Delay and Animations

Post » Fri Oct 16, 2009 1:17 pm

I've recently viewed all of the videos of Brink, and have discovered some major technical issues.

1) Delay/lag is evident in some scenes, if you look closely in one of the videos the guy is spraying some other guys running at him. Short periods of delay become apparent, this could become a real issue.
2) Scoping animations are really, really, terrible. As I saw he's in hip-fire view, then looks into the holographic/eco tech scope.....the animations between the two views are terrible, and really need work on.
3) When using S.M.A.R.T it may feel good, but again, the animation is sort of messed, or not really detailed.

This may be just the video, I'm making no direct accusations, it's just that it may be an issue that is worth discussing.

No hate guys, no hate.

Cheers,

JajaGun.
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Lori Joe
 
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Post » Fri Oct 16, 2009 1:07 pm

Thanks for actually mentioning problems rather than just worshiping Brink or hating it. I didn't notice this myself though, but I'm not obsessed with perfect graphics and animated models. I still play Half Life. Without the HD pack.
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Marquis deVille
 
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Post » Fri Oct 16, 2009 11:05 pm

Remember it's just a beta version and things may change.
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Susan Elizabeth
 
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Post » Fri Oct 16, 2009 1:30 pm

yeah, i agree. But, this is why they oushed the games release back. To fix the issues and make the game as best as it could be
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phil walsh
 
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Post » Fri Oct 16, 2009 1:00 pm

No games perfect... If your an animation fanatic you should avoid all gamesas developed products, since their animators cant animate for [censored]... Seriously i was producing similar quality back in high school...

Any rate, i noticed some of that too, i chocked it up to the extra recording resources (video+audio capture is resource heavy, and obviously they want to show nothing but the best they can) and recording lag (the slight delays from again the lack of resources in video and audio). Anyrate i really wouldnt notice it. Fallout has a really f***ed up way of "aiming"... its like hip fire... and slightly higher hip fire... A mod "mended" it, but its compatibility with new weapons was limited and tedious. Again, gamesas needs to stop hiring throwaway bigname actors and get themselves a new damn animator... Obviously not SD's problem, infact theyre dumping considerable amounts of resources into their animation department, so i really wouldnt complain.
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Alycia Leann grace
 
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Post » Sat Oct 17, 2009 1:12 am

know the video so i can see?
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Lucky Girl
 
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Post » Fri Oct 16, 2009 12:08 pm

it's beta (or possibly alpha depending on vid)... I assume transition animations are still in the works
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Liv Brown
 
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Post » Fri Oct 16, 2009 10:44 am

Well what you have to remember as others here have already said is that what you said is all early alpha or late alpha. Pretty sure they haven't even entered beta yet as I recall them saying they hadn't in their twitter last week. So I wouldn't stress whatever issues you saw I'm sure are vastly improved on.
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Nienna garcia
 
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Post » Fri Oct 16, 2009 4:22 pm

know the video so i can see?


Please vid. Also remember the game is still in Pre-Beta.
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sharon
 
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Post » Fri Oct 16, 2009 3:58 pm

we have a long time before the release. it will most likely be improved
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carla
 
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Post » Fri Oct 16, 2009 9:30 pm

Please vid. Also remember the game is still in Pre-Beta.

it''s either the E3 gameplay, or container city
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Jade
 
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Post » Fri Oct 16, 2009 7:59 pm

I didn't really notice any lag (doesn't mean there isn't one), but I agree with animation. If you watch enemies/allies go through smart, it's a bit jittery.
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Silencio
 
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Post » Fri Oct 16, 2009 11:23 pm

Do remember, Olivier stated that:

"finally, colour is back in shooters."

What makes a game for me is the gameplay, colour, graphics and sound. Brink, from what has been seen and heard, at the moment has the gameplay, has the colour, has the sound, back is lacking in the graphics.
I know they've gone for a more "cartoonish" based style, but it still needs to be detailed and animated well. I really hope they fix the problems I have listed above.
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TRIsha FEnnesse
 
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Post » Fri Oct 16, 2009 6:40 pm

No games perfect... If your an animation fanatic you should avoid all gamesas developed products, since their animators cant animate for [censored]... Seriously i was producing similar quality back in high school...

