...Delte's Thread of IMMERSION Mods...

Post » Fri May 27, 2011 6:48 am

The crafting addition to MMM is the most "intuitive" crafting system for OB that I've seen so far, and covers a fairly wide variety of in-game items, even though it's not "complete". It's certainly easier than the quirky "make functional" spells with Craftybits, and far more encompassing than the handful of mining and smithing mods that have been done. Unfortunately, it doesn't seem to function without MMM. I'd really like to see this in a seperate form, so I don't have to take it along with all the the funky "slimes", "beholdens", and other bizarre creatures that MMM adds to the game.

Is there another decent OB crafting mod that I'm overlooking?

Don't know about other crafting mods, but note that MMM has "No xxxx" plugins for most of those creatures, allowing you to use MMM without slimes, beholdens etc.
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Smokey
 
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Post » Fri May 27, 2011 4:50 am

Thanks for the advice Mercer Meka.

I will try Pestilent Affictions, I'm sure Taiya will not thank me for making her life even harder than it currently is.

I take your point about nerfing the Cure Disease spell. I will certainly be doing this. To date I've never bothered with Cure Disease spells because diseases were so easy to cure with mandrake root (I never left home without it). As I'm going to remove that temptation I better change the equivalent spell as well.

You have clearly put a lot of time and thought into rejigging the ingredient effects. As I'm a keen alchemist (always have it as a major), I would love it if the fruits of your work were available to others (i.e. me!). Have you considered releasing your work on Tesnexus.


Sure, I can release it. :) The only problem is that I always tinker with it. The current revision is under way (because I wanted to change the 3rd and 4rth effects of all ingredients) and I don't know when it's done. I'll post in this thread later about my progress, but don't hold your breath ;)
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Undisclosed Desires
 
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Post » Fri May 27, 2011 12:16 am

Just release what you have now, and then update it.

I'm going to be adding quite a few new mods when I roll a new character, so I'll remember this.
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Cartoon
 
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Post » Fri May 27, 2011 2:33 am

I just got Morrowind+Tribunal+Bloodmoon installed.

I can't wait to get a good block of time I can play in, and be fully immersed.

As of now, I can't... :(
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Amy Siebenhaar
 
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Post » Fri May 27, 2011 10:30 am

PiiiP : Enhanced Grabbing 0.4 was released yesterday, with new features that might warrant it to be placed under the "Immersion Enhancer" category :D Just thought I'd post a heads-up and revive the thread as well.
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Nauty
 
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Post » Fri May 27, 2011 8:08 am

As someone who uses probably 90% of the mods from this thread, I'll wholeheartedly agree with shadeMe. I told a story about Phintias in the PiiP thread the other day about one of many pick-ticklingly immersive moments I've had due to enhanced grabbing.

Now if only my immersion didn't keep getting broken by having to spend hours in TES4Edit trying to track down conflicts in my ungodly massive load order so I can finish important quests...
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Michael Russ
 
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Post » Fri May 27, 2011 3:27 am

Just a note that http://www.gamesas.com/bgsforums/index.php?showtopic=881496 has now been updated to version 2.0, with a lot of new features:

* An omod installation script lets you choose all the settings.
* Sleep effectiveness outside is now governed by Willpower instead of Agility
* Sleep effectiveness inside may be reduced for players who want to roleplay a ranger character.
* Bed type (Bed/Bedroll or other) now matters. The min/max effectiveness of each can be set in the ini, governed by your Agility.
* You can now choose whether a vampire needs no sleep or not. If he needs sleep, sleep during daytime will be most effective.
* Prisoners are no longer punished, except for having to sleep on a bedroll.
* When starting a new game, the player starts out fully rested. So it is easier to complete the starter dungeon without becoming sleepy.
* The dynamic timescale now have several additional factors: Standing still, walking, running, swimming or riding.
* Sleep now checks for the global variable EatDrinkSleep and disables itself if this is 0.
* Several default values have been tweaked.
* The ini file can now be stored in data\ or data\ini\.

This (as far as I know, and most subjectively) the most detailed and configurable sleep mod available, and the only one that takes time of day into account for sleep effectiveness (sleeping during night is most effective for non-vampires, and sleep during day most effective for vampires). It has a omod installation script and an ini file that lets you tweak it to fit your playing style.

The mod also comes with an optional automatic timescale feature, that adjusts the timescale depending on what you do (default, running, riding, swimming, walking, not moving, fighting, sneaking or being inside), where you can set the mod to ignore any of those.


P.s. Delte, if you're reading this: Could you update the link to RealSleepExtended in your main post? The link refers to the now-deleted v. 1.0. 2.0 is both available on http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5170 and http://www.tesnexus.com/downloads/file.php?id=24649, so you should add one of those links instead.
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Minako
 
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Post » Fri May 27, 2011 8:38 am

I'll have to update my list as well.
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laila hassan
 
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Post » Fri May 27, 2011 12:47 am

This should hang around a little closer to the "top." ;)
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Christina Trayler
 
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Post » Fri May 27, 2011 11:24 am

I don't know if this has been mentioned before, I'm an avid follower of this thread, but not that much ;-)

I'd like to draw your attention to http://www.gamesas.com/bgsforums/index.php?showtopic=995682 beauty.

