Deep Sea (TC) working title

Post » Wed Mar 16, 2011 2:12 pm

You might consider looking at Blade Runner for inspiration on the human settlements. If you recall, the entire city was drenched and rotting - which would fit perfectly in your TC. Also, the art deco style of the buildings seems fairly similar to what you are already aiming for.

Rapture would be another interesting city to glean ideas from as well, since it is very similar in concept, but the Los Angeles of Blade Runner had more character in my opinion.

Just a thought, and you probably can't go too far with it - since you are creating an alien TC - but that architecture was amazing.



Good taste you have, Bladerunner is one of my fav movies and this TC will definately be influenced by it. I'm working on a city called Shu'ren and it will have strong influences from Bladerunner and Ghost in a Shell. I will use sci fi chinese-style culture for that city. I know the idea is not new and was used in dozens of movies already, but it is a concept that works very well and I can't imagine another culture on this palnet, which would fit better for this. I've alrady downloaded tons of textures and as soon as I've textured the city itrself, it will be decorated with huge amounts of clutter, meaning: traffic signs, lights, posters, neon commercial and so on. There'll be a secret undertown too (coming with 2nd release), which will look like sci fi little china, with a blooming blackmarket, diverse merchants, gamblers, rogues and all that fancy stuff. I'm already picturing this in my head.


The city "Rapture" I didn't know, haven't played Bioshock, due to my weak PC. but screens and trailers I've seen sofar look very inspiring!!! ;)


TheDaywalker :rock:
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Auguste Bartholdi
 
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Post » Wed Mar 16, 2011 4:54 pm

I know this is a ways off yet but I'd suggest giving some thought to some authorial handwaving on the completely non-streamlined nature of the vehicles here. I'd suggest coming up with some kind of http://en.wikipedia.org/wiki/Supercavitation field or something; cheap and common enough that it would be fitted to any and all undersea jalopies.
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Unstoppable Judge
 
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Post » Wed Mar 16, 2011 8:40 pm

I know this is a ways off yet but I'd suggest giving some thought to some authorial handwaving on the completely non-streamlined nature of the vehicles here. I'd suggest coming up with some kind of http://en.wikipedia.org/wiki/Supercavitation field or something; cheap and common enough that it would be fitted to any and all undersea jalopies.



Uh, yeah, well this TC doesn't aim at being realistic or true to physics. It shall be badass, fun to play and have eyecandy optics. In case a vehicle is not streamliny enough, i will give it an alien atomic engine or whatever it needs to make it move.


TheDaywalker :rock:
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Richard
 
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Post » Wed Mar 16, 2011 4:33 pm

Good taste you have, Bladerunner is one of my fav movies and this TC will definately be influenced by it. I'm working on a city called Shu'ren and it will have strong influences from Bladerunner and Ghost in a Shell. I will use sci fi chinese-style culture for that city. I know the idea is not new and was used in dozens of movies already, but it is a concept that works very well and I can't imagine another culture on this palnet, which would fit better for this. I've alrady downloaded tons of textures and as soon as I've textured the city itrself, it will be decorated with huge amounts of clutter, meaning: traffic signs, lights, posters, neon commercial and so on. There'll be a secret undertown too (coming with 2nd release), which will look like sci fi little china, with a blooming blackmarket, diverse merchants, gamblers, rogues and all that fancy stuff. I'm already picturing this in my head.


The city "Rapture" I didn't know, haven't played Bioshock, due to my weak PC. but screens and trailers I've seen sofar look very inspiring!!! ;)


TheDaywalker :rock:


Ghost in the Shell rocked. If you are going for a combination of weird spiritual and high-tech, you can't go wrong there. It's a shame few people in the US got that movie.
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ashleigh bryden
 
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Post » Wed Mar 16, 2011 8:47 pm

I'm working on the amphibian races body today. Now the question has come up, wether I should leave the bb beast body as it is and do just some minor changes or make a complete new body. Technically making a new bb doesn't differ much from making a custom armor. Problem will be, if I do make a new one, none of the MW stuff will fit anymore. I personally would love to make all new, but I guess you guys wouldn't want to paly TC with 1 armor per race only, right? It's a pure matter of time. I'm working on my own, and I just can't do several armor gears for every race, in case of custom bodies.

