No debug info?

Post » Sat Oct 24, 2009 3:54 pm

http://www.mdn.fm/files/217839_cobrz/ScriptError1.zip

Put in same folder as Geck.exe and run NVGeckLoader.exe. (run as admin if need)
Looks like some one beat me to it. Keep up the bad work :thumbsup:
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Aliish Sheldonn
 
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Post » Sat Oct 24, 2009 8:48 pm

Very nice fix, thank you!

This will be an important one to keep around. :)

Cheers!

Miax
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Kahli St Dennis
 
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Post » Sat Oct 24, 2009 4:01 pm

[Double, deleted]
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Alexx Peace
 
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Post » Sat Oct 24, 2009 9:52 pm

Thank you so much. That worked a dream.
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Lizzie
 
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Post » Sat Oct 24, 2009 5:00 pm

Sweet!!!

btw...


Ned
*
* Layman

* Group: Members
* Joined: Today, 11:38 AM





I wonder who this masked man is ....


Edit: meaning, he did kinda like this one ...

http://www.elvaquero.com/images/The%20Lone%20Ranger.jpg
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daniel royle
 
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Post » Sat Oct 24, 2009 9:46 pm

Ned
I wonder who this masked man is ....


Shhhhhhhh!

If it is a founder, you'll never be able to tell while its shape shifting! :P
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Breautiful
 
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Post » Sat Oct 24, 2009 2:45 pm

Ned, you're my hero. :goodjob:
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Harry Hearing
 
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Post » Sat Oct 24, 2009 4:20 pm

...
http://www.elvaquero.com/images/The%20Lone%20Ranger.jpg

I'm the one on the left. If you really want to know here a hint for one of my other nicks.

"****, who is totally not **** from the first story"
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Bee Baby
 
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Post » Sat Oct 24, 2009 9:47 pm

I'm the one on the left. If you really want to know here a hint for one of my other nicks.

"****, who is totally not **** from the first story"


No chance we'll figure it out unless you give it away, but I almost don't want to know. That feeling of having divine help from afar that comes in and (when possible) makes problems away is special about this community. :) Same thing happened with my airport mod, a changeling came through and whipped me up a full 747 model with textures out of the blue in a few days - then vanished.

Believe!
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Lucy
 
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Post » Sat Oct 24, 2009 6:06 pm

Did a google search on that and came up with a possible quote from Borderlands - Marcus Kinkaid says something to the effect of "Dr. Ned, who is totally not Dr. Zed from the first story...". So that means it could be Nr. Ned, Dr. Zed, Marcus Kincaid, or possibly spes_cope, the source of the post with the quote. Love to figure it out, but I think I'll be too busy scripting...

BTW the GECK doesn't seem to like variables named "Cal" either, apparently.
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Quick Draw
 
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Post » Sat Oct 24, 2009 5:14 pm

Sweet!!!

btw...


Ned
*
* Layman

* Group: Members
* Joined: Today, 11:38 AM





I wonder who this masked man is ....


Edit: meaning, he did kinda like this one ...

http://www.elvaquero.com/images/The%20Lone%20Ranger.jpg

Hmmm.... Beth Dev in disguise, perhaps?
Whatever his cause may be, his "dirty fix" is appreciated.

I remember a script in one of my mods driving me absolutely nucking futs when the Oblivion:CS kept giving an error on a certain line.
This was before I used an external editor to key in my scripts.
After about an hour of banging my forehead on my desk, I tried commenting out the offending line.
Next compile gave an error on the line after the commented line.

I looked at the line above where I was getting the error, and after a minute or two, figured out I had a comma in place of a period.

I aged 10 years that night.
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Red Bevinz
 
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Post » Sat Oct 24, 2009 6:10 am

Ned, you're a genius. Thanks a million.
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Richard Dixon
 
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Post » Sat Oct 24, 2009 1:37 pm

Has anybody uploaded that fix to the Nexus yet? Hopefully it won't be necessary for too much longer, but I'm sure a lot of people would be happy to hear about it.
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jess hughes
 
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Post » Sat Oct 24, 2009 9:48 am

In this case, I literally deleted everything except for this:

scn IMCNQuestScript

float Sleep
float Sleep0
float Sleep1

and it wouldn't compile until I got rid of the "float Sleep1". So I tried different number combos and found the restrictions listed above - numbers 1-5 wouldn't work, but other numbers (including 10, 11, 12) were OK. Maybe there's a global or something with the same name? Anyway, I renamed those variables, but still no compile, so something similar must be happening somewhere else - and this is after verifying everything with Cipscis' script validator the script doesn't reference any editor id's or external variables, just initializes a bunch of local quest variables, so his validator should have caught anything that was wrong.


Sleep1-5 are reserved for hardcoe Mode.
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R.I.p MOmmy
 
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Post » Sat Oct 24, 2009 6:44 am

GECK can be funny about variable names. for example it doesnt want you to use one named "test".