Time Manager is a mod that enables one of the things I've wanted most since I started playing Oblivion: Immersive waiting. Where things actually speed properly by your character as if you were standing there and waiting, instead of the simple timescale hack.

Supposedly there is a potential for the AI to bug for a few hours after, but I haven't experienced this yet and I've been playing with it for a couple of hours on an otherwise pretty unstable version of Oblivion.

I haven't had any problemes with the messages you get from sleep and hunger mods, since they tend to be like skill levelups, not pop-ups.
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Amie Mccubbing
 
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Post » Fri May 27, 2011 12:44 am

Hi there, immersive gamers. I just discovered this awesome journal mod: http://www.tesnexus.com/downloads/file.php?id=15294

Granted not everyon'e cup of tea, but mine for sure since I love writing and find the idea of keeping a logbook of my travels, as well as notes, things to do, etc. VERY immersive!

Glad I found it :D
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Ells
 
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Post » Thu May 26, 2011 10:16 pm

I've got a simple question regarding the editing of my .ini file. I want to disable the music, so I went to my .ini, searched for 'bMusicEnabled', set it to equal 0, saved, and quit. However, when I go back into my game, the music is still there. The other two .ini values I edited, screenshot and light distance, have remained what I set them while ingame, but the music plays on. What's wrong?
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Hannah Barnard
 
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Post » Thu May 26, 2011 10:57 pm

@Bodevanlot: Are you fully entering a savegame, or just the opening menu? The opening cinematic music in the main menu is a separate MP3 file, and the bMusicEnabled function likely wouldn't effect it.
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Peter P Canning
 
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Post » Fri May 27, 2011 1:04 pm

Fully entering a savegame.
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Anna Kyselova
 
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Post » Fri May 27, 2011 9:19 am

This is one of the most helpful lists i have seen so far, and has almost everything im look for. Keep it up mang
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Nick Jase Mason
 
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Post » Thu May 26, 2011 11:05 pm

It would take me all day to read through these threads, but have any animation mods been suggested or included? I've been dabbling into these for a while, and I feel they add a fresh new dynamic to combat. I hardly ever play in 1st person anymore!
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Trevor Bostwick
 
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Post » Fri May 27, 2011 1:24 am

This thread makes me swoon with happiness.

Good job Delte, and all the other people who have contributed!

I've downloaded a lot of the recommended mods to try out and I'm so happy that I did. They all do so much to enrich the game.

:) Keep up the fantastic work!
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Budgie
 
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Post » Fri May 27, 2011 3:15 am

Aaaah i read all this thread and it was great. I love immersion.
Thanks for your list and the other suggestions.
I installed almost everyone of them.

My suggestion is: get http://www.tesnexus.com/downloads/file.php?id=10763, which is fully configurable, and turn off the crossair (and enemy's health too).
You'll need to edit some xml to make it permanent, but it's ten times better without it in the middle of the screen.
And it's ten times more immersive to not have 100% accuracy when aiming with spells or bow.
You actually have to use your skill and brain to reach the target, and not just putting the cursor on it.
It's so much better. Don't worry it's (sadly) still there when you're looking an item/chest, ect..

Well, in fact i disable everything in the Hud.
The screen is clean.

You don't need to see the icon of the weapon you are wearing. Look your character/menu.
You don't need to see your current spell. Use shortcuts and your memory.
You don't need to see the name of your location, you have a map.
You don't need the level-up icon, useless with Realistic Leveling.
You absolutely don't need the ugly and useless compass.
You don't need the health bar neither with ABO's Realistic Health.
You can guess your fatigue by what you're doing, don't swing your sword too much.
I only miss the mana bar, but well.
It's not immersive not being able to cast a spell with 29 mana, but able with 30.
Now it's either i can throw it, either i fail because i threw too much spells. Better.

By the way, i love you ABO, if you're here.
I love your Realistic health/fatigue/leveling mods, can't play without them.
This thread didn't speak of it but you should really try http://www.tesnexus.com/downloads/file.php?id=13879 for better immersion.
I don't have to think about the attribute bonuses anymore, don't have to care about the leveling screen.
No more "i need to get 10 armorer points before leveling for the x5 Endurance".
I play naturally, and the character levels on his own, depending of what i make him do.
And i still get the roleplay messages when leveling-up. Looooove this mod.
My only concern is you can't have 100 STR by specializing in one weapon type, you need also 100 to blunt/handtohand...
Whatever.

And if I have to suggest a mod i didn't already see, I'd say http://www.tesnexus.com/downloads/file.php?id=2211.
It reduces the average jump height to a realistic one. No more 5 meters jump with heavy armor on...

