In deepy disappointing of DOOM 3 BFG - no subtitles

Post » Fri Nov 16, 2012 12:19 pm

for years since doom 3 released and there was no subtitles and i was totally bummed out and hoping there will be subtitles verison mod on pc for doom 3... still nothing... and now this year it releasing and my biggest hope is for caption since RAGE have those captions and i was super excited, but this DOOM 3 BFG i bought for xbox 360 and.... biggest turn down is no subtitle/close caption on that game.. i was soo pissed like wtf is this [censored]? are these people that ignorance? :(
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m Gardner
 
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Post » Fri Nov 16, 2012 2:55 am

for years since doom 3 released and there was no subtitles and i was totally bummed out and hoping there will be subtitles verison mod on pc for doom 3... still nothing... and now this year it releasing and my biggest hope is for caption since RAGE have those captions and i was super excited, but this DOOM 3 BFG i bought for xbox 360 and.... biggest turn down is no subtitle/close caption on that game.. i was soo pissed like wtf is this [censored]? are these people that ignorance? :(
There IS a subtitles/close captions mod for DOOM 3, but it doesn't work on 1.3.1.
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FirDaus LOVe farhana
 
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Post » Fri Nov 16, 2012 10:34 am

There IS a subtitles/close captions mod for DOOM 3, but it doesn't work on 1.3.1.
yeah there was but nobody willing to update. :/
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ONLY ME!!!!
 
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Post » Fri Nov 16, 2012 12:33 pm

yeah there was but nobody willing to update. :/
Strange, it wouldn't even be that hard if you know how to edit the GUI. Lots of mods do, those people could add CC if they wanted to, through a simply, GUI style way ;)

I could try some time if they added mod support to the BFG: Edition, and until I buy it....
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Harry-James Payne
 
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Post » Fri Nov 16, 2012 8:35 am

why do u want subtitles so much for this game, theres hardley any talking in it, and you read all the PDA messages


weird
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c.o.s.m.o
 
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Post » Fri Nov 16, 2012 10:33 am

why do u want subtitles so much for this game, theres hardley any talking in it, and you read all the PDA messages
Wrong. The PDA's give you both written and audio logs. The audio logs aren't included in the written ones. It's VERY annoying to have to listen carefuly to audio logs not to miss anything, so having captions show what is being said would be very helpful.
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Danger Mouse
 
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Post » Fri Nov 16, 2012 2:31 pm

Wrong. The PDA's give you both written and audio logs. The audio logs aren't included in the written ones. It's VERY annoying to have to listen carefuly to audio logs not to miss anything, so having captions show what is being said would be very helpful.
Indeed. Plus, it's easy to miss something because of, you know, shooting, screaming demons and all that other stuff, so you have to stay in a safe area or pay most of the attention to the audio log. Which isn't the best thing to do while you try to shoot down a cacodemon.
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Sweet Blighty
 
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Post » Fri Nov 16, 2012 2:59 am

Lack of subtitles is realistic. There are no subtitles in real life. So unless you're deaf, or don't have headphones and don't want to disturb people, or it's not in your language, you could just call it a feature for extra realism, scariness, and enhanced difficulty, like the torch (aka flashlight) that Richard Teph likes.

But I think they should have included subtitles.
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Setal Vara
 
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Post » Fri Nov 16, 2012 5:45 am

There IS a subtitles/close captions mod for DOOM 3, but it doesn't work on 1.3.1.
I've not tried it with the CC mod myself, but the OP could give my "run a 1.3 mod on 1.3.1" helper mod a go:
http://www.the-emz.com/run13on131/
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Chris Ellis
 
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Post » Fri Nov 16, 2012 2:36 am

Too lazy to retype from here: http://www.doom3world.org/phpbb2/viewtopic.php?t=25957

"A lot of people including my self are considered "hardcoe gamers" by industry professionals because we have been playing games for so long and we expect with each new game that comes out to make us just as hyped up as the very first game we played. In reality the reason why the old games were so good because they were so abstract in terms of design so people's imagination filled in the blanks and made the game there way just by playing it.

Now a days that obviously isn't the case, and small stupid stuff like the lack of nazi's piss you guys off because the other game mechanics aren't enough to make the game that fun. I personally was like whatever about Doom 3 as a game, I bought it originally for the modding stuff. With Doom 3 bfg going open source, if you want to play any new mods get it, if you want to make a game off it, get it, but like Unreal 3, Doom 3 feels a lot like a tech demo similar to UE3, and doom 3 bfg doesn't change that much, but it adds a lot more tech.

What everyone should be doing, especially here, a lot of people are complaing about how it isn't worth it, they hate it, whatever what have you, but they bought it. That's a potentional audience, people on here should be figuring out what new things could you add to make it fun. A doom 3 bfg mod that adds a bunch of intutive mechanics that aren't distracting and fit nicely with the original game might be a worth while mod for someone to do."
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Emma-Jane Merrin
 
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Post » Fri Nov 16, 2012 8:35 am

I think this is very unfortunate. The first thing I do when I launch a new game is to make sure that the subtitles are on, and it's always disappointing when one realise that the game doesn't support subtitles. Those games are fortunately rare these days, but it still happens somtimes, like in this case. It would be quite nice if a patch added a subtitles feature.

