» Fri Nov 16, 2012 3:07 pm
This is an interesting subject for this game in particular. In general I always turn off subtitles because I think they detract from the visual presentation of a game. However, a lot of the points being made here are very valid, especially Klawed's. Sometimes the audo is just not balanced well, or incoherent vo to begin with. So, even though I find it as bad to use them(more on that), I think people deserve options.
Usually subtitles are for hearing impaired or foreign language. Oddly enough, last night I started medal of honor. First thing I did was turn off subtitles, as is my mo. About thirty minutes into it, after one cutscene, another starts in-game with an arabic speaking instructor. Now, I'm playing the English version, so I'd expect any narrative moments where another language is introduced to show up as subtitles and then off when English is used. Much like a movie. What's really wierd is that after the briefing, the guys standard "get moving" type vo does have subtitles. At first I was confused, thinking that maybe I wasn't meant to know what he was saying. I started the level over with subtitles turned on, and sure enough, I get subtitles for the entire English and now this guy's pre mission speech as well. What this tells me is that no one probably QA'd this game with subtitles turned off. Which goes back to my first statement about why I feel they are bad(unless you need them). I can't really understand what they are saying most of the time, but I hate seeing words scroll across the screen in big firefight so i turned them back off. Maybe if the QA played without subtitles, they would have reported this as an issue, or maybe my home theatre svcks. Who knows.
To me, part of the game experience is using your senses as intended. Now Flawed is right. Sometimes the game does a poor job of conveying this info through audio alone. For doom3, I think the audio logs are a huge part of the suspense and force you to stop and listen in a safe location. You can close the PDA, keep listening, get in a big firefight, and then you're screwed, in terms of getting the info. Most of the audio is very clearly read...a bit long, but not bad like medal of honor or cod, where they are screaming as everything explodes, and you're left wondering what they said. So here, it's kind of up,to the player to decide. For impatient gamers(which is a lot), this is terrible design. They will hate it. I have a friend at work who tells me he just reads the subtitles in games like mass effect, and skips to the next one before the character has finished vo. He also doesn't enjoy a lot of things in life. In my opinion, his impatienence is missing a huge impact vo can have in a game. You miss a lot of the emotion, and just run through it for the sake of what? Speed? I say stop and smell the roses when you play. So, I am very much anti-sub title.
In terms of doom3, I do think subtitles should exist, but not for the reasons people want them. On the other hand, I get a bit annoyed having to remember all the numbers to lockers as well. My suggestion would be to have a written record, transcript of the audio log, added to the author's email AFTER it has been played once. That might actually be a bigger "cheat" if you will, but for some reason I like it. You can start the audio, keep moving, maybe you get in a fight, maybe you don't, but you can always go back and see what was said when you come to a locker.