Forgive my poor english.
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TIhIsmc L Griot
 
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Post » Fri May 27, 2011 4:42 am

First, a disclaimer: I'm a tinkerer. I have spent more time modding oblivion then playing. However, I think I'm *finally* almost done. I'm trying really hard to avoid quest and house mods.... Unless you guys have some you'd recommend I check into, I don't think my brain can take deeply investigating more huge swathes of mods this month! lol.

Okay. Since the thread seems to have faded into somnolence, I figured I'd do this to try and bring it back. I present to you, Sjadows list o' mods (for today, anyway.)

Behold - 99 mods o' o'blivion on d' wall...

Bain Packages:
000 - Oblivion by Bethesda.7z (0669F487)
Yes, I know you all think I'm crazy, but when I'm tossing around a lot of mods, for whatever reason, Oblivion likes to corrupt itself. Having this around lets me simply start wrye bash, and use bains anneal function. Any corrupt/missing files? Fixed!

001 - Sjadows Ohmes-Raht v0.1.7z (066375F6)
Some time ago, I snapped up a version of Tabaxi and customized it. This is the result. No, you can not has. :)

002 - Unofficial_Oblivion_Patch_v3_2_0.7z (3D495B4D)
Obvious.

003 - UOMP 1.5 MOBS.7z (440973B5)
Unofficial Official Mods Patch, rebalanced for MOBS.

004 - USIP MOBS FCOM 1.4.7z (73F25676)
Unofficial Shivering Isles patch, also rebalanced for MOBS/FCOM.

005 - OOO_133_Complete.7z (01C01D0F)
Oscuro's Oblivion Overhaul. Best starting point in the business, imho.

006 - OOO_134_Beta_5_Patch-15256.7z (316172B2)
Newer, more beta-y version. Tastes of fresh.

007 - MartsMonsterMod355ReleaseFull.7z (8226E5CE)
008 - MartsMonsterMod355b5_ESM_ESP_Updates-14442.7z (5C1DE338)
009 - MartsMonsterMod37beta1andMMMForSI-17784.7z (93962DA1)
Marts Monster Mod.. Plus all the newer bits that are fit for consumption. (Well, when I installed it.)

010 - Francesco's Leveled Creatures-Items 4.5b.7z (AEF034B8)
Mmmmmmm. Frans creatures/items are crunchy and good with ketchup.

011 - FranArmorAddOnV2 + bonemold helm + ordinator.7z (B8B6FE31)
012 - Frans level 30 items by Maltz 1.0.7z (2126181B)
Some addons to Frans.

013 - OWC 1.08b.7z (8014858E)
014 - OWC Patch 1.08b to 1.085b.7z (A8BD0695)
Oblivion WarCry. For those who don't like having Diablo creatures suddenly invade Tamriel, there's a nospawn option available.

015 - Bobs_Armory_Oblivion1_1.7z (1E222C0B)
"This mod adds 113 new, original helmets, shields and weapons, which are scattered throughout the game via leveled lists. These are not reskinned stock models, or gleaned free content from the net. All are new. "

016 - Loths_Blunt_Weapons_ver_3.7z (E14D8906)
New blunt weapons.

017 - Exnems Runeskulls 1.0.7z (4D3A03F3)
Okay. I've only encountered one or two of these in-game. Some of you will automatically say "Overbalanced! Cheap! Cheat!" and yes, they can be abused that way. Personally, I've no use for a weapon that drains more gold then I've made in 10 hours in one hit (recharge fee), and enchanting clothes nets you a whole lot less. I've nowhere to sell it, because nobody can afford it anyway... And they're pretty. >.> That being said, new version of FCOM and co should have a rebalance for them.

018 - TIE-in by Ulrim v1.2beta3.7z (23623475)
Tamriel Immersion Experience. Actually, this "lite" version for usage with FCOM is now hopelessly out of date, the current version for this application is 0.42 TIE4MODS. Whoops. lol. However, it's possible to navigate to just about any quarter of the Imperial City by travelling through the sewers. Takes a LOT longer though. And carry a couple cure disease potions. Otherwise, you'll be staggering out, if you survive at all. As a level 1 or 2 character, it's... Well, almost impossible. Mostly, I try and follow the occasional wandering Imperial Soldier, he's got the armor to take down tomb raiders equipped with enchanted stuffs!

019 - FCOM_Convergence_Beta9.9.7z (71FA2F89)
Obvious. However, FCOM 9.9.5 is coming out soon.. Lots of cool new stuff.

020 - FCOM_EntropicOrderRebalance.7z (7EB6028A)
Entropic Order.... Should be interesting, I havn't actually encountered it yet.

