of Deathclaw attacks are related to the amount of traffic going in/out of your vault - so if you have a lot of explorers going out or returning, or people being attracted by the Radio room, and you are opening the vault door a lot, then you will likely see more Deathclaw attacks... So the Radio room itself isn't attracting them, it's the people that come because of it.
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Marie
 
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Post » Sun Feb 14, 2016 1:26 pm

Oh my god thank you ! I thought I was alone to had so much unluck in this planet.


I had the same problem, 2 attacks in not even 1 hours, but my vault was not as great as you, i was 86 % happiness and had food problem and a some ... family problem. I mean I can't just upgrade my quarters everytime so I upgrade something else and the same guy is making love to everybody everytime. It would be good if there was some delay on hit cause this guy has probleme xD. So when Deathclaw arrived I had no food left, electricity at the limit and I couldn't just killed them cause they change rooms too fast and I had to begin an other vault, and loosing my 2 two fat-man in the vault door, my 2 rares dwellers and my Three Dogs :( .

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kevin ball
 
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Post » Sun Feb 14, 2016 12:34 am


I had only one explorer and I was letting him out for the night, which is for like 8 hours. The rest was in the vault + 2 guards in the entrance room.


I attracted like few people by radio, so I have no idea why Deathclaws attacked me so frequently.



I heard that they are also attracted when we are building new rooms, but I wasn't doing anything at that time when they attacked me.


I think it's bug and it's need to be fixed, because they are ruining the whole game experience.

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Roberto Gaeta
 
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Post » Sun Feb 14, 2016 4:00 am

The appereance of deathclaws seems to depend on your vaults "level". I first encountered them when my vault passed something like the 50 or 55 inhabitants and was sending out a bunch of three explorers at a time.


My vault is operating a 6 person radio station with lvl two upgrade. 5 workers on that station are operating with an average of 5 or 6 charisma, including nightwear. The sixth worker is Three Dog, my only "legendary" char so far.


This radio station attracts outsiders very reliably, sometimes even 2 within 3 hours. However, Three Dog prooved himself a much better tool for creating babies, compared to attracting outsiders. However, his service in keeping happines high, is valuable.



Regarding those Deathclaws, these guys slowly but surely start to weat down my vault.



I am at some 72-75 dwellers by now. My vault is working highly efficient. I have primary supply facilities, which deliver electricity/food/water every 60seconds, secondary facilities for backup, which deliver within 2-4 minutes (used to level new dwellers, while highly trained veterans work the main facilities) and training rooms for all S.P.E.C.I.A.L. perks, except charisma.


The primary facilities are capable of suppliing the vault without support, but they are positioned on higher ground (2nd and 3rd level). Whenever Deathclaws appear, these guys make it down to the third floor, before i can stop them, leaving a trail of injured or dead veterans.


While my sickbay boost boosts at least 6 stimpacks per turn, the reserves are quickly expanded after a single deathclaw attack. Usually, 24 dwellers are attacked and injured or killed, before the claws are dead.



After the first DC attack, i reorganized my complete vault. the first level is just a buffer zone. 2 guards at the gate, armed with laser pistols and high endurance rating/armor, elevator then empty barracks, elevator, strenght training room.


When the DCs attack, the first line of defense at the gate is just "cannonfodder" to buy time. The first "stand" is the training room. Here, 4 veterans train "S", while permanently equipped with the finest gear i can provide (plasam pistol, laser rifle, tuned laser rifle) The fourth "guard" is equiped with a shotgun, which is replaced by my single legendary weapon, an improved Mini-Gun, whenever the SCs attack.


The second level has a 6 man diner and a 6 man power-plant. All 12 workers have weapons with 6-8 damage, in addition, the Mini-gun is switched, whenever the DCs leave the "first stand".



I survived the first 3-4 DCs attacs qith relative comfort. I had caps reserves and manpower to compensate and rebuild, when given the time. However, it appears the time gap shortens.


I have up to 7 explorers out at a time, but they just don′t deliver usefull gear.


By now, the DC attacks appear randomly, no matter if i just opened the gate for a fresh inhabitant, sending out an explorer (which happens just a few times per day, since all of the go for 20+ hours runs with 20-25 stimpacks each).


The issue: sometimes, there come 2-3 attacks within half an hour, which is too short a time to resupply, heal the wounded, revive the dead and build up reserves.


Although i spend tons of effort (and caps) in earning new Lunchboxes, luck isn′t with me anymore. The 4 last lunchboxes provided one blue char, the tuned laserrifle and 1100 caps+ stims and radaways. To unlock them, i spent some 20k caps, brought birth to 20 children, collected 21 outfits with explorers and survived 18 incidents.



