defend your castle!

Post » Mon Mar 14, 2011 9:25 pm

we need a castle, or a village in a castle- and the player must defend (or maybe even lead the attack) on the castle.


the attackers would make ladders to put on the walls, the pc gets to kick them down, the attackers would get bigger units (like ogres and dragons, the pc gets to shoot it with a ballista, the pc can go around getting reinforcements, supplies and stuff. the pc could leads hordes against hordes, the pc could build up the castles defenses- perhaps teach how to fight, or to summon daedra to do their work for them,.



alternativeley- if i dont get to defend a castle/ village - could i at least be apart of something epic? like a cavalry charge or a storming of a castle? or simply a 50+ npcs battle?


i also want unique music specifically for epic battles

edit

just to clear a few things up

1: if ai is optimised, a game can get hundreds of npcs on screen without lag

2: i have said nothing about leading battles - leading battles has nothing to do with wanting them or not.
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Roy Harris
 
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Post » Tue Mar 15, 2011 4:19 am

Wrong game, this isn't about leading armies and conquering lands !
You're looking for Mount&Blade or something similar.
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Monika Fiolek
 
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Post » Tue Mar 15, 2011 5:27 am

Wrong game, this isn't about leading armies and conquering lands !
You're looking for Mount&Blade or something similar.


This, it would just not work in TES.
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adam holden
 
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Post » Tue Mar 15, 2011 12:19 am

Personally I want epic battles...by MYSELF and I want to fight against 50...100...200 even 1000 in a battle. Sure victory might be slim and I might have to fight hords ofhttp://www.gamesas.com/index.php?/topic/1159469-please-no-spiders-2/ but I want to do it!
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Sweet Blighty
 
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Post » Mon Mar 14, 2011 8:42 pm

of course it would work with tes!!!!



there are so many factions, it has a fantastic lore, and i want to save some men by summoning a daedroth at the gate as my opponent breaks it down.


i didnt say "lead" at any point- just be part of- you are part of the world? why not be part of some of the larger conflicts?
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Marquis T
 
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Post » Mon Mar 14, 2011 6:05 pm

of course it would work with tes!!!!



there are so many factions, it has a fantastic lore, and i want to save some men by summoning a daedroth at the gate as my opponent breaks it down.


i didnt say "lead" at any point- just be part of- you are part of the world? why not be part of some of the larger conflicts?


NO it wouldn't...leading armies isn't TES kinda thing
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Etta Hargrave
 
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Post » Tue Mar 15, 2011 12:18 am

I want to fight against 50...100...200 even 1000 in a battle.

Play an MMO or wait for the 2nd-3rd generation of 64bit. Only way it's gonna happen in a open world game like this.
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Lucky Boy
 
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Post » Mon Mar 14, 2011 10:09 pm

NO it wouldn't...leading armies isn't TES kinda thing



i didnt say lead :facepalm:
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Siobhan Thompson
 
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Post » Mon Mar 14, 2011 7:22 pm

I chose every option but "I don't want epic battles". I'm surprised others didn't do the same.

NO it wouldn't...leading armies isn't TES kinda thing


Really? I would like to know where you get this "leading armies isn't a TES kinda thing" from. Just because it hasn't been in a TES doesn't mean it doesn't fit in TES. There are several things that don't belong in TES but the ability to lead an army in ONE game is not one of them lol.
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Julie Ann
 
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Post » Mon Mar 14, 2011 3:40 pm

I don't see why it wouldn't work with TES. I think they tried to create epic battles in Oblivion's main quest, with the battle of Bruma and the final battle in the IC. But the engine just couldn't handle enough actors to make it truly epic. If the Battle of Bruma had been 100 citizens of Cyrodiil against 1000 daedra, that wouldn't have necessarily changed the player's role in events.
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Tasha Clifford
 
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Post » Mon Mar 14, 2011 6:38 pm

NO it wouldn't...leading armies isn't TES kinda thing


Why every time an "epic battle" is proposed, someone has to say "the player has to lead the battle"? Oh my, the egos...

It'd be happy with something as simple as creating a BIG skirmirsh/clash with 50-100 NPC's per side. A simple big, unorganized (or organized by others, with you as a simple pawn) battle. No strategies, no tents with generals on the green zones, etc.
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Mizz.Jayy
 
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Post » Tue Mar 15, 2011 3:49 am

i didnt say lead :facepalm:

read people!