021 - Audia Arcanum Sound Overhaul by IlmrynAkios v2.0.7z (D2A73E4F)
022 - Audia Arcanum Sound Overhaul by IlmrynAkios v2.1 Patch.7z (A1B2476A)
023 - Footsteps of Heroism (AASO 2.1 Patch) by IlmrynAkios v1.0.7z (B330C80F)
Sound overhauls are really, really needed, imho. I'm a bit of an audiophile. You really don't want to know how much my headphones run. :)


024 - More Immersive Sound by Deckard v1.d.7z (7F333470)
025 - More Immersive Sound Edited by Brumbek v1.0.7z (ECEEFF64)
More sounds! Background sounds, this time.

026 - Oblivion Stereo Sound Overhaul v0.9 by PsychEroc.7z (F9CD7730)
Mmmm. Sounds.

027 - Storms and Sounds by Deathless Aphrodite and lilith v3.7z (B2E46409)
One of the first problems I noticed with Oblivion - no thunderstorms! This fixed that quite nicely.

028 - Symphony of Violence by migthegreat v0.5.7z (78B5C41F)
Combat sounds, overhauled!

029 - _Enhanced_Weather_1_3_5-16544.7z (5DEBED77)
I'm actually only using the SI module for this right now. You'll see why later.

030 - Enhanced Water by LprMan v2.0-8011.7z (022A9337)
031 - Enhanced Water SI Add-on by halo112358 v0.1-17345.7z (6707581C)
After trying many, many water mods... This one seems to be my favorite.

032 - EVE_for_Francesco_BAIN_Installer_update-24078.7z (736691AE)
033 - EVE_for_MartigenMonsterMod_BAIN_Installer_update-24078.7z (C5BFDAE2)
034 - EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN_installer-24078.7z (1FEE0F34)
035 - EVE_HGEC_BodyStockandClothing_BAIN_Installer_update-24078.7z (4C684974)
036 - EVE_Stock_Equipment_Replacer_for_FCOM_1_4-24078.7z (761D67A5)
Eyecandy Varients Expansions. Basically, take the overly well known "HGEC" female body replacer, through in a lot of options (Extra Buff edition, smaller, uh, upper sizes, etc) and then make armor/clothing replacements for all the listed mods.

037 - Necs High Rez Skin Textures for HGEC.7z (49086BAA)
Makes faces look better, decreases seams.

038 - YouAreHere1-1-18160.zip (869263AF)
You Are Here allows OBSE scripts to get player location - forest, home, cave, ruins, etc.. This in turn is used to hook...

039 - ScreenEffects by qzilla v1.0.7z (0AAB5A43)
Which alters brightness and color contrast and lots of other things, and is called by...

040 - Ambient Dungeons by KalendraStar v1.2.2.7z (81FD1C4B)
To give a much more immersive underground experience. This, combined with a couple other things listed later on, results in a dungeon crawling experience where... Well, you'll get a discount detect life spell in a heartbeat just to know there's something sneaking up on you outside of your torchlight! It makes any dungeon/cave/ruin seem... huge. Like you're stumbling around in the dark, with just enough cheap torchlight to get by, desperately hoping nothing else sees you first.

041 - Rainbows in Tamriel by Deathless Aphrodite v3.0.7z (E5349C71)
Must have.

042 - Cobl Cosmetics Res 01.7z (C1254BEC)
043 - Cobl 1.70.7z (5F7FF0FC)
044 - COBL_170_to_171-21104.7z (89C18FDE)
Common Oblivion. Yet another of Wrye's brilliant ideas, this also packs part of Tamriels NPCs revamped in it, as well as some new eyes, hairs, races... Turns out Wrye got permission to grab one of the earlier versions of Tabaxi, which is also integrated as an Ohmes-Raht. However, these have different eyes... And mine is white. :)

045 - FF_Real_Thirst_v120_Full-14214.zip (9CBA3D59)
046 - FF_Real_Thirst_-_Cobl_1_0-15168.7z (189A6A8E)
Another mainstay you probably all know and love.

047 - Harvest Flora.7z (9DD13311)
Slightly newer than the one packaged with OOO.

048 - Realistic Fatigue by abo v2.2.7z (C9BAB938)
God, my character is so WEAK! *pant, pant* Fortunately, other characters fall down too, and I have a backpack I can shrug off at the start of combat... Which means I'm only carrying the 30 feathers of weight I need to fight with. Brilliant!

049 - Realistic Health by abo v1.2.7z (0221D39F)
In the dungeon, the mighty dungeon, my sight fades out and I can barely see a !$!%!$ing thing since my dungeons are already dark.

050 - Realistic Levelling by abo v1.12.7z (706817B3)
I love this.

051 - Streamline_3dot1_Open_Beta-10400.7z (188C7231)
I'm sorry, but as much stuff as my Oblivion handles, this is simply required. Although, I suppose it should say something: All this, and I can exit oblivion without crashing. :)

052 - Supreme Magicka by flyfightflea Strategy Master v0.88d.7z (B856EA12)
I installed this when I was trying to play a mage. I'm sorry, but with the setup I'm running, vanilla magic system is just too weak. This buffs it up - just a little bit.

