I've finally reached the Defense of Bruma quest: MQ13. (It's only taken me 5 years.)
Anyway, has anyone completed this with realism and increased damage mods?
I don't know what Duke's or Phitt's combat mods are like. But this quest is impossible with my Attributes and skills based damage modifiers at its default configuration. I'm finding the "weakness to magic" being dependant on the player's Intelligence and Willpower may be too detrimental during this quest - if you are a warrior.
I think it's main fault is that my player level is too low. I am at 15. I'm not sure if the quest has an actual minimum requirement or not. But I think that it should.
I may create a mod to balance out this quest "realistically". I think that the difficult of the quest should come from the objective of the quest being difficult to achieve instead of from simply being too weak to achieve that objective. Constantly fighting fresh invaders and their summoned creatures is difficult enough WITHOUT the invaders being at a higher experience level. I may cap the invader's level (by code) to equal that of the player's. This should make the battle easier without directly weakening or strengthening any part of the combat engine or the combatants. Basically, the difficulty will come from protecting Martin and fighting respawning fresh enemies rather than from simply being too weak against the enemy.
And I've had to add code to my Alternatives to death and reload to ignore their effects when this quest is active. Updates to this (and other mods) will be released this weekend.
Also, I'm finding that a mod is setting the invader's DremoraFaction rank to -1.
My NPCsYield adds its behaviours to the invaders. It's not game breaking but I want Deadras and Dremoras to never yield.
Anyone know which mod causes this?
Here's my load order:
Spoiler
Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmProgress.esmTNR - ALL RACES FINAL.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espWindowLightingSystem.espBedrollsanyone.espDays&Months.espGuildOwnership1.2.espWillful Resistance.espEnhanced Economy.espkuerteeIgnoringTheMainQuestHasConsequences.espDropLitTorchOBSE.espkuerteeSittableRocks.espLock Bash Omega.espMap Marker Overhaul.espFrancesco's More Wilderness Life.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Dungeon Chest Loot.espFrancesco's Optional Dungeon Chest Locks.espFrancesco's Optional Leveled Guards.espFrancesco's Optional House Chest Loot.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Quests.espFrancesco's Optional Leveled Arena.espkuerteeWanderingEncounters.espTamrielTransportationNetwork.espza_bankmod.esproad+bridges.espHarvest [Flora].espBirthsigns Expanded.espDS Less Predictable Respawn.espDungeon Actors Have Torches 1.6 DT.espExterior Actors Have Torches 1.3 DT.espPersuasionOverhaul.espRealisticFatigue.espkuerteeEncumberingLootArmourAndWeapons.espNoBackwardsRunning.espkuerteeMagickaBasedMagicJeweleryLimits.espFizzle.espLightweight Potions.espSM Combat Hide.espattack and hide harder v2.1.espDeadlier Traps.espZumbsLockpickingMod - OBSE.espZumbsLockpickingMod - Hide Difficulty Addon.espkuerteeNoLootingDuringCombat.espSM Bounty.espkuerteeLootingDeadGuardsIsStealing.espEnhanced Grabbing.espDenock Arrows.espkuerteeAttributeAndSkillBasedDamageModifiers.espnGCD.espProgressGSD.espProgressMBSP.espProgressSBSP.espProgressRBSP.espProgressRacial.espProgressArmorer.espLet There Be Darkness - Cyrodiil.espbgMagicEV.espbgMagicAlchemy.espbgMagicEVAddEnVarNoSI.espTRAP.esp[GFX]_Initial_Glow-all.espbgMagicEVShader.espkuertee bgMagicEVShader default drain effects.espNRB4 Standard Road Record.espkuerteeEatAndSleep.espkuerteeBattleFatigueAndInjuries.espkuerteeGoldIsAnInventoryItem.espkuerteeClothingMatters.espPTFranReset.espkuerteeEspyCreatures.espDynamic Map.espkuerteeAutoFirstThirdPersonView.espHUD Status Bars.espkuerteeCrimeHasWitnesses.espkuerteeInventoryIsABackpack.espkuerteeConsole.espkuerteeNPCsYield.espkuerteeAutoSaveAndTime.espkuerteeCleanUp.espkuerteeHorseCommands.espkuerteeActorDetails.espUseful Houses.espkuerteeSimpleVampirismExpandedVerB.espkuerteeDetectLifeEffect.espkuerteeNightEyeShader.espkuerteeAlternativesToDeathAndReload.esp
And here's an Actor details output of a Dremora:
Spoiler
Dremora Kynmarcher FF015619base object: Dremora Kynmarcher 0004738CDremora Kynmarcher Dremora Kynmarcher h:145/145 m:131/212 f:251/267 skills:466essential: 0 persistent: 0script:00000000package: FF015620 type: location type: radius: object: Cheydinhal Soldier 0003E46D object type: target type: value: object: Cheydinhal Soldier 0003E46D object type: GetDisposition player: 0.00GethouldAttack Player: 95.00inventory:0: kuerteeAttributeAndSkillBasedDamageModifiers.esp: Attribute-based weakness to magic: 36000804 x 11: Willful Resistance.esp: Willful Widget: 0B001CAF x 12: kuerteeBattleFatigueAndInjuries.esp: kRIToken: 48000826 x 13: Oblivion.esm: Dremora Kynmarcher Boots: 0003E9B3 x 1 equipped4: Oblivion.esm: Dremora Kynmarcher Greaves: 0003E9B5 x 1 equipped5: Oblivion.esm: Dremora Kynmarcher Cuirass: 0003E9B4 x 1 equipped6: Oblivion.esm: Alluring Gaze: 00084AEF x 17: Oblivion.esm: Weak Potion of Light: 0009847F x 18: Oblivion.esm: Ring of Nihilism: 00098420 x 1 equipped9: Oblivion.esm: Dremora Claymore: 0003E9C4 x 1 equipped10: nGCD.esp: : 3700B914 x 1spells:0: Oblivion.esm: Kynmarcher Resist Magic: 0003E9A91: RealisticFatigue.esp: Realistic Fatigue Effects: 260008102: : Willpower: FF00092Ffactions:0: Oblivion.esm: Kyn: 0003E9A6: -1...
Getting to this point (after all these years) is kind-of a milestone, so I thought I'd share my experiences with this quest (with my mods active).