The compiler error strings are all in there (there being the GECK executable). However, the errors messages themselves aren't show due to there being no calls to any output function at the subroutine. It should be easy to fix, provided I figure out how to use the obse/fose loader to patch the NV GECK. I'll look into it later tonight.
* wants * * badly * plzplzplz. hex edit that thing!!!!!! :>
I've ended up scripting despite this geck problem - - - it's a beast having to locate errors with no clue from the compiler as to what's wrong. It wastes time and... its... RARG! ARG!
* hopes* *hopes* *hopes*
PS : The GECK/CS 's line limit still exists. Note that it's the compiled bytecode that the editor takes into account when applying limits.
I don't understand how that could be. Those times when I've hit the length limit in the GECK, it stops me right where I'm typing. It doesnt refuse me at compile time, it can stop me in the middle of a variable name, or, anywhere. hmm.