A couple of examples:
Your character either specializes in light armor or heavy armor.
Your character should not have to focus on one aspect in relation to heavy or light armor and the system should allow more flexibility.
Which system works better for an RPG when it is time to decide perks, attributes, skills.....
My perspective is the choice should define the character otherwise it makes the decision irrelevant. No additional uniqueness of character development is created when the decision does nothing to define or refine the character.
What do you peeps think?
Post a comment, even if its just to say you voted....so the thread gets bumped and get more votes.