Well New Vegas never was directly hit by bombs, and based on the craters Im seen, they were in isolated regions. And yes that is my complaint. Because in New Vegas, people seem to be trying to setttle down like Pre-War folks, where as in DC its like people apart from the BoS had no drive to build, I hope if F4 revisits the east, the purifier will have lead to rapid rebuilding.
I love how most places in New Vegas have their own power sources. I dont know, compared to New Vegas, things in DC feel stone age.
See, my feeling on that isnt as its a design flaw on Bethesdas part, it feels like people in CW have no drive for a safe and stable society, they wait for the knight in shining armor to come storming in with the dawn at his back.
Well, I think the reason it seems that the people of the Capitol Wasteland have no drive to rebuild is because they didn't; and they haven't, really, since the bombs fell. I think this sets up a lot of the (rather weak but still fairly groovy) storyline for FO3.
By the time the Lone Wanderer comes out of 101, there had only been serious efforts at rebuilding for ... what? ... 40 years or so? Rivet City has only just settled down in to the safest and most secure city; most all of the other communities have been sort of "on-the-fly" gatherings of a few dozen people banding together to fight off raiders and the awesome number of critters roaming the Capitol Wastes.
By the time we (the players) pick up the story of the Courier, New Vegas has been well established, along with the "suburbs" of Freeside, Westside, etc. as well as the NCR's central base at McCarren. Add to that the heavily armed Gun Runners and successful Crimson Caravan and it follows that there is more of a sense of the civilized to the Mojave. Also, the critters of the Mojave, while slightly more fearsome than some of the Capitol counterparts, are fewer and further between. At least, it seems that way to me.
Another thing to consider is that DC, at the time the Wanderer makes is name in the Wasteland, is veritably overrun with Super Mutants, whereas the West Coast had already dealt (for the most part) with its version of those creatures. The Super Mutants that came out of 87 were also more mindless, incredibly aggressive and just plain destructive, setting up shop right in the heart of DC. Add in the fact that the Talon Company, for reasons unknown, had their own mission of destruction and their own war with the Super Mutants ... well, it's understandable how civilization on the East Coast faltered just as it was finally getting back on its feet.
This is especially true since the East Coast BoS has fractured producing one faction obsessed with the original mandate and another not quite sure what the hell it's doing. I mean, it wasn't until James goes back to work and the Wanderer comes along that the BoS once more actively supports Project Purity. Up until then, they had been fighting the same idiotic "holding action" that Oliver has the NCR doing on the West Coast.
New Vegas definitely had the good fortune of being protected by someone as forward thinking as Mr. House and being in proximity to California which put it within easy reach of the NCR. Those two situations alone go a long way toward explaining the survival (in a sense) of pre-war culture. That is easily seen in the fact that pre-war books are
everywhere and not quite as valued as they are on the East Coast.
I think all of this is an element of storytelling and not at all like a design flaw.
Basically, we've hit the nail on the head with the idea that DC got hit directly and heavily by the bombs while New Vegas was shielded. To me, one of the great things about Fallout in general is that they storytelling relies completely on the societal viewpoint of the 1950's. From that outlook, 200 years is about right for the heavy concentrations of radiation to fade enough for normal-ish humans to begin stretching back out and reconnecting from isolated settlements and Vaults. I found this explained fairly well by the limited supply lines maintained by so few caravans. It takes a brave soul to go scavenging out in the Wasteland, let alone pack up a brahmin and go trading, when you've probably seen a hundred years of people doing that and never coming back ... or worse, coming back as a monster.
So, I agree: FO3 definitely has a lesser sense of pre-war culture survival than New Vegas.
I think each story was written that way on purpose and it goes a long way to giving each game a more unique feel. It's really just back story, but it adds to the whole and helps create the identity of each game.
That's my half-cap, anyway.