Any rate, i noticed some of that too, i chocked it up to the extra recording resources (video+audio capture is resource heavy, and obviously they want to show nothing but the best they can) and recording lag (the slight delays from again the lack of resources in video and audio). Anyrate i really wouldnt notice it. Fallout has a really f***ed up way of "aiming"... its like hip fire... and slightly higher hip fire... A mod "mended" it, but its compatibility with new weapons was limited and tedious. Again, gamesas needs to stop hiring throwaway bigname actors and get themselves a new damn animator... Obviously not SD's problem, infact theyre dumping considerable amounts of resources into their animation department, so i really wouldnt complain.

1. This isn't developed by Bethesda
2. No, you were not producing fallout graphics in high school, if you think you were, then I assume your playing on a 12", non HD moniter, as this game has incredible scenery.
3. There's nothing to fix with fallout aiming system, you hip fire, and then you have aiming, which as in any game brings up your aiming reticule and makes you slightley more accurate, if you think the aimings bad, no offense but you should probably stop playing shooters or get a bit better.

I haven't noticed any lag or defects in the annimation in the videos but I have been watching them mostly on my tiny iPhone screen. The annimation of other players using the SMART system, to me, is great. When I first heard of the game I was aprehensive as I thought the SMART would look awkward as you have described, but in the first Container City video when the AI jumps on the container then over the wall, it exceeded my expectations by far, so I'm happy with what I've seen.
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Farrah Barry
 
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Post » Fri Oct 16, 2009 5:50 pm

1. This isn't developed by Bethesda
2. No, you were not producing fallout graphics in high school, if you think you were, then I assume your playing on a 12", non HD moniter, as this game has incredible scenery.
3. There's nothing to fix with fallout aiming system, you hip fire, and then you have aiming, which as in any game brings up your aiming reticule and makes you slightley more accurate, if you think the aimings bad, no offense but you should probably stop playing shooters or get a bit better.



Rofl wtf?

1. i know that. The comment on gamesass games was on an unrelated note... I even acknowledged brink was being created by SD in the last line...
2. yes i was actually,... I'm appalled and even offended that you even assume you can make that statement... Also you 120% failed to read since i said animations not scenery... GJ
3. Uhm, didnt have an issue with the system, just how they did it. Made you more accurate, so it did its job... still wasnt done right. I had to get a mod to actually aim down sight... As far as actually aiming went, the only issue was the way people moved, not with the aiming itself. Probably infact why they didnt incorporate iron sight aiming. NPC movement was extremely twitchy, and had little-no smoothing. Though it was slightly improved, its something that carried over from gamesass previous games (try chasing some one who's running with a melee weapon in oblivion for example).
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Vahpie
 
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Post » Sat Oct 17, 2009 12:31 am

Can you tell me which video this was? I looked at the container city video and didn't really notice what you've said. On the scoping issue, does this apply to all sights or only the holographic one you mentioned. Also which particular SMART moves have bad animation? I never really had a keen eye for animations so i could have missed something.
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Batricia Alele
 
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Post » Fri Oct 16, 2009 5:22 pm

I will supply sources below:

The lag that was noticed is in Podcast 4- Endless Horizon: 1:10-1:14
Scoping was in many videos, Main ones are the following: Endless Horizon (1:04-1:07), End of the Genre as we know it (2:14-2:17), Endless Horizon (2:28-2:31)
And SMART: Take that back, I think I was just....I don't know..but it is smooth now...that I am awake?
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Tinkerbells
 
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Post » Fri Oct 16, 2009 4:42 pm

I will supply sources below:

The lag that was noticed is in Podcast 4- Endless Horizon: 1:10-1:14
Scoping was in many videos, Main ones are the following: Endless Horizon (1:04-1:07), End of the Genre as we know it (2:14-2:17), Endless Horizon (2:28-2:31)
And SMART: Take that back, I think I was just....I don't know..but it is smooth now...that I am awake?