I can't think of that many games without subtitles this console generation. Quake 4, Singularity, Assassin's Creed, Rainbow Six: Vegas 2 and now Doom 3 BFG, and that's kinda it.
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JAY
 
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Post » Fri Nov 16, 2012 8:28 am

The problem with Doom 3 is it's less of a story-driven game and more of a atmospheric game. I could understand RAGE needing them, as it's more story driven .... however doom 3 heavily relies on audio tactics to reach out to the audience, with so little actual dialogue. I know that the PC version had a CC mod some years back, but even then, I don't believe it could deliver the same shocking experience. Yes, a lot of it is visuals for Doom 3, but 60% of those scares and fear comes from the atmospheric audio.
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Pumpkin
 
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Post » Fri Nov 16, 2012 11:59 am

PDA audio I would concede could benefit from subtitles but that's pretty much it, there really isn't all that much talking.
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Marcin Tomkow
 
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Post » Fri Nov 16, 2012 9:05 am

I was pretty irritated that the game doesn't have subtitles, as well. I can hear things fine, but my mind can't always process what is being said completely. I love listening to the audio logs, but I dread them because there's no subtitles. I normally ignore the story of most games that lack subtitle options because the voice acting doesn't always sound audible. Ninja Gaiden Sigma 2 has such hard to hear voice acting that I gave up on caring about the story in five minutes.

I don't understand why it is so hard to understand why subtitles are a good thing. Not everyone can hear well. Some players might be deaf. Some might have hearing disorders of other kinds. I know Doom 3 is more of an atmospheric game, but that shouldn't be an excuse for lacking subtitles. Subtitles aren't just for deaf people or people not wanting to disturb anyone.

Like I said, I can hear fine, my brain can't always process what is being spoken, though. Subtitles are almost always an optional feature in games that have them. If you don't want to use them, that's why they are in the options when they are in most games. Realism is not a good excuse for lacking subtitles. Subtitles make games assessable and are good for those who weren't gifted with normal hearing.

I don't need subtitles for real life because I can just ask what the person said if I didn't hear them well enough if the person doesn't mind giving a general idea of what they said. Games are a different animal. Some voice acting is victim of bad sound production. Some voice actors are too quiet when they speak. You can't tell a game to speak louder because it isn't a person. Some people will just give up on the game's story if they can't understand what is being said.

What's worse than not understanding what is being said despite understanding the language and having good hearing? Not knowing what is going on because you couldn't understand what was being said.

Many of Bethesda's games have subtitles for specific things. Portal 2 has subtitles for specific things. Both put those extra types of subtitles as optional options like normal subtitles. I forgot what the options for the extra ones are called, but in Portal 2, you can have subtitles for sounds. That is probably not what is being asked for in this case. General, dialogue subtitles are the kind that are likely being asked for.
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Gen Daley
 
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Post » Fri Nov 16, 2012 10:26 am

Lack of subtitles is realistic. There are no subtitles in real life. So unless you're deaf, or don't have headphones and don't want to disturb people, or it's not in your language, you could just call it a feature for extra realism, scariness, and enhanced difficulty, like the torch (aka flashlight) that Richard Teph likes.

But I think they should have included subtitles.
No, no you can't. The flashlight is an actual gameplay mechanic with clearly defined purpose. Lack of subtitles is just stupid.
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roxanna matoorah
 
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Post » Fri Nov 16, 2012 3:07 pm

This is an interesting subject for this game in particular. In general I always turn off subtitles because I think they detract from the visual presentation of a game. However, a lot of the points being made here are very valid, especially Klawed's. Sometimes the audo is just not balanced well, or incoherent vo to begin with. So, even though I find it as bad to use them(more on that), I think people deserve options.

Usually subtitles are for hearing impaired or foreign language. Oddly enough, last night I started medal of honor. First thing I did was turn off subtitles, as is my mo. About thirty minutes into it, after one cutscene, another starts in-game with an arabic speaking instructor. Now, I'm playing the English version, so I'd expect any narrative moments where another language is introduced to show up as subtitles and then off when English is used. Much like a movie. What's really wierd is that after the briefing, the guys standard "get moving" type vo does have subtitles. At first I was confused, thinking that maybe I wasn't meant to know what he was saying. I started the level over with subtitles turned on, and sure enough, I get subtitles for the entire English and now this guy's pre mission speech as well. What this tells me is that no one probably QA'd this game with subtitles turned off. Which goes back to my first statement about why I feel they are bad(unless you need them). I can't really understand what they are saying most of the time, but I hate seeing words scroll across the screen in big firefight so i turned them back off. Maybe if the QA played without subtitles, they would have reported this as an issue, or maybe my home theatre svcks. Who knows.

