Re: Cry of Duty: Nanosuit Warfare 2 26 Jan 2011 21:05
Alxjn wrote:
It really doesn't feel like Call of Duty at all, it shares some mechanics like the killstreaks and perks, but the actual gameplay does not feel like CoD.
100% agree with you, This is far from it! You DO NOT earn instant killstreaks like COD, you pick up the (gosh, quote!) "DOG TAGS" of your fallen enemies, ONLY after collecting enough of these will you earn the RADAR, ORBITAL STRIKE AND CEPH(?) Gun ships! I take it you were the one running and gunning (Like COD) into the end of my shotgun barrel?
The game at first glimps seems like a run of the mill but you couldnt be further from the truth, with the amount of strategy this game requires im surprised some of you can ever agree with the TC. Armor mode,Stealth and Speed modes are IMO decently balanced. You cannot tank about in Armor without leaving yourself looking like a bullet sponge. Theres no camping in stealth without consequence, sit around for too long and the next person you enter a gun fight with will be your last. Speed Mode (No left or right bumper activated) leaves you open to all battlefield hazzards whilst allowing you the chance to run off if things become too heated. At this point i dont think i need to bring up the power jump, you get the idea.
The whole "the game copies COD" train i think is running out steam, too much complaint without substance, there are games for running and gunning and trust me, this isnt one of them. I only feel the Melee attack is a little over powered. My 2pence

lol you want denfence? A recent example of my need to shut up an either misinformed or (err) not so clever FPS player on another thread
