Decapitation and crippling

Post » Mon Jul 25, 2011 2:35 am

Limb severing isn't in, but it would be more welcome here than in Fallout 3 or NV, where you could decapitate someone with a 9mm pistol.
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Vickytoria Vasquez
 
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Post » Sun Jul 24, 2011 11:41 pm

Would be cool to have.
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Benito Martinez
 
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Post » Sun Jul 24, 2011 9:57 pm

As I've said in two other articles like this and one not like this, dismemberment is in the E3 demo. When he Fus Ro Dah's the two draugr, one hits a wall and its leg comes off.
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KRistina Karlsson
 
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Post » Sun Jul 24, 2011 3:59 pm

Todd already said earlier this year that they were messing aroun with dismemberment. Anyone who remembers it, and is a kind fellow, can find the source please. I'm on an ipod.
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Claire Vaux
 
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Post » Sun Jul 24, 2011 6:31 pm

Nah, unnecessary.
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Klaire
 
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Post » Mon Jul 25, 2011 4:09 am

I prefer neither dismemberment or cripling in the game but if they are then I guess it wouldn't be game breaking.
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Joie Perez
 
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Post » Sun Jul 24, 2011 2:28 pm

I agree. The one thing that ruined fallout 3's over all gritty tone for me was the almost comical gore. To slice off limb, it takes many slashes. Ever see a butcher? It takes at least 3 cleaves to break any bone over an inch thick with even the sharpest of cleavers. No way they would slice off in one hit.

Fallout was supposed to be gritty? If Fallout 3 was supposed to be a serious, they sure as hell failed for more reasons than cartoony gore.
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Christie Mitchell
 
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Post » Sun Jul 24, 2011 12:07 pm

This could be very nice.
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adam holden
 
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Post » Sun Jul 24, 2011 2:34 pm

Fallout was supposed to be gritty? If Fallout 3 was supposed to be a serious, they sure as hell failed for more reasons than cartoony gore.


Yes I'd say it was. It was more 'real' than fantasy. It was about survival and a lack of water. Sure it had the charm of the odd comical super mutant or strange character, but the world itself seemed sad, and exploding people ruined it.
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Josh Lozier
 
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Post » Sun Jul 24, 2011 9:48 pm

I also noticed that when Todd was killing the golden claw thief in the E3 Demo, when his character was stabbing him through the chest, the camera angle was almost pointed at the ground, like they were hiding something. It seems like something they wouldn't do.
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Josh Lozier
 
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Post » Mon Jul 25, 2011 3:15 am

Yes I'd say it was. It was more 'real' than fantasy. It was about survival and a lack of water. Sure it had the charm of the odd comical super mutant or strange character, but the world itself seemed sad, and exploding people ruined it.


Fallout is satirical. It is on the very beginning when you do your G.O.A.T exam (look at the name) to decide what you should be for the rest of your life (and you had always to choose The Overseer, clearly indicating the brainwashing at the Vault 101). The game held that tone over and over, with a chinese invasion, exploding a nuclear bomb because a city "spoils the view", a computer president commanded by a group and Nathan:

PC: You are right, my country deserves my unthinking and unquestioning support.
Nathan: Now there is a proud patriot. After all, if they could make us wrong, we wouldn't have elected them in the first place, right?
Nathan: Yessir, trust in the judgement of other people to know what is best for me. It is the American way.

OR

PC: I couldn't possibly care less about gorvernments and presidents.
Nathan: Well, we can't all care. Besides, why should we have to? That is what the government is here for, to take care of that stuff.


I think exploding heads fits perfectly with what they aimed to make.
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cutiecute
 
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Post » Sun Jul 24, 2011 10:46 pm

I want to see this: http://www.youtube.com/watch?v=pJRtwkmgptQ&feature=related
in the final release. I can't see why anyone would object to it, but it doesn't matter to me if you disagree. Ok, maybe not exploding heads, but decapitations and impalements would be awesome.



Did that guy's head explode from an arrow shot?

And I thought FO3 was silly with heads exploding.
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Khamaji Taylor
 
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Post » Sun Jul 24, 2011 6:53 pm

As I've said in two other articles like this and one not like this, dismemberment is in the E3 demo. When he Fus Ro Dah's the two draugr, one hits a wall and its leg comes off.


It's hard to tell, it looks like their weapons flying... I wouldnt mind dismemberment if it was with zombies/creatures which are pretty much falling apart anyway.
Eitherway i wouldnt mind, as long as its tasteful and not over the top with organs everywhere =.=
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Steve Smith
 
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Post » Sun Jul 24, 2011 11:28 pm

I agree. The one thing that ruined fallout 3's over all gritty tone for me was the almost comical gore. To slice off limb, it takes many slashes. Ever see a butcher? It takes at least 3 cleaves to break any bone over an inch thick with even the sharpest of cleavers. No way they would slice off in one hit.


My father is a butcher and ive seen him cut through the neck bone of a cow in one butcher cleave similarly with their femur. However through the whole neck was different. Also its not difficult to cut through bone ever watch deadliest warrior or ne thing. In the the Kamakura period of Japan people were executed by one single katana slash. A sword which could decapitate three people in a single slash was a 3 head sword or some people would go through the body and I believe they could minimally cut through 2 peoples spines in a single slash. I think a crippling system should be implimented it was annoying to have people at 100% efficiency at .0001% health. I mean damn I crushed your leg with my mace every hit but damn you run fast.
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I’m my own
 
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Post » Sun Jul 24, 2011 7:42 pm

Honestly i dont want to see a guys appendage removed every time i slash my sword. Mabey when they have low health. Or perhaps a sharpness meter and as you cut away your bar goes down and you have to re-smith your weapon.
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Nichola Haynes
 
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Post » Mon Jul 25, 2011 12:40 am

I think a crippling system should be implimented it was annoying to have people at 100% efficiency at .0001% health. I mean damn I crushed your leg with my mace every hit but damn you run fast.