Speaking of that, searching for "test" in the GECK can bring up unexpected results.
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Kelsey Hall
 
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Post » Sat Oct 24, 2009 8:02 am

Speaking of that, searching for "test" in the GECK can bring up unexpected results.


Hahaha I noticed that too, the devs used some rather....um....interesting names for some of their tests. :D
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I’m my own
 
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Post » Sat Oct 24, 2009 9:05 am

Speaking of that, searching for "test" in the GECK can bring up unexpected results.


woh you weren't kidding.
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Oscar Vazquez
 
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Post » Sat Oct 24, 2009 1:26 pm

http://www.mdn.fm/files/217839_cobrz/ScriptError1.zip

Put in same folder as Geck.exe and run NVGeckLoader.exe. (run as admin if need)

When I run the exe, the main GECK window loads with toolbar (File, Edit, View, World, etc) and the render window - but not the Object window or the Cell view window. They are both ticked under View. When I launch the default GECK.exe, they're back.

Also, when I go to File->Data... it shows an hourglass that never goes away (locks up).

Any advice?

Thanks
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Ashley Tamen
 
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Post » Sat Oct 24, 2009 4:29 pm

I learned a few interesting things about the GECK today:

1. Launching the NV-GECK causes both the GECKPerfs.ini and GECKCustom.ini to get over-written just as the game over-writes the Fallout.ini files (each time I Launch the GECK, Notepad++ detects the over-write and asks if I want a re-load).

2. The batch-file technique used for launching the game without using NewVegasLauncher also works with the GECK. I created a batch file in the \steamapps\common\fallout new vegas directory that contains:

set SteamAppID=22380
GECK.exe

That launches the NV-GECK without touching the GECKCustom.ini file. If I just run the GECK normally, it will touch the GECKPerfs.ini file on start-up and then both GECKPerfs.ini and GECKCustom.ini on exit. Again I see this as I have them both opened in Notepad++, which alerts me as soon as an opened file gets modified by something else (asking me if I want to reload it). Batch file avoids my custom GECKCustom.ini from getting smashed.

Miax
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Alina loves Alexandra
 
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Post » Sat Oct 24, 2009 9:50 pm

When I run the exe, the main GECK window loads with toolbar (File, Edit, View, World, etc) and the render window - but not the Object window or the Cell view window. They are both ticked under View. When I launch the default GECK.exe, they're back.

Also, when I go to File->Data... it shows an hourglass that never goes away (locks up).

Any advice?

Thanks


The fix did not work for me either. I think I know why, and I'm not willing to do what's necessary to make it work.

It's been an interesting experience coding all this time without the debugger. I think it's making me better at spotting script problems, and maybe making me be more careful, since it's now harder to fix junk afterward than getting it right the first time.
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T. tacks Rims
 
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Post » Sat Oct 24, 2009 8:07 am

Finally got the dirty fix working by trying it on a Vista install. I can't seem to get it working under XP for some reason.

Anyone else running XP get it working?
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T. tacks Rims
 
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Post » Sat Oct 24, 2009 12:21 pm

The fix did not work for me either. I think I know why, and I'm not willing to do what's necessary to make it work.

It's been an interesting experience coding all this time without the debugger. I think it's making me better at spotting script problems, and maybe making me be more careful, since it's now harder to fix junk afterward than getting it right the first time.


Care to elaborate? It's been working fine for me so far (knock on wood). Is it an OS thing? It's got me half paranoid that the file contained some kind of crazy virus or spyware or something.
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Luis Reyma
 
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Post » Sat Oct 24, 2009 1:10 pm

Care to elaborate? It's been working fine for me so far (knock on wood). Is it an OS thing? It's got me half paranoid that the file contained some kind of crazy virus or spyware or something.


Nah I'm sure the .exe Ned put up is fine.

Actually I'd like to revisit this - - - -

I had believed that because I have not patched my game version, this fix wouldn't work for me, but now I know that this is not necessarily the case. Ez0n3 was using XP (as I am) and had the same problem I did with getting it to work, but then, it worked fine on Vista for him. So maybe that's my problem and not my unpatched game version.

Has anyone had this work for them while using XP? My install doesn't have an "Administrator" account that I can see, I run everything as just... myself, all installs and so on.
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Thomas LEON
 
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Post » Sat Oct 24, 2009 2:12 pm

It hadn't worked for me either until I realized I'd renamed the NV GECK so I could differentiate between it and the FO3 GECK it in my task manager (exit button). With its default name, GECK.exe now gives the debug info.

Thanks, Ned! :)
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Melanie
 
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Post » Sat Oct 24, 2009 10:48 am

If it is an OS problem, I can verify that it works with Windows 7 x64. I can understand not wanting to upgrade to Vista, but 7's not bad. Of course it's still a pretty major step to have to take just to get one feature to work right.
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Sarah Evason
 
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