053 - UL.7z (9B79C5AA)
Unique Landscapes. All of them. In a BAIN installer I threw together myself. Very sveldt.

054 - Cobl RH 1.6.1.zip (D5F1BBA6)
Realistic Hunger. Adds a dinner plate, doesn't interfere with alchemy properties, hooks lots of stuff from other mods and labels them as foods, too. Doesn't let you eat rat meat. Genious!

055 - Inventory_is_a_backpack_0p59_FULL-21721.zip (E4913D83)
Ah, the backpack I can shrug off when I see something trying to sneak up on me. Occasionally falls through floors. It's an irritation I'm willing to live with, as opposed to turning into an explosion-of-everything-i'm-carrying when combat starts.

056 - Inventory_is_a_backpack_ESP_updated_to_0p6-21721.7z (8EA3F180)
Update patch.

057 - Kafeis_Better_Amulet_Replacer_V1.0-4126.zip (4F9E1B7A)
058 - Kafeis_Better_Ring_Replacer-4107.zip (8C1FF479)
If you don't know about these, you should. These were the very first Oblivion mods I ever installed.

059 - Diverse_Grasses_Landscape_LOD_4096-9279.7z (BC200A00)
060 - Diverse_Grasses_Main-9276.7z (11CBB1D6)
HTF did some brilliant work here.

061 - KoldornsLODnoiseReplacer-9952.7z (90249876)
It looks less jarring this way.

062 - Animated_Window_Lighting_System_-_Meshes_v5-1-5-19628.7z (04E69801)
063 - AWLS_-_Brumbek_Mixed_Textures_v5-1-1-19628.7z (AB69DCFA)
I've never gotten these to work before this week - My god, they're incredibly cool! I love 'em! So very needed!

064 - Better_Cities_4-3-4a-16513.7z (965BFED8)
065 - Better_Cities_Resources_4-3-2-16513.7z (39D2548F)
I was just trying these out... It turns IC into a hodgepodge of a million people going "Hey wouldn't this be cool?" - tbh, if it wasn't for all of the Ayleid stuff imported into the IC, I don't think I'd mind. As it is, it just comes across as a jumble of.. Stuff. I removed it after about an hour.

066 - DesuChans_Demon_Huntress-24854.rar (441F064E)
Very cool light armor mashup.

067 - HGEC_Rogue_Mage_and_Scoundrel_Outfits_1_1-19009.7z (8DAFB158)
I particularly like these. They're not excessive at all.

068 - Gizmodian_Sorceress_Outfits-20637.7z (62897186)
069 - Gizmodian_Sorceress_Outfits Patch_to_1_12-20637.zip (4EDBC8C5)
For those occasions when your character needs to look elegant.

070 - All_Natural_0_9_4-18305.7z (A0E161B7)
All Natural... Enhanced Weather + Atmospheric Weather System + Natural Weathers. + ties in to deathless aphrodites storms, sounds, weather. Includes enhanced seasons (changes color saturation / contrast based on season/area.) Plus darker nights (again using screeneffects.) Plus real lights, which ties light sources to actual light emitters (candles, fires, windows, etc) and gets rid of all the excess light sources in caves and such... Meaning there's huge areas that are absofreakinlutely PITCH BLACK. :) Does not yet add weather to SI... Which is why I'm still using the enhanced weather SI esp.

071 - Fixed_Meshes_and_Textures-18305.7z (2A2674CF)
072 - Real_Lights_Fix-18305.7z (59DE7B17)
Two fixes for All Natural 0.9.4

073 - QTP3_Redimized.7z (37657997)
Texture replacer.

074 - DarkUId DarN by Gothic251 v1.6.7z (C3F2F441)
When this came out, I went "Finally. A UI redesign I can get behind." Since it's editable, and because of the flexibility and ease of BAIN, this is now a completely customized one that gives me the UI I like without having to be edited ever again.

075 - DarkUI_Recolored by Luchaire v1.5.5.7z (EBAEF377)
Colors the UI itself blue. Perfect, and goes with the red used in other places without any clash at all.

076 - Atmospheric Dark UI Loading Screens by Galahaut 3.55.7z (0E1465BA)
Thousands of pictures. Has an esp full of random, pithy quotes that I happen to like quite a lot. Especially with my load times.

077 - RealSleepExtended2_1_1.rar (CF0B4B52)
Finally, a sleep mod that doesn't !$%!4ing hamstring me on the way out of the imperial prison.

078 - Wandering_encounters_0p52-25449.zip (F01B3464)
Monsters with an intelligence of over 30 may now seek out a random door to an interior and go through it. Undead army wanders into small town...

079 - ElsweyrAnequinaV1.rar (19379FC0)
It looks really, really cool. And I'm playing an Ohmes-Raht. If I like it when I get there, you'll probably see it stay in my list.