I would love to take part in an epic battle! I voted in just about every category!
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Hayley O'Gara
 
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Post » Mon Mar 14, 2011 5:41 pm

Very well, let's say even not leading an "epic" battle. With hords of people from both sides you're very well likely to be killing lots of your own allies. I know I couldn't help but kill EVERYONE on the field with my amazing magika!
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Caroline flitcroft
 
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Post » Mon Mar 14, 2011 9:04 pm

50-100 NPC's per side. A simple big, unorganized (or organized by others, with you as a simple pawn) battle.

I understand and please ignore the semantic arguments and listen to the engine limitation ones. THIS will never happen in a Beth world in a 32bit runtime because there isn't enough memory. There is a reason Bethesda's game's are sparsely populated and it's not because they are lazy.
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Marquis deVille
 
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Post » Tue Mar 15, 2011 5:06 am

of course it would work with tes!!!!



there are so many factions, it has a fantastic lore, and i want to save some men by summoning a daedroth at the gate as my opponent breaks it down.


i didnt say "lead" at any point- just be part of- you are part of the world? why not be part of some of the larger conflicts?


The lore is not the problem.
The gameplay mechanics are.
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alyssa ALYSSA
 
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Post » Tue Mar 15, 2011 12:37 am

Very well, let's say even not leading an "epic" battle. With hords of people from both sides you're very well likely to be killing lots of your own allies. I know I couldn't help but kill EVERYONE on the field with my amazing magika!



ppfff! your aim svcks!
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aisha jamil
 
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Post » Mon Mar 14, 2011 3:24 pm

The lore is not the problem.
The gameplay mechanics are.


do explain :mellow:
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Mari martnez Martinez
 
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Post » Mon Mar 14, 2011 5:37 pm

ppfff! your aim svcks!


LOL that it does. :flamethrower:
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anna ley
 
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Post » Mon Mar 14, 2011 10:24 pm

I understand and please ignore the semantic arguments and listen to the engine limitation ones. THIS will never happen in a Beth world in a 32bit runtime because there isn't enough memory. There is a reason Bethesda's game's are sparsely populated and it's not because they are lazy.


Are you saying that such battles can't be done in less than 3-4 gb's of memory? Is AI that memory devourer? Because both sides' combatants would have the same uniform, armor...

Besides, there are or must be other 3D games which offers massive battles (Mount & Blade, maybe? I've to test it someday...).

If only they could leave that option opened...at least PC users could benefit from it (64-bit CPU & OS + 64-bit memory allocation patch on Skyrim's executable + a mod adding the big battle = problem solved).
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Alyna
 
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Post » Tue Mar 15, 2011 5:14 am

I clicked every box.
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loste juliana
 
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Post » Tue Mar 15, 2011 5:15 am

Epic battles NEVER work. They aren't fun and just make the game run like crap.
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Zach Hunter
 
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Post » Mon Mar 14, 2011 9:58 pm

do explain :mellow:

I'm quite sure you can figure that out yourself.
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Rebecca Clare Smith
 
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Post » Mon Mar 14, 2011 3:09 pm

Epic battles NEVER work. They aren't fun and just make the game run like crap.




are you on windows 98 or something?



ever played an rts or a game that has hordes like l4d?


what happens is the ai changes to work in groups rather than individuals, they would also cut out unneaded things like "should i walk the dog" and stuff to optimse themselves


hordes DO work in games, i have seen them- and my pc is WORSE than an xbox (slightly)
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Cat
 
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Post » Tue Mar 15, 2011 12:59 am

I was under the impression Skyrim was an open-world RPG, not an RTS. :P
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Curveballs On Phoenix
 
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Post » Tue Mar 15, 2011 1:56 am

Didn't they say with the new engine they will be able to put more NPCs in a single area?

Anyways, IMO big epic battles is what TES has been missing. Its in the lore, its even been somewhat attempted, but it could be a lot better. I'm not sure I care about "leading" attacks, although some simple choices before the battle would still fit in very well.

We can't really say if it will work with the game mechanics or not, since we don't know what it can or can't do yet. Here is to hoping, it can do it, because it certainly can't hurt to have. ;)
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Robert DeLarosa
 
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