Deathmatch can help you get better.

Post » Wed Mar 06, 2013 9:37 pm

Deathmatch can help you get better,a lot,it will make the game much faster and you will have to adapt to the speed of the game,you will learn how to use your suit better and will get the feel for the game much faster.


User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Thu Mar 07, 2013 12:25 am

"Use your suit"? o_O

There's only 1 button, which is Q. And you don't even need to press that if you held onto AA, essentially leaving you with sprint/jump.

It's more about map awareness/paths/etc, and most importantly twitch aim :P
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Thu Mar 07, 2013 4:28 am

The thing is, Deathmatch is where you really see the weakness of SCAR. Everyone complains about SCAR being OP, but it has a huge ammo problem compared to say....Typhoon. The interval between killing one enemy, and another joker showing up is extremely tight. While using SCAR, I barely even have time to pop in a new magazine. I'll be forced to nudge enemies in desperation.

It's true that being in such situation probably improves your skill alot, but Deathmatch is a bit of a total mess for me. Deathmatch favors Jackal, Typhoon and M60 users due to the ratio of ammo needed to kill enemies over total ammo in the magazine. As a SCAR user, I find it relatively rare to kill two enemies without desperately needing to reload. And reloading is quite a luxury in Deathmatch.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Thu Mar 07, 2013 12:08 am

The thing is, Deathmatch is where you really see the weakness of SCAR. Everyone complains about SCAR being OP, but it has a huge ammo problem compared to say....Typhoon. The interval between killing one enemy, and another joker showing up is extremely tight. While using SCAR, I barely even have time to pop in a new magazine. I'll be forced to nudge enemies in desperation.

It's true that being in such situation probably improves your skill alot, but Deathmatch is a bit of a total mess for me. Deathmatch favors Jackal, Typhoon and M60 users due to the ratio of ammo needed to kill enemies over total ammo in the magazine. As a SCAR user, I find it relatively rare to kill two enemies without desperately needing to reload. And reloading is quite a luxury in Deathmatch.

I'm not trying to **** on you, but SCAR is 6-7 shot kill with Armor, and maybe 10 or more with the lag. It holds roughly 40 with Ext. Magz.

Maybe it's your aim...? I can see the complaint if it's Relentless kill, but a Triple seems reasonable.

However, I agree that Typhoons and M60 may have a better chance at more killing streak. Not so much the Jackal though, IMO.
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Thu Mar 07, 2013 12:12 am

The thing is, Deathmatch is where you really see the weakness of SCAR. Everyone complains about SCAR being OP, but it has a huge ammo problem compared to say....Typhoon. The interval between killing one enemy, and another joker showing up is extremely tight. While using SCAR, I barely even have time to pop in a new magazine. I'll be forced to nudge enemies in desperation.

It's true that being in such situation probably improves your skill alot, but Deathmatch is a bit of a total mess for me. Deathmatch favors Jackal, Typhoon and M60 users due to the ratio of ammo needed to kill enemies over total ammo in the magazine. As a SCAR user, I find it relatively rare to kill two enemies without desperately needing to reload. And reloading is quite a luxury in Deathmatch.

I'm not trying to **** on you, but SCAR is 6-7 shot kill with Armor, and maybe 10 or more with the lag. It holds roughly 40 with Ext. Magz.

Maybe it's your aim...? I can see the complaint if it's Relentless kill, but a Triple seems reasonable.

However, I agree that Typhoons and M60 may have a better chance at more killing streak. Not so much the Jackal though, IMO.

6-7 is theoretical. You're not always in ideal situations, like an enemy facing his back to you. Sometimes your enemy is a good player who knows how to strafe to avoid shots. Take all that into account, using up 15 ammo per kill is quite common.

And if you're in a close range dogfight, you're not gonna be stingy with ammo and you'll easily waste up to 5 ammo even after the enemy is dead.
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Thu Mar 07, 2013 1:45 am

The thing is, Deathmatch is where you really see the weakness of SCAR. Everyone complains about SCAR being OP, but it has a huge ammo problem compared to say....Typhoon. The interval between killing one enemy, and another joker showing up is extremely tight. While using SCAR, I barely even have time to pop in a new magazine. I'll be forced to nudge enemies in desperation.

It's true that being in such situation probably improves your skill alot, but Deathmatch is a bit of a total mess for me. Deathmatch favors Jackal, Typhoon and M60 users due to the ratio of ammo needed to kill enemies over total ammo in the magazine. As a SCAR user, I find it relatively rare to kill two enemies without desperately needing to reload. And reloading is quite a luxury in Deathmatch.

I'm not trying to **** on you, but SCAR is 6-7 shot kill with Armor, and maybe 10 or more with the lag. It holds roughly 40 with Ext. Magz.

Maybe it's your aim...? I can see the complaint if it's Relentless kill, but a Triple seems reasonable.

However, I agree that Typhoons and M60 may have a better chance at more killing streak. Not so much the Jackal though, IMO.

6-7 is theoretical. You're not always in ideal situations, like an enemy facing his back to you. Sometimes your enemy is a good player who knows how to strafe to avoid shots. Take all that into account, using up 15 ammo per kill is quite common.

And if you're in a close range dogfight, you're not gonna be stingy with ammo and you'll easily waste up to 5 ammo even after the enemy is dead.

Ah, right.
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Wed Mar 06, 2013 9:05 pm

Sunburn!
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Thu Mar 07, 2013 4:38 am

Playing all game modes makes you better. Just remember that only team score matters. If you're getting frustrated that your own score is weak, just forget about it and play for the team. Usually you can see, that even if you were the worst player of your team but you have better score than the worst player of the opposing team, your team is likely the winner. There are exceptions of course but I've come to notice this "law" and usually it's true.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm


Return to Crysis