080 - Reneers_Guard_Overhaul_194-5977.zip (1FA314EF)
Required. Default guard behavior is... Stupid.

081 - LivingEconomy-3_70-withmissingCutthroatMerchants-4432.rar (EEEE4D23)
Again, slightly different from the OOO version.

082 - _Book_Jackets_Oblivion_High_Res-5570.7z (A6244BAC)
I'm a bibliophile.

083 - Q__More_and_Moldy_Ingredients_v11-5065.rar (92577488)
Delte - Thanks for turning me on to this one. (I think it was you.)

084 - AliveWaters by Windsurfer v0.6.7z (C8E00FE1)
Adds some shipwrecks, debris around bridges, basically, makes it more fun to go swimming. Unfortunately, there's nothing like the underwater caves you found in Morrowind. :(

085 - Bank_of_Cyrodiil-3172.7z (C59D31C9)
Because I need some place to put all that gold... I probably won't get. lol.

086 - Gold_is_an_inventory_item_0p56-21881.7z (A1D09AFD)
Because Reneer's Gold Mod seems to be hopelessly broken, and I doubt it's going to get fixed any time soon. Also, this can rename all gold as Septims, which makes more sense.

087 - At_Home_Alchemy-5478.zip (EFAFE619)
One of my absolute favorites.

088 - Stealth_Overhaul-6359.rar (5A61BA55)
I'm trying this out for size. It seems good, but I'm not sure if it'll fit just yet. Basically, forces a rogue to be more rogue like and less knight in heavy armor with a bastard sword wearing sandals and being super sneaky.

089 - Thievery_in_the_Imperial_City-5156.rar (50868802)
I keep hearing great things about this. I'm nervous about having a fence in the IC.... Just robbing the jewelry store blind alone is worth a lot!

090 - Get_Wet_1_1-10803.zip (5187E9F7)
The old version looked horrible. This is an update, lets see if it looks more like the pictures on my system.

091 - Shivering_Book_Jackets-16247.7z (ABF9FA04)
Still a bibliophile.

092 - Darker_Regal_IC-9322.rar (050D1DB5)
Makes IC look more like pre-oblivion lore said it should. IMHO, makes it look much more like a rich, very old, very sveldt capital would.

093 - Improved_Doors_and_Flora-8298.7z (E68A60FF)
094 - IDFUpdate-8298.7z (46708404)
Makes things look more photorealistic.

095 - Improved_Fruits_Vegetables_and_Meats-10487.7z (25769256)
096 - Improved_Trees_and_Flora-8500.7z (13A4054B)
097 - Improved_Trees_and_Flora_2-11891.7z (523A98DB)
098 - ITF2Update-11891.7z (FFEF5557)
In fact, so do these. They're all by the same guy, too.

099 - ImprovedSignsComplete-9498.7z (7B1F6919)
Improves almost all the shop signs in Tamriel.

100 - kalikuts_green_glass_retex.7z (A495023F)
I can't stand the lime green of the default glass everything. This is much more laid back and beautiful.

101 - LBM_Weathered_Direction_Signs_1.3.7z-4165.7z (8BAD5EBF)
Because the signs on roads have been there forever... Now they look like it!



And, subtracting the 2 for better cities, we have... 99 mods. ;)


Since I figure somebody is going to ask for the load order just to try and figure out how I manage to exit Oblivion without crashes by and large, I'll tack this in a codebox:

