I really don't get this block stuff and animation... I need a visual example, might you have one?
No visual here either, but look at the nif structure like a family. The main node, the first one is the parent. Everything below it are children except for the first few which are the havok and collision structure, or the house,
but all the nitristrips/shapes are children. They are the parts of the model. There are also sub nodes, like an uncle i guess. They may have children of there own. The animation of the trigger, bolt, magazine and release are like the uncles. They have to have there children under them, not the main node. The trigger node will control the trigger nitristrip/shape. The bolt node will control the bolt nitri and so on.
When you copy a part into another nif, copy it into the node where it belongs. If you just copy the mag nitri into the main node, the 'uncle' mag node doesn't recognize it as a child and doesn't uh animate it. :blink: There is a method that is more exact, where you convert to obj and import that way, but I'm just giving the general idea of the node structure.