How about no hunger indicator to stare at and no stat changes
Just visual and audio, if hungry you hear grumbling stomach growls, if tired your vision fades constantly, if thirsty your character wheezes/coughs at random.
How about no hunger indicator to stare at and no stat changes
Just visual and audio, if hungry you hear grumbling stomach growls, if tired your vision fades constantly, if thirsty your character wheezes/coughs at random.
Maybe he's just an android brain in human body... if you don't feed and water your body it'll decay and you'll just be a little robot brain singing to yourself in the desert sun. "i ain't got no body!.."
Easily correctable by making food/water spoil over time.
It would be good if the food/drinks of the Boston Wasteland had a more balanced feel with other negative than just adding to the Rads level, I found the Rad level never to be a real threat either.
We all love to down a nice ice cold Nuka Cola, but what if the caffeine all added up and we perhaps couldn't sleep for a while afterwards, or perhaps we cannot receive the full sleep bonus, if there is one.
Perhaps there should be a fullness meter too, eat too much food too quickly and you bring it back up..... with some negative effects. This would make HP gain from stimpacks the best way but would also increase their worth.
I'd prefer the FONV way, with slight affects to stats at low level. As in real life, can be ignored until it becomes a problem.
Although, I would prefer a more nuanced level, where changes occur more gradually than every 100. But I guess it can't be done without skills and limited SPECIAL range.
Visually, I think some kind of screen edge blur, color overlay, or vignetting effect would be better than (only) stats and warnings on the screen. In real life I don't know that my hunger level is 82 and that I have to do something soon. I just start to feel hungry, with effects becoming visible only if ignored for too long after that. Those effect would be gradual too, in the beginning you wouldn't even know.
How Racist, Androids have basic needs as well.
Electricity and lubrication, spare parts and software updates.
Synthetic lives matter.
Actually that'd be a pretty awesome twist on a needs mod. Having to collect oil,parts and electricity. Might be the boost it'd need to be less boring than collecting food and water.
Well just stating what should be obvious.
Bethsada Games have a time factor of 20:1 meaning 1 minute of game time is equal to 20 minutes of that worlds time going past. So in a survival gameplay, the dominant element becomes meeting Needs. So usually you have to figure out how your getting water and in the start of the game your not going to have clean water, its going to be dirty. The next though is what are you going to eat and sometimes this part is a lot harder cause in Fallout Packaged items are usually guarded or you gotta kill wild game which might be strong enough to off you the player. Then the last big issue becomes where you sleep as there are not a lot of places other than Megaton that have free rent and are safe to sleep in.
Survival can have its place in the game but the issue is that the gameplay mechanic of survival becomes the most important part of the entire game and even pushes "story progression" all the way down the list because its not as important as the players survival into the next day.
Over the course of just 3 or 4 days in the Fallout World the consumption of water becomes a very serious issue. Over time your basically poisoning yourself to death with radiation so unless you have appropriate perks to deal with radiated water you've gotta find a way to get clean water or a steady supply of Rad-Away. After that it becomes how clean is the food and after a while its where do I store my loots (but only in the since that the supply cache will help you survive the days ahead).
3 to 4 days will easily pass in a matter of one gameplay afternoon for the player given the 20:1 time passing mechanic that is present in these games. So these are issues that have to be addressed immediately over story progression.
It can be fun but this really isn't for everyone. Also this game mechanic was really not done well in Fallout New Vegas, Fallout 3 with FWE and alternate start "random start location" was far superior than FNV by leagues.
More so than having to micromanage eating and drinking, Needs mods in Skyrim really made me think of my character as a real living human being. When I started getting hungry, thirsty and sleepy, I went "oh man, I've been on the go for over 12 hours, I'm exhausted!" and it was time to find some shelter for the night and make camp. It made me try and keep a regular schedule, and not run around murdering baddies for 24 hours straight. I'd stay in my house at night and mingle with the Whiterun crowd at the inn at night, etc. It just made me feel more like a real human, rather then grinding through without paying attention to trying to lead a somewhat normal life.
So I'm all for a good needs system incorporated in Vanilla, but there probably won't be. Which is ok, cause mods =)
To eat the deathclaw meat or not, that is the question
I do all of that without the need for mods. Tried the need mods and they just feel like a tedious chore.
But my characters each have their own schedule, when they eat, sleep, drink and it does make them feel more alive. I just never found use for the needs mods, or hardcoe from NV.
If implemented as long as it's a toggle I'm fine.
Still hoping for a hardcoe mode, but if it's not part of release im sure there will be a mod that does it later. Thank the heavens for the wonderful modders.
Altough it was a bit confusing that nuka cola actually dehydrated me more in NV. As a result i never really found much reason to actually drink any. Was a bit of a shame.
But let's keep realism somewhat divorced from a Hardmode. I'm not exactly looking forward to having to find a bed to sleep in every 30min of gametime. Or pause to eat and drink every 15minutes.
It's fun to have some extra things to be concerned with, like your overall well being. However it shouldn't be to intrusive to constantly disrupt the flow of gameplay.
They might change the timescale this time around if they do include needs so it is less of a chore. It sounds like they are including some aspect of needs based on the endurance video, but it could just be that you need food and water as restore health potions like in previous games. I am kinda expecting more of a "well fed" "well rested" "well hydrated" sort of system, but I am excited to see if they perhaps went into more depth
I implemented stimulation into Skyrim, wasn't that difficult
The most tedious to implement is temperature.
That's completely false. Soda is not dehydrating. It's not as hydrating as water, but if you're in the desert and have the choice between drinking nothing and drinking soda (especially if it's diet), you'd be a fool not to drink the soda. In my teens I went months drinking no actual water, and got my hydration from soda. Is that healthy? No, it was probably a stupid call, but it's proof that soda is, without doubt, a source of hydration.
Yah this was covered earlier on in the thread.
Of course Fallout logic might not be the same. Maybe there is an ingredient in Nuka cola that inhibits reabsorbtion in the kidney's?
But more sensible is just that the devs at Obsidian probably wanted there to be a drawback to the benefit of Nuka Cola or they believed the myth that soda's dehydrate you. Not a fan of the descision either way as it made Nuka Cola, the iconic Fallout beverage, very unappealing to drink in hardcoe mode.