Decision, Decisions.

Post » Sun Dec 11, 2011 2:14 pm

flexibility like changing my hairstyle or color every so often


I think you miss the point of the question.
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Naazhe Perezz
 
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Post » Sun Dec 11, 2011 5:50 am

Within the constraints of the existing system, the lack of transparent information and the lack of mod support for consoles .....I'm going with flexibility (as a PC gamer).

Not everyone has another 50 hours to throw at a character/console ability to fix errors/oversights/patch changes.

Mainly because choice is good and I'm all about the live and let live, mostly.


That said, I assume you did not refer to quest type decisions, can't be doing with people coming back from the dead, for example.
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kasia
 
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Post » Sun Dec 11, 2011 6:49 pm

Defining decisions are all the rage, it seems. :celebration: :spotted owl: :toughninja: :celebration:
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Mariaa EM.
 
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Post » Sun Dec 11, 2011 8:52 pm

Within the constraints of the existing system, the lack of transparent information and the lack of mod support for consoles .....I'm going with flexibility (as a PC gamer).

Not everyone has another 50 hours to throw at a character/console ability to fix errors/oversights/patch changes.

Mainly because choice is good and I'm all about the live and let live, mostly.


That said, I assume you did not refer to quest type decisions, can't be doing with people coming back from the dead, for example.


That is great anology.
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kristy dunn
 
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Post » Sun Dec 11, 2011 8:19 am

If choices have no consequences then their is little to any replay value in this game

^ This. There's no point in going back and playing a game completely differently only to earn the same end result.
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Russell Davies
 
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Post » Sun Dec 11, 2011 4:56 pm

:celebration:
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Jani Eayon
 
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Post » Sun Dec 11, 2011 9:34 am

:intergalactic:
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Ray
 
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