Active Mod Files:  00  Oblivion.esm  01  Jog_X_Mod.esm  02  ScreenEffects.esm  03  You Are Here.esm  04  EnhancedWeather.esm  [Version 1.3.5]  05  All Natural Base.esm  [Version 0.9.4]  06  Francesco's Leveled Creatures-Items Mod.esm  07  Francesco's Optional New Items Add-On.esm  08  Cobl Main.esm  [Version 1.71]  09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]  0A  Mart's Monster Mod.esm  [Version 3.7b1]  0B  FCOM_Convergence.esm  [Version 0.9.9a7]  0C  Cobl Races.esp  [Version 1.52]  0D  Cobl Races TNR.esp  [Version 1.53]  0E  Cobl Races TNR SI.esp  [Version 1.53]  0F  Unofficial Oblivion Patch.esp  [Version 3.2.0]  10  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]  11  Oblivion Citadel Door Fix.esp  12  DLCShiveringIsles.esp  13  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]  14  Francesco's Optional Chance of Stronger Bosses.esp  15  Francesco's Optional Chance of Stronger Enemies.esp  16  Francesco's Optional Chance of More Enemies.esp  17  Francesco's Optional Leveled Guards.esp  ++  FCOM_Francescos.esp  [Version 0.9.9]  ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]  18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]  19  Fran Armor Add-on.esp  1A  Fran_Lv30Item_Maltz.esp  1B  Atmospheric Loading Screens - Random Quotes.esp  1C  EnhancedWeather.esp  [Version 1.3.5]  1D  All Natural.esp  [Version 0.9.4]  1E  All Natural - Real Lights.esp  [Version 0.9.4]  ++  All Natural - EW + NW + AWS.esp  [Version 0.9.4]  1F  All Natural - Enhanced Seasons.esp  [Version 0.9.2]  20  Enhanced Water v2.0 HD.esp  ++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]  ++  Symphony of Violence.esp  21  MIS Low Wind.esp  22  MIS New Sounds Optional Part.esp  23  Atmospheric Oblivion.esp  24  Rainbows.esp  25  WindowLightingSystem.esp  26  AmbientDungeons.esp  [Version 1.2]  27  AliveWaters.esp  28  AliveWaters - Koi Addon.esp  29  AliveWaters - Slaughterfish Addon.esp  2A  Book Jackets Oblivion.esp  2B  diversegrasses.esp  ++  Item interchange - Extraction.esp  [Version 0.74]  2C  Q - More and Moldy Ingredients v1.1.esp  2D  Living Economy.esp  2E  Living Economy - Items.esp  2F  Cutthroat Merchants.esp  30  FF_Real_Thirst.esp  31  FF_Real_Thirst, Cobl.esp  **  Book Jackets DLC.esp  ++  EVE_StockEquipmentReplacer.esp  32  HGEC Rogue Mage & Scoundrel.esp  33  GizmodianSorceress.esp  34  ExnemRuneskulls.esp  ++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]  35  Cobl Glue.esp  [Version 1.69]  36  Cobl Si.esp  [Version 1.63]  37  OOO 1.32-Cobl.esp  [Version 1.69]  ++  FCOM_Cobl.esp  [Version 0.9.9]  38  Bob's Armory Oblivion.esp  39  FCOM_BobsArmory.esp  [Version 0.9.9]  3A  Loth's Blunt Weapons for Npcs.esp  ++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]  3B  Oblivion WarCry EV.esp  3C  FCOM_WarCry.esp  [Version 0.9.9]  3D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]  3E  OBSE-Storms & Sound SI.esp  3F  FCOM_Convergence.esp  [Version 0.9.9]  40  FCOM_OscurosOverhaul.esp  [Version 0.9.8]  ++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]  41  FCOM_RealSwords.esp  [Version 0.9.9]  42  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]  43  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b1]  ++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b1]  44  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b1]  45  Mart's Monster Mod - Vindasel.esp  [Version 3.7b1]  46  Mart's Monster Mod - Foxes.esp  [Version 3.7b1]  47  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b1]  48  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b1]  49  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b1]  4A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b1]  4B  Mart's Monster Mod - Durzog Addon.esp  [Version 0.10]  ++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]  ++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]  ++  FCOM_Archery.esp  [Version 0.9.9]  ++  FCOM_FriendlierFactions.esp  [Version 0.9.9]  4C  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]  4D  FCOM_MoreRandomItems.esp  [Version 0.9.9]  4E  TIE In.esp  [Version 1.2b]  ++  TIE In - ExnemRuneskulls.esp  [Version 1.2b]  4F  TIE In - FCOM Convergence.esp  [Version 1.2b]  ++  TIE In - RealSwords.esp  [Version 1.2b]  ++  TIE In - MMM Gems.esp  [Version 1.2b]  ++  TIE In - MMM Craft.esp  [Version 1.2b]  ++  TIE In - DiverseGuardUnity.esp  [Version 1.2b]  ++  TIE In - BobsGuardUnity.esp  [Version 1.2b]  50  Mart's Monster Mod - Shivering Isles.esp  [Version 0.18]  ++  Fransfemale.esp  ++  MMM-Cobl.esp  [Version 1.69]  ++  EVE_StockEquipmentReplacer4FCOM.esp  ++  EVE_StockEquipmentReplacer for OOO.esp  ++  EVE_StockEquipmentReplacer4MMM.esp  51  300 Regal Imperial City 2.esp  52  thievery.esp  53  za_bankmod.esp  54  Knights.esp  55  Knights - Unofficial Patch.esp  [Version 1.0.9]  ++  EVE_KnightsoftheNine.esp  ++  Mart's Monster Mod - Knights.esp  [Version 3.7b1]  56  Mart's Monster Mod - City Defences.esp  [Version 3.7b1]  ++  FCOM_Knights.esp  [Version 0.9.9]  57  ElsweyrAnequina.esp  58  xuldarkforest.esp  [Version 1.0.2]  59  xulStendarrValley.esp  5A  xulTheHeath.esp  5B  XulEntiusGorge.esp  5C  ULFallenLeafEverglade.esp  5D  xulColovianHighlands_EV.esp  5E  xulChorrolHinterland.esp  [Version 1.2.1]  5F  xulBeachesOfCyrodiilLostCoast.esp  60  xulBravilBarrowfields.esp  [Version 1.3]  61  xulLushWoodlands.esp  [Version 1.3]  62  xulAncientYews.esp  63  xulAncientRedwoods.esp  [Version 1.6]  64  xulCloudtopMountains.esp  65  xulArriusCreek.esp  66  xulPatch_AY_AC.esp  [Version 1.1]  67  xulRollingHills_EV.esp  [Version 1.3.2]  68  xulPantherRiver.esp  69  xulRiverEthe.esp  6A  xulBrenaRiverRavine.esp  [Version 1.0.2]  6B  xulImperialIsle.esp  [Version 1.6.1]  ++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]  6C  Harvest [Flora].esp  [Version 3.0.0]  ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]  6D  EVE_ShiveringIslesEasterEggs.esp  6E  kuerteeInventoryIsABackpack.esp  6F  kuerteeGoldIsAnInventoryItem.esp  70  Real Hunger, Cobl.esp  [Version 1.6.1]  71  RealisticFatigue.esp  72  RealisticHealth.esp  73  RealSleepExtended.esp  [Version 2.1]  74  Syc_AtHomeAlchemy.esp  75  StealthOverhaul.esp  76  RenGuardOverhaul.esp  77  RenGuardOverhaulShiveringIsles.esp  78  RealisticLeveling.esp  ++  Item interchange - Placement for FCOM.esp  [Version 0.74]  79  Get Wet.esp  7A  ScreenControls.esp  ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]  ++  EVE_KhajiitFix.esp  ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]  7B  Bashed Patch, 0.esp  7C  Streamline 3.1.esp  7D  kuerteeWanderingEncounters.esp  7E  Sjadows Ohmes-Raht v0.1.esp  [Version 0.1]  7F  DesuChan's Demon Huntress.esp  80  ImprovedSigns.esp  