Endless Horizon 1:04-1:07 wasn't a scope lag, he probably aimed his crosshairs first after he jumped down, started shooting and then zoomed in. I tend to do that a lot.
End of the genre as we know it 2:14-2:17 Same as above
Endless Horizon 1:10-1:14 Don't understand what's wrong with that one.
Endless Horizon 2:28-2:31 I think he released his scope when he was going to reload, which explains the delay.

I have the impression that they work with toggle ADS, which would explain a lot.
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Angela
 
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Post » Fri Oct 16, 2009 5:49 pm

Havn't noticed anything except for the LMG reload in the last video when the Belt dissapeared during the reload.

luckily Brink is not being made by the guys who made Oblivion. Why? because their characters froze up when talking to you and basically just moved their faces at you while talking(no body movement)
That was annoying but luckily this isn't the case :D
Of course this game doesn't have dialog trees like that
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Adrian Morales
 
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Post » Sat Oct 17, 2009 12:23 am


luckily Brink is not being made by the guys who made Oblivion. Why? because their characters froze up when talking to you and basically just moved their faces at you while talking(no body movement)
That was annoying but luckily this isn't the case :D
Of course this game doesn't have dialog trees like that


Kinda my point. I was arguing against them doing this in favor of making it real time WELL before it came out, but unfortunately its the way they've always done it and probably always will. Morrowind and Fallout3 were all the same too. I never read books because i hated how time just stood still, and oblivion had a large mount of actually entertaining content to read.

Seeing that SD is going all in with the animation makes me smile. Theyre using motion capture for all the movements, so we can expect extremely realistic movements, and depending on their animators it should be very fluid as well. I have noticed a couple "instant" jumps in animations, but you'll never find a system that can predict what buttons a player is going to press, and something need to just happen instantly. Its forgivable and forgettable really, most people will be too busy with the action to pay any mind anyway.
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Sarah MacLeod
 
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Post » Fri Oct 16, 2009 3:00 pm

I have to agree with JajaGun. Some scenes while watching game play seemed delayed and not very smooth. I know its quite early to judge because they haven't made any finishing touches yet. I just hope they will do something about it.
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carrie roche
 
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Post » Fri Oct 16, 2009 10:02 am

Bethesda games are mostly epic RPGs, ones which can offer tons of content and hours of gameplay. Oblivion and Fallout are great games, if you are willing to put in the time, the entire universe of the games are so huge and interesting. But they are not action games and thus the focus is less on animation and such. I still think its good that Bethesda is publishing Brink, though at the same time I'm glad they aren't making it. Its just too much of an action game.

On the topic at hand, I can't really see what your seeing, animation seems smooth enough. Are you sure its not just because there wasnt a crosshair in the center which threw you off? Or is it the fact that the blood sprays seem to be really small of the first few shots? Can you explain in a bit more detail? Is this delay scope delay or delay between the firing and the impact or what?
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kyle pinchen
 
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Post » Fri Oct 16, 2009 9:26 pm

Bethesda games are mostly epic RPGs, ones which can offer tons of content and hours of gameplay. Oblivion and Fallout are great games, if you are willing to put in the time, the entire universe of the games are so huge and interesting. But they are not action games and thus the focus is less on animation and such. I still think its good that Bethesda is publishing Brink, though at the same time I'm glad they aren't making it. Its just too much of an action game.

On the topic at hand, I can't really see what your seeing, animation seems smooth enough. Are you sure its not just because there wasnt a crosshair in the center which threw you off? Or is it the fact that the blood sprays seem to be really small of the first few shots? Can you explain in a bit more detail? Is this delay scope delay or delay between the firing and the impact or what?


They still have months to polish out everything. I am not too worried about this.
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Roy Harris
 
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