Well, I remember that this is a big "no no", but Primm has some totally unusable Navmesh that makes NPCs very confused.
The original game tried to fix this by dropping a huge collision box ( ball ) on the Primm side of the bridge.... watching McGee spaz out on it is really wild.
I'm going to delete these triangles. Why? Because deleting them is only 1 NavMesh entry in my data, while reworking the area results in multiple entries ( 4 or 5 ).
What are the possible issues with deleting them again? ( remember, no one can ever walk in that area anyway )