Now. Comments, suggestions, insights? I'm sure somebody, somewhere is still reading this list... C'mon, Delte, update us on your install! I'm curious. :)
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Fri May 27, 2011 1:39 pm

You don't need to see the icon of the weapon you are wearing. Look your character/menu.
You don't need to see your current spell. Use shortcuts and your memory.
You don't need to see the name of your location, you have a map.
You don't need the level-up icon, useless with Realistic Leveling.
You absolutely don't need the ugly and useless compass.
You don't need the health bar neither with ABO's Realistic Health.
You can guess your fatigue by what you're doing, don't swing your sword too much.
I only miss the mana bar, but well.


Man after my own heart.
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Fri May 27, 2011 12:48 pm

Sjadow: pretty sure you should be importing graphics into your bash patch from:
0D Cobl Races TNR.esp [Version 1.53]
0E Cobl Races TNR SI.esp [Version 1.53]

Otherwise the later mods (eg. OOO) are going to overwrite the NPC settings.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Fri May 27, 2011 1:42 pm

Sjadow: pretty sure you should be importing graphics into your bash patch from:
0D Cobl Races TNR.esp [Version 1.53]
0E Cobl Races TNR SI.esp [Version 1.53]

Otherwise the later mods (eg. OOO) are going to overwrite the NPC settings.


From the Wrye bash page: "The NoMerge will no longer prevent a mod from being marked as Mergeable. However, mods marked NoMerge will still be excluded from the Bashed Patch's MergePatches list. "

Both of those mods are marked {{BASH:NpcFaces,NoMerge}}

Looks like I misunderstood the implications of this, which (upon poking UESP) is that you should import it, not try and merge it.

Well, that explains why I left them active ;)

Nice catch! Thanks :)
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Fri May 27, 2011 4:06 am

I like your tastes, Sjadow. I'll be picking up a few of those soon.
I'm reviving this thread just to say that this is the place that I started when I got oblivion for the pc. I looked up a mod faq and once I felt I had learned the ropes, checked out some of the mod lists it mentioned. This was the first list I dl'ed anything from... first mods were real hunger and real sleep, and by now I have almost every mod listed here. I appreciate all the work put into this, and I look forward to the time it may be updated so that others like me may find it useful.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Fri May 27, 2011 2:56 am

@ABO,

Any luck with Realistic Fatigue and the horses from several months ago? As I ride my horse, walk or trot, the horse is constantly and unrealisticly, taking damage (crying from fatigue drops?). I'd like to get that stopped. Is there a control I can hit in the ini?
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri May 27, 2011 12:50 pm

For the time being I've increased my horses fatigue to 600, it sounds like a lot but its 200 below the guar in fcom. I found this amount to work quite well, for example the trip to skingrad from the IC stresses the horse if not rested even with that amount of fatigue and it will start stumbling, which is good. I thought 600 might be over the top and was going to start from there and lower it but it does seem reasonable. With Oblivions 50 fatigue setting, the horse starts complaining as soon as the ground has even a gentle slope.


I've been out of the Oblivion loop for a while. Can anyone explain how I can rest my horse fatigue?
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

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