Currently I’m playing Thief III Deadly Shadows, and I can see that visually Thief and Oblivion have a lot of common things like design, level of detalization and etc. But mechanics are absolutely different. When, in oblivion, you enter some building or castle you just quickly do your business and get away, there is no reason for exploration; nothing valuable is there, no secrets. In thief it’s absolutely opposite, you study every corner, you sit in every shadow, because there are a lot of things to do, to examine and etc. What I’m talking about is that in oblivion it’s just decoration when in thief it’s a real world!
In skyrim we will have, at last, normal real shadows, and this could be a real possibility to improve stealth system of game. From some weird, archaic “cube” calculation (where everything is based on your ephemeral stealth skill, not level of noise or how well you hid yourself in shadows), to a level where environment plays its main role. Where possibility of getting caught depends on how you are lit and how noisy you are.
How was it in oblivion? You wait until dark, lockpick someone’s house, and then you start to rob it, praying that your skill would be enough to stay hidden. How it should be? You stay in deep shadow and no one will see you, you stay near the light and chance to be caught rise drammaticly. When you are near people, sleeping people, amount of noise will play its role, if you are in leather boots, it would be quiet, if in metal one than its fail and etc.
A guy is sitting on chair in front of fireplace, reading a book, you are behind him, sneaking on his shelves. Then he stands up and go to bed, you will need to react fast to get into shadow so he won’t see you.
That’s my dream. Rise stealth system to LGS Thief level…
Thx for you time and sorry for my weird english.