To me, part of the game experience is using your senses as intended. Now Flawed is right. Sometimes the game does a poor job of conveying this info through audio alone. For doom3, I think the audio logs are a huge part of the suspense and force you to stop and listen in a safe location. You can close the PDA, keep listening, get in a big firefight, and then you're screwed, in terms of getting the info. Most of the audio is very clearly read...a bit long, but not bad like medal of honor or cod, where they are screaming as everything explodes, and you're left wondering what they said. So here, it's kind of up,to the player to decide. For impatient gamers(which is a lot), this is terrible design. They will hate it. I have a friend at work who tells me he just reads the subtitles in games like mass effect, and skips to the next one before the character has finished vo. He also doesn't enjoy a lot of things in life. In my opinion, his impatienence is missing a huge impact vo can have in a game. You miss a lot of the emotion, and just run through it for the sake of what? Speed? I say stop and smell the roses when you play. So, I am very much anti-sub title.

In terms of doom3, I do think subtitles should exist, but not for the reasons people want them. On the other hand, I get a bit annoyed having to remember all the numbers to lockers as well. My suggestion would be to have a written record, transcript of the audio log, added to the author's email AFTER it has been played once. That might actually be a bigger "cheat" if you will, but for some reason I like it. You can start the audio, keep moving, maybe you get in a fight, maybe you don't, but you can always go back and see what was said when you come to a locker.
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Robert Bindley
 
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Post » Thu Nov 15, 2012 11:14 pm

Just fyi for anyone who is interested...

The Doom 3 [CC] mod is extremely important because subtitles are necessary for any well-designed game released over the past decade or so. Why is this the case? Simple - Doom 3 [CC] mod was designed by Reid Kimball, a game designer for Lucas Arts who just happens to be hearing impaired but loves games (and is a professional in the industry, obviously). The omission of subtitles for any game means that you are discriminating against any such gamer (i.e., a customer) and excluding them from playing your game, even if they happen to be a professional colleague (as Mr. Kimball is for the id development team, for example).

The fact that id overlooked the requirement of offering subtitles for customers, including professional colleagues, back when Doom 3 was originally released in 2004 and when the standard had already been well-established (sort of like offering left-right switching for mouse operations for left-handed people) was a huge oversight. If they had simply apologized and thanked Mr. Kimball and others for pointing out and correcting their oversight, that would be professional even though it would still be unfortunate. However, to re-release the game 8 years later as a supposedly "improved" version without CC even when the work had basically already been done by the community is just very unprofessional and borders on insulting. It is certainly discriminatory and there is no way to claim that it is an oversight when it was already pointed out and corrected by the community for the original release.
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Anthony Rand
 
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Post » Fri Nov 16, 2012 5:04 am

Doom 3 with subtitles is like a Mime using a telephone to tell you what he's doing... Meaning that trying to read Doom 3 is to miss the experience that it is. I understand for those hard of hearing this is unfortunate. I wish there was a better way for games like this, however CC would have minimal value in this game. You know what would work better for those who can't hear Doom 3 and want to experience it in a much closer intimate terror? Atmospheric "4D" effects... vibration, wind, movement, rocking chairs, a chair that provides stimulated responses (minor sensations across the back, neck, skin, etc), 3D effects. Farcry 2 supported the atmospheric /elemental 4D device, and there are 4D theatres that provide these sensations and elemental effects. But CC would be like trying to fit a square peg into a round hole as far as Doom 3 goes.
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Jason Wolf
 
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Post » Fri Nov 16, 2012 1:06 am

@beavermatic, and none of that would help people who miss what's going on.

LOL, how can it be to miss the experience, when captions would keep you from missing it? If anything, part of missing the experience is not knowing what the hell the people are saying.
Your view on this is an odd one, captions would only add to the game.
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Dragonz Dancer
 
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Post » Fri Nov 16, 2012 1:06 am

Your a marine on a mars base doing security for a company that opened a gateway to hell. That's (pretty much) the extent of it.
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Amy Siebenhaar
 
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Post » Fri Nov 16, 2012 3:02 pm

Audio logs is half of the fun. People who can't hear are missing it. What of it is too hard for you to understand?
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Damned_Queen
 
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Post » Thu Nov 15, 2012 11:36 pm

Yeah, the audio logs are as much part of the atmosphere as anything else, too. I love hearing the audio reports on patients and how they're turning demonic and such. Those are great, and everyone should be able to know what's going on.

There's much more to Doom3 than just "you're a marine in mars killing demons," and apparently you missed all that. Let's not have other people missing everything as well ;)
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alicia hillier
 
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Post » Fri Nov 16, 2012 12:37 pm

I've not tried it with the CC mod myself, but the OP could give my "run a 1.3 mod on 1.3.1" helper mod a go:
http://www.the-emz.com/run13on131/
Holy damn, it works! Thanks a lot!
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suniti
 
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Post » Fri Nov 16, 2012 2:23 pm

Holy damn, it works! Thanks a lot!
Thanks for trying it with CC, I will add that to the confirmed list.
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Theodore Walling
 
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