What you think?!


TheDaywalker :rock:
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HARDHEAD
 
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Post » Wed Mar 16, 2011 7:49 am

Nah, just use tweaked BB, you crazy SOB.
At the offset unique bodies sound cool, but I'd be pretty annoyed if I could only wear one armor, or if 2/3's of the available equipment was incompatible with my race.

Personally, I'd stick with BB and it's resources, it'd save a lot of headaches. That's just my 2 cents though.
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Dewayne Quattlebaum
 
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Post » Wed Mar 16, 2011 10:27 am

http://img408.imageshack.us/img408/5532/amphibianmalevers01.jpg


EDIT: Just noticed it looks way better without the teeth, but I'll keep this guy, he'll play a nice freak in TC!!! ;)


TheDaywalker :rock:
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Michelle Smith
 
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Post » Wed Mar 16, 2011 7:47 pm

Nah, just use tweaked BB, you crazy SOB.
At the offset unique bodies sound cool, but I'd be pretty annoyed if I could only wear one armor, or if 2/3's of the available equipment was incompatible with my race.

Personally, I'd stick with BB and it's resources, it'd save a lot of headaches. That's just my 2 cents though.


Yeah, I'd have to concur. You are already biting of a *big* piece of work - there's little use in just piling it on by having to make a whole new set of clothing and armor meshes. As it is, if you use BB - you can simply reuse existing BB compatible meshes.

Of course, that's just my $0.02...
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Sarah Edmunds
 
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Post » Wed Mar 16, 2011 6:40 pm

-snip-
What you think?!


TheDaywalker :rock:


dont you mean, what do you think???!!!

and i agree with morovir, keep BB jst change all the textures and crap. and that guy with the teeth is like... well... lolwut?
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Samantha Pattison
 
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Post » Wed Mar 16, 2011 2:59 pm

I will stay with modified bb then!!!

Well, here is another possible version in a blue-greenish color tone. I made some facial animations for showcasing what could be done for NPCs in TC. I will animate some of those guys with special features. For normal NPCs it makes no sense, cause talk and blink idle is only about 40 frames long IIRC and you can't do a smooth animation during that time.

http://img233.imageshack.us/img233/4912/amphibianmaleversion02.jpg
http://img541.imageshack.us/img541/571/amphibianmaleversion02b.jpg

New youtube-video:
http://www.youtube.com/watch?v=pppb43eQ9VM


TheDaywalker :rock:
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john palmer
 
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Post » Wed Mar 16, 2011 8:08 am

That's tizzight.
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Bambi
 
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Post » Wed Mar 16, 2011 10:37 pm

Yeah, there is so much that can be done with facial animations in this game, can't understand why they made all Character's in MW look llike a stupid breathing fish only, lol!!! :P


First Helmet is done, it' will be available as normal helmet and then you will be able to upgrade it, for example with that oxygen mask.!!! ;)


Amphibians are very good swimmers and divers by nature, but they cannot breath in water like fish do. That doesn't matter much, because their technicians craft the best submarine equipement there is,. If you ask me, even better than alien technology. You don't believe it, well have a look at the prizes!!!


General Corth, The Military Bible




http://img259.imageshack.us/img259/6512/amphibianmask01.jpg
http://img163.imageshack.us/img163/5194/amphibianmask02.jpg
http://img6.imageshack.us/img6/5951/amphibianmask03.jpg


TheDaywalker :rock:
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Setal Vara
 
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Post » Wed Mar 16, 2011 7:57 am

Edit: Forget that I showed an interest here.
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Siidney
 
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Post » Wed Mar 16, 2011 9:45 pm

:facepalm:
pretty sure he went over this a few pages ago chainy :P
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Jesus Lopez
 
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Post » Wed Mar 16, 2011 1:41 pm

