Dehydration and Starvation.

Post » Wed Dec 02, 2015 8:21 am

How about no hunger indicator to stare at and no stat changes :tongue:

Just visual and audio, if hungry you hear grumbling stomach growls, if tired your vision fades constantly, if thirsty your character wheezes/coughs at random.

:D

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rheanna bruining
 
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Post » Wed Dec 02, 2015 10:41 am

Maybe he's just an android brain in human body... if you don't feed and water your body it'll decay and you'll just be a little robot brain singing to yourself in the desert sun. "i ain't got no body!.."

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danni Marchant
 
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Post » Wed Dec 02, 2015 12:21 am

Those are the 2 aspects of NV's version of hardcoe that I dont want at all because yes even though they are obviously realistic neither of those things are ever a real threat. There was food everywhere and fresh water wasnt all that rare at all and might not be in Boston either. I did enjoy the other features though like every item having weight and needing actual splints to heal broken body parts. I think it also nerfed the effects of stimpacks. The radiation storms that are supposed to be in the game will be a fun feature too and hopefully staying in rain would also make rhe player cold and cause sickness.
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Ebou Suso
 
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Post » Tue Dec 01, 2015 10:26 pm

Easily correctable by making food/water spoil over time.

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scorpion972
 
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Post » Tue Dec 01, 2015 8:32 pm

It would be good if the food/drinks of the Boston Wasteland had a more balanced feel with other negative than just adding to the Rads level, I found the Rad level never to be a real threat either.

We all love to down a nice ice cold Nuka Cola, but what if the caffeine all added up and we perhaps couldn't sleep for a while afterwards, or perhaps we cannot receive the full sleep bonus, if there is one.

Perhaps there should be a fullness meter too, eat too much food too quickly and you bring it back up..... :yuck: with some negative effects. This would make HP gain from stimpacks the best way but would also increase their worth.

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RUby DIaz
 
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Post » Wed Dec 02, 2015 12:43 pm

I'd prefer the FONV way, with slight affects to stats at low level. As in real life, can be ignored until it becomes a problem.

Although, I would prefer a more nuanced level, where changes occur more gradually than every 100. But I guess it can't be done without skills and limited SPECIAL range.

Visually, I think some kind of screen edge blur, color overlay, or vignetting effect would be better than (only) stats and warnings on the screen. In real life I don't know that my hunger level is 82 and that I have to do something soon. I just start to feel hungry, with effects becoming visible only if ignored for too long after that. Those effect would be gradual too, in the beginning you wouldn't even know.

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Milad Hajipour
 
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Post » Wed Dec 02, 2015 10:08 am

I'm not to sure on this you have a strong line on when it's a game and it's fun to play and when it's more of a chore maybe if they did implement this in fallout 4 it could be an option or only on hard mode or something :)
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BrEezy Baby
 
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Post » Tue Dec 01, 2015 10:22 pm

How Racist, Androids have basic needs as well.

Electricity and lubrication, spare parts and software updates.

Synthetic lives matter.

Actually that'd be a pretty awesome twist on a needs mod. Having to collect oil,parts and electricity. Might be the boost it'd need to be less boring than collecting food and water.

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LADONA
 
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Post » Wed Dec 02, 2015 5:55 am

Didn't the endurance video suggest we had to eat & drink? They could make the survival system better by adding buffs to being well fed and hydrated like faster healing and longer sprinting times etc..
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Rude Gurl
 
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Post » Tue Dec 01, 2015 11:21 pm

Well just stating what should be obvious.

Bethsada Games have a time factor of 20:1 meaning 1 minute of game time is equal to 20 minutes of that worlds time going past. So in a survival gameplay, the dominant element becomes meeting Needs. So usually you have to figure out how your getting water and in the start of the game your not going to have clean water, its going to be dirty. The next though is what are you going to eat and sometimes this part is a lot harder cause in Fallout Packaged items are usually guarded or you gotta kill wild game which might be strong enough to off you the player. Then the last big issue becomes where you sleep as there are not a lot of places other than Megaton that have free rent and are safe to sleep in.

Survival can have its place in the game but the issue is that the gameplay mechanic of survival becomes the most important part of the entire game and even pushes "story progression" all the way down the list because its not as important as the players survival into the next day.

Over the course of just 3 or 4 days in the Fallout World the consumption of water becomes a very serious issue. Over time your basically poisoning yourself to death with radiation so unless you have appropriate perks to deal with radiated water you've gotta find a way to get clean water or a steady supply of Rad-Away. After that it becomes how clean is the food and after a while its where do I store my loots (but only in the since that the supply cache will help you survive the days ahead).

3 to 4 days will easily pass in a matter of one gameplay afternoon for the player given the 20:1 time passing mechanic that is present in these games. So these are issues that have to be addressed immediately over story progression.