The real issue lies with the lunchboxes, i′d say. If they would provide rewards adequate to vault level or effort to unlock them, the game would be balanced. However, having just one weapon with "punch" to block frequent DC attacks (not to mention the mole rats and radroach attacks, which gain in strenght the better your rooms become), while all other 74 vault inhabitants have to live with 5-7 damage weapons, just doesn′t work out.



Bethesda has to adjust the DCs, or the Lunch Box rewards (or both), to make sure the game keep playable at higher levels. Too much RNG (luck) always kills a game...

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Leanne Molloy
 
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Post » Sun Feb 14, 2016 9:25 am

Confirms what I've suspected. Have my radio rooms empty and slowly moving my most experienced dwellers with the best weapons to the top level. Normally, I've stopped the deathclaws shortly after they breach level two.
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Alyna
 
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Post » Sun Feb 14, 2016 10:47 am

Just gave it another try. When i wrote my last post above, i just had suffered another DC attack. Returned, revived the dead (didn′t even open the gate for 2 new inhabitants, attracted by the radio!) and spent all of my Stims to patch up my injured. I started with 7k, when i loaded the game. Resurrection of the fallen cost me 3k. Just when i had spent my last Stim, a random fire broke out, exactly at my "first stand", injuring my soldiers again. Build another garden to compensate the Food loss caused by the claws (they depleted all food i had!). Just when the new workers arrived at the garden, a random mole-rat attack happend. Placed my Mini gun at level 4, to defend. Mole rats dead, 2 just grown up placed in the class room (not even the injured from the mole rat attack (did i mention the mole rats attacked the stimpack producing medbay?) healed up, the next DC attack arrived.


Stopped them at the third level. Stimpacks depleted, 6 dead, 18 wounded, ressources in the red again. Resurrected the veterans, but now i am down to 300 credits, with noch perspective to earn another Lunch Box (and the chance of a better weapon).


Brought the vault back to a "stable" status and saved the game, since it won′t survive another DC attack. Hoping for a patch now.


Maybe i will start new vaults over and over again, to make sure i get a start with at least a bunch of strong weapons from the beginning lunchboxes...

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Pete Schmitzer
 
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Post » Sun Feb 14, 2016 12:35 am

I've found that if you keep your population under 60 dwellers, deathclaws wont attack. so easy solution? after getting up to the population to unlock all the rooms, send unwanted people out into the wastelands to die alone and unloved.


I did that and got down to 59 dwellers and havent seen a deathclaw since.

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Jonny
 
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Post » Sat Feb 13, 2016 10:33 pm

Yeah, but I don't want to change my playstyle because they couldn't balance my enemy.


I mean come on...there are like just 4 types of enemies and they couldn't get it right with deathclaws.



I understand that there are some solutions to partially avoid them. But sooner or later they will attack, and I was so unlucky that they attacked me twice in like 20 minutes.


So my whole Vault is just a ruin right now. Maybe I will be able to explore it in F4, because now there is nothing left to do there.



I think they should attack when You have at least 100 dwellers. I had 70 and I didn't have any good weapons. I was making objectives (but maximum launchboxes that I have was like 2 per day), sending dweller to explore for a long time (about 10 hours), so I can't say I wasn't doing anything. One thing I wasn't doing is buying those damn launchboxes.


Maybe here is the main reason why DC attack you :) You didn't bought any launchboxes and you were able to make huge Vault? Aaaaaand gone :)



I'm wondering if they even thinking about patching them in any way.

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Markie Mark
 
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Post » Sun Feb 14, 2016 8:46 am

Sorry to hear about your bad Death Claw experiences. The first time they hit my vault (of 70 dwellers), they left a trail of corpses behind. Since then, I've leveled up the strength and endurance of the dwellers in my first three rooms and armed them with 14+ damage weapons. Now when Death Claws attack, I may lose a couple of people if I can't get them stimpaks fast enough, but they're pretty much a non-issue.



If you don't have good guns, start sending more people into the wasteland. I have about 12 dwellers scouring for weapons, so I get a couple of 14+ every day. They're most likely to find something good at the National Guard Depot, which they hit after 60 hours of travel. I haven't purchased any lunchboxes.



Also, I don't know if it matters, but I stopped leaving two people at the vault door, since that's just a death sentence when powerful attackers break in.

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Batricia Alele
 
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Post » Sun Feb 14, 2016 8:26 am

Strength and Endurance does nothing in your vault Hoodat. You probably put higher level people there too which will let them survive longer.

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Catherine N
 
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Post » Sun Feb 14, 2016 9:49 am

I'm sure when Bethesda saw the spike in sales regarding in app purchases, they are in no hurry to patch the DC.
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Courtney Foren
 
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Post » Sun Feb 14, 2016 4:25 am

They are indeed my higher level people, though not much higher than when first wiped out by the Death Claws. Is it confirmed that stats do not influence in-vault combat?