This looks very very promising. I can help with some map creation/interrior work. Although more of my efforts are going into my own merging project right now. I'll keep a lookout for this, and hope it comes to a very fruitful completion and release. I'll do beta testing on it :)
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Neliel Kudoh
 
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Post » Wed Mar 16, 2011 8:09 am

@Chainy: :P

@Era Scarecrow : Your help would be much appreciated. Before anyone can help with Exteriors/ Interiors all the models have to be madethough. I was thinking of using some free 3D ressources for simple clutter, but most stuff you find on the net, you sadly can't be sure of it is 100% legal and I don't want to have any textures or models in my TC that are stolen from somewhere. ;)


TheDaywalker :rock:
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Kristian Perez
 
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Post » Wed Mar 16, 2011 9:18 pm

New bb_amphibian_male

http://img258.imageshack.us/img258/1005/bbamphibian.jpg


TheDaywalker :rock:
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Dark Mogul
 
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Post » Wed Mar 16, 2011 11:01 am

New bb_amphibian_male

http://img258.imageshack.us/img258/1005/bbamphibian.jpg


TheDaywalker :rock:

Nice adaption!

Altho the neck and head looks so separate it's painful to look at, esthetically. Fix that up and It's gonna look pretty damn sweet!
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Gemma Archer
 
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Post » Wed Mar 16, 2011 10:06 am

Nice adaption!

Altho the neck and head looks so separate it's painful to look at, esthetically. Fix that up and It's gonna look pretty damn sweet!




Huh??? Fix what? MW heads are always seperate...


TheDaywalker :rock:
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brandon frier
 
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Post » Wed Mar 16, 2011 9:40 am

Huh??? Fix what? MW heads are always seperate...


TheDaywalker :rock:


What he meant is, neck sticks really crudely into the head. It would look much better if you could somehow make the border between head and the neck more seamless.
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Brandi Norton
 
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Post » Wed Mar 16, 2011 9:10 am

I see, well can't do anything bout that at the moment. If i change the neck, I need to change the shoulders too, else it will look even more odd. I will have to change the head aswell. Make shapekeys again, alter the texture cause UVs have changed and so on. I will leave it that way sofar, when textured it might not look that obvious anymore.


Armor in progress....

http://img169.imageshack.us/img169/3731/amph1.jpg
http://img560.imageshack.us/img560/7184/amph3.jpg


TheDaywalker :rock:
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I love YOu
 
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Post » Wed Mar 16, 2011 4:24 pm

The helmet reminds me of Fallout 3 for some unknown reason.
I like your work very much, you are very creative. One day, you could even make a protoss race I have been craving for many years. :D
Good luck on your TC, and may you finish it.
Cheers! :foodndrink:
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Patrick Gordon
 
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Post » Wed Mar 16, 2011 2:15 pm

The helmet reminds me of Fallout 3 for some unknown reason.
I like your work very much, you are very creative. One day, you could even make a protoss race I have been craving for many years. :D
Good luck on your TC, and may you finish it.
Cheers! :foodndrink:


It reminds me of Predator. Nice armor wip Daywalker.
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Alexxxxxx
 
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Post » Wed Mar 16, 2011 10:29 am

Thx, here is the armor almost complete, will add tons of equipement though later. I thought to myself, it would make few sense making beast boots, gauntlets and pauldrons. One doesn't need taht under water. Instead of that I will create a lot of equipements liek compass plus watch, animated laser weapon a la predator (maybe) and what not. Now comes the funny part, weightpainting and texturing. Oh yeah and tdoing he UVs before!!! :(


http://img521.imageshack.us/img521/7474/armorbeta01.jpg


TheDaywalker :rock:
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Queen of Spades
 
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Post » Wed Mar 16, 2011 9:18 pm

Stolen Alien_tech_helmet

http://img833.imageshack.us/img833/1580/alientechhelm01.jpg
http://img101.imageshack.us/img101/5882/alientechhelm02.jpg


TheDaywalker :rock:
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Irmacuba
 
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