It can be fun but this really isn't for everyone. Also this game mechanic was really not done well in Fallout New Vegas, Fallout 3 with FWE and alternate start "random start location" was far superior than FNV by leagues.

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Jake Easom
 
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Post » Wed Dec 02, 2015 6:12 am

More so than having to micromanage eating and drinking, Needs mods in Skyrim really made me think of my character as a real living human being. When I started getting hungry, thirsty and sleepy, I went "oh man, I've been on the go for over 12 hours, I'm exhausted!" and it was time to find some shelter for the night and make camp. It made me try and keep a regular schedule, and not run around murdering baddies for 24 hours straight. I'd stay in my house at night and mingle with the Whiterun crowd at the inn at night, etc. It just made me feel more like a real human, rather then grinding through without paying attention to trying to lead a somewhat normal life.

So I'm all for a good needs system incorporated in Vanilla, but there probably won't be. Which is ok, cause mods =)

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Campbell
 
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Post » Wed Dec 02, 2015 10:51 am

Food should have its negative and positives to each ingestion like alcohol but in different costs and bonuses.
Like real life, different food make you thirstier while natural foods can quench both thirst and hunger. Eating uncooked and rotten food would make you sick or attract animals to you etc.
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Daniel Lozano
 
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Post » Wed Dec 02, 2015 4:23 am

To eat the deathclaw meat or not, that is the question :D

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Add Me
 
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Post » Tue Dec 01, 2015 8:45 pm

I do all of that without the need for mods. :P Tried the need mods and they just feel like a tedious chore.

But my characters each have their own schedule, when they eat, sleep, drink and it does make them feel more alive. I just never found use for the needs mods, or hardcoe from NV.

If implemented as long as it's a toggle I'm fine. :)

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Robyn Lena
 
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Post » Wed Dec 02, 2015 2:58 am

Still hoping for a hardcoe mode, but if it's not part of release im sure there will be a mod that does it later. Thank the heavens for the wonderful modders.

Altough it was a bit confusing that nuka cola actually dehydrated me more in NV. As a result i never really found much reason to actually drink any. Was a bit of a shame.

But let's keep realism somewhat divorced from a Hardmode. I'm not exactly looking forward to having to find a bed to sleep in every 30min of gametime. Or pause to eat and drink every 15minutes.

It's fun to have some extra things to be concerned with, like your overall well being. However it shouldn't be to intrusive to constantly disrupt the flow of gameplay.

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Heather Stewart
 
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Post » Tue Dec 01, 2015 9:14 pm

They might change the timescale this time around if they do include needs so it is less of a chore. It sounds like they are including some aspect of needs based on the endurance video, but it could just be that you need food and water as restore health potions like in previous games. I am kinda expecting more of a "well fed" "well rested" "well hydrated" sort of system, but I am excited to see if they perhaps went into more depth :)

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Jeff Tingler
 
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Post » Wed Dec 02, 2015 6:07 am

Sleep needs should be deferrable with the ingestion of coffee or nuka cola, or anything else with caffeine. These really should also only moderately affect your hydration since they are for the most part water, and the player shouldn't be overly penalized for drinking them.

You should also be able to defer sleep with things like chewing tobacco, cigarettes or chemical stimulants (although you should suffer the addiction effects).

Regarding sleep, I personally would like to see adrenaline come into play based upon the amount of contact you have from one sleep period to the next. From personal experience, it is quite difficult to wind down after being in a gun fight, or being in proximity of what your mind considers a dangerous environment. The latter might be too hard to implement...but it would be cool.
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quinnnn
 
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Post » Wed Dec 02, 2015 5:39 am

I implemented stimulation into Skyrim, wasn't that difficult :D

The most tedious to implement is temperature.

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Kathryn Medows
 
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Post » Wed Dec 02, 2015 4:59 am

That's completely false. Soda is not dehydrating. It's not as hydrating as water, but if you're in the desert and have the choice between drinking nothing and drinking soda (especially if it's diet), you'd be a fool not to drink the soda. In my teens I went months drinking no actual water, and got my hydration from soda. Is that healthy? No, it was probably a stupid call, but it's proof that soda is, without doubt, a source of hydration.

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Danielle Brown
 
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Post » Wed Dec 02, 2015 1:06 am

Yah this was covered earlier on in the thread.

Of course Fallout logic might not be the same. Maybe there is an ingredient in Nuka cola that inhibits reabsorbtion in the kidney's?

But more sensible is just that the devs at Obsidian probably wanted there to be a drawback to the benefit of Nuka Cola or they believed the myth that soda's dehydrate you. Not a fan of the descision either way as it made Nuka Cola, the iconic Fallout beverage, very unappealing to drink in hardcoe mode.

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Inol Wakhid
 
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