Yeah =) i liked this in FO3. It would be nice to have some kind of system like that in Skyrim, but minus the VAT's/%bars ect, it should be hidden.
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helliehexx
 
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Post » Mon Jul 25, 2011 12:20 am

Yes I'd say it was. It was more 'real' than fantasy. It was about survival and a lack of water. Sure it had the charm of the odd comical super mutant or strange character, but the world itself seemed sad, and exploding people ruined it.
Fallout 3 was purposefully campy.


My father is a butcher and ive seen him cut through the neck bone of a cow in one butcher cleave similarly with their femur. However through the whole neck was different. Also its not difficult to cut through bone ever watch deadliest warrior or ne thing. In the the Kamakura period of Japan people were executed by one single katana slash. A sword which could decapitate three people in a single slash was a 3 head sword or some people would go through the body and I believe they could minimally cut through 2 peoples spines in a single slash. I think a crippling system should be implimented it was annoying to have people at 100% efficiency at .0001% health. I mean damn I crushed your leg with my mace every hit but damn you run fast.

Are you sure about that? I know the capabilities of katanas are frequently greatly exaggerated, and that medival executioners would often fail to cut off the head with the first blow.
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mollypop
 
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Post » Sun Jul 24, 2011 5:08 pm

In the the Kamakura period of Japan people were executed by one single katana slash.


You are also talking about a people and a period of time that took their weapon craft to an art form. I don't expect Rusty Iron Swords or Orcish Battleaxes to have been created with such a level of craftsmanship that they retain the razor sharpness to slice through tough skin, tendon, and bone after prolonged usage and wear.

A sword which could decapitate three people in a single slash was a 3 head sword or some people would go through the body and I believe they could minimally cut through 2 peoples spines in a single slash.


You're gonna have to send that one in to Mythbusters. :tongue: I can well imagine the force you would need to generate to slice through 3 necks or 2 spines would not be insignificant.

I think a crippling system should be implimented it was annoying to have people at 100% efficiency at .0001% health. I mean damn I crushed your leg with my mace every hit but damn you run fast.


I agree that a crippling system would be nice to see, especially if it results in somewhat realistic consequences in combat. A crushed arm means you can't wield a weapon or broken leg means you can't run away. Though this could get exceptionally annoying applied to the PC. Might wanna be careful what we wish for here.
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Matt Fletcher
 
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Post » Sun Jul 24, 2011 8:54 pm

You are also talking about a people and a period of time that took their weapon craft to an art form. I don't expect Rusty Iron Swords or Orcish Battleaxes to have been created with such a level of craftsmanship that they retain the razor sharpness to slice through tough skin, tendon, and bone after prolonged usage and wear.


I suggest you read reports of generals and commanders after battles in the XVII-XIX century. It was common enough to find separeted body parts lying around the battlefield. You can get decapitated by hanging, so I imagine an axe and a sword wouldn't have too much of a problem.
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Leilene Nessel
 
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Post » Sun Jul 24, 2011 6:16 pm

It better be in. Not as in "Bloody Mess", but still some gore would be appreciated.
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GabiiE Liiziiouz
 
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Post » Sun Jul 24, 2011 1:59 pm

FO gore is silly. No thanks.
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Monika Krzyzak
 
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Post » Sun Jul 24, 2011 3:38 pm

FO gore is silly. No thanks.

I agree :tongue:...
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Luna Lovegood
 
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Post » Sun Jul 24, 2011 4:03 pm

ya.. a arm going off after a perfect slice (10% chance of it) fine with every blow or an arrow shooting off the head no thx.. leave that in the always gory series Fallout has been since the start
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Nicholas
 
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Post » Mon Jul 25, 2011 1:26 am

You are also talking about a people and a period of time that took their weapon craft to an art form. I don't expect Rusty Iron Swords or Orcish Battleaxes to have been created with such a level of craftsmanship that they retain the razor sharpness to slice through tough skin, tendon, and bone after prolonged usage and wear.

And The Elder Scrolls isn't a time period where people craft weapons like art? If you say so. I have plenty of blades, some rusted, most not, and I have no problem sharpening them all to the same sharpness. I've used my butcher knife to cut a deer neck into pieces for my dogs, and each hit severed it. 6 dogs, 5 hits, 6 pieces of neck. Maybe my butcher knife is special somehow. Maybe butchers don't have access to whetstones. Maybe I'm much stronger than any butcher. I doubt all of these.

You're gonna have to send that one in to Mythbusters. :tongue: I can well imagine the force you would need to generate to slice through 3 necks or 2 spines would not be insignificant.

http://www.spike.com/video-clips/twx2ee/deadliest-warrior-sneak-peek-testing-the-claymore.

http://www.spike.com/video-clips/s3lp99/deadliest-warrior-mutiliation-and-murder.

These should prove that it isn't all that difficult to dismember. Especially seeing as how that Kilij, a 1 handed blade, can cut a pig roughly equivalent to a human, in half again and again.
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Star Dunkels Macmillan
 
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Post » Sun Jul 24, 2011 11:55 am

http://www.spike.com/video-clips/twx2ee/deadliest-warrior-sneak-peek-testing-the-claymore.


There's no bones in that meat. http://img4.imageshack.us/img4/5821/meatx.png

http://www.spike.com/video-clips/s3lp99/deadliest-warrior-mutiliation-and-murder.


This pig is also unarmored. I expect most of the foes we face will be wearing protection as well.
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Amber Ably
 
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