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James Wilson
 
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Post » Sun Feb 14, 2016 2:45 am

I have noticed that everyone in my power room takes damage at the same rate. They are all about the same level, but some have endurances as high as 5 while others are at 1. Endurance clearly doesn't affect armor in the vault.

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FITTAS
 
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Post » Sun Feb 14, 2016 6:38 am

I just deleted the game in a fit of rage. I had downloaded it before only to delete it because the game crashes every few minutes on my ipad (seriously if it can't run on that then there is too much going on in the game) but then decided to give it another shot when the update came put hoping the bugs had been worked out (few had, it still crashes every few minutes)


Now though I can't even enjoy the brief moments I do get playing. I was approaching unlocking the water purification station when I experienced an unfixable water problem (hilarious in itself given how many pumps and well trained dwellers I had running them) and then a series of DC attacks simply just wrecked the whole vault, with the last, most vicious one coming right as a I finally got dweller back from the wasteland with loads of caps and the ability to unlock a lunchbox (as if the game was protesting me achieving that sort of success without giving them precious, precious green)


It destroyed the whole vault and when I revitalized as many dwellers as I could, I had nothing left and garbage in the lunchbox. I was furious and uninstalled the massive, space svcking app and have no regrets. What a mess,


Why not simply charge for the game if you're going to withhold the means to play it to the fullest otherwise? It's the least Bethesda could do given how overbearing the whole thing is anyways.
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Joe Alvarado
 
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Post » Sun Feb 14, 2016 10:22 am

I'm at 60 dwellers and only have 5 rooms at level 2 and haven't seen any deathclaws yet. Just radroaches, molerats and raiders that now are at 4 strong with decent weapons that don't get past my first water purifying room after the vault door. I have also stopped getting/making more dwellers after unlocking the nuclear reactor and since removed the radio room. I've only sent out a couple dwellers to look for guns and have other potential explorers training in the strength, endurance and luck rooms.

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WYatt REed
 
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Post » Sun Feb 14, 2016 7:39 am

Just had my first DC invasion. It suprised me how much damage they did, however I managed to keep all dwellers alive by monitoring them and feeding them stimpacks. I turned off my radio station for now. Time to build a few more med rooms to be prepared for a new attack.

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Emily abigail Villarreal
 
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Post » Sun Feb 14, 2016 3:27 am

Did not see this topic before posting to another one. Yes, Deathclaws are really overpowered for now and cause too much problems - in the end they damage resources, caps and happiness - basically everything. I have 136 dwellers at the moment and I get 6 Deathclaws, so that is a massive bummer every time, and they don't stay in one room for long in order to kill them quickly using best dwellers. However, mentioned in the other topic, deathclaw attacks are unavoidable! I did not have radio rooms active and did not open my door after the upgrade (my strategy is to improve all dwellers to max stats for now) and still got them several times, so always be prepared!

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Ebony Lawson
 
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Post » Sun Feb 14, 2016 2:23 am

Deathclaws aren't the unbalanced ones. Rad roaches are. I've had 3 deathclaw attacks with no dweller deaths but every single rad roach attack guaranteed to kill 2 of my dwellers minimum.
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Stephy Beck
 
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Post » Sun Feb 14, 2016 9:59 am

I'm able to fend off deathclaws without getting my men killed...

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Matt Bigelow
 
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Post » Sun Feb 14, 2016 1:08 am


If that's the case the best way to deal with them is get those 59 (or as many as you can) upgraded to level 50 as fast as you can and also have a zig zag entry path. This means your vault is built so the rooms go all the way to the right, down a level, then all the way to the left then down a level etc... and make sure you use large room (lets you gang up on the deathclaws that way).



Now my deathclaw attacks only drop one level and then they are dead. The rooms I have near the entrance are all training rooms (except for a silly living room that I cannot get rid of due to the population size limit to how many living rooms you can build and I am no about to kill off a bunch of high level dwellers just to let me delete that room... and yeah, it's a dammed 3 width room... and I KEEP getting my girl defenders pregnant by accident grrrrrrrrrrrrrrrrrrr.... which of course means that I have to kill someone just to get the pregnant lady to give give birth).

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Timara White
 
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Post » Sun Feb 14, 2016 10:02 am

I get attacked constantly. They are not overpowered, just annoying. If you have enough 3 room hospitals then you can heal your [censored]es. I only heal them after they drop health by a quarter and then give them only one health pack. They don't need more than that cause the death claws don't seem to attack for more than a full health bar so they should always survive. Also, putting your best guns on the 1st level of your vault is key. I use only radio stations to get people and now i have too many. The death claws only annoyance is that they require me to pay attention as all my survivors cluster [censored] into one spot making healing a [censored] in a pinch. They rarely get past my second floor, first room unless my 8 badasses are exploring for loot. I actually came to the forums and signed up right now to see how other people dealt with them. I must be the [censored].